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Warlords patch

Discussion in 'Civ4 - General Discussions' started by alexman, Oct 23, 2006.

  1. WTBCzero

    WTBCzero Warlord

    Joined:
    Oct 14, 2006
    Messages:
    119
    Looks like the CS slingshot is dead, then. I guess a Machinery slingshot could replace it...


    Still, at least people won't be running around with Maceman in 50BC. That was a tad silly.
     
  2. Codex

    Codex Chieftain

    Joined:
    Sep 14, 2006
    Messages:
    40
    So much for those War Academy gambits...

    I'm sure that I haven't grasped all of the implications of the changes, but I can see immediately that I'm going to have to revisit some of my strategies. Should improve the balance a lot.
     
  3. pholkhero

    pholkhero Deviant Mind

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    Feb 24, 2006
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    5,645
    Location:
    Philadelphia
    appreciate the info, Alex! Thanks for the heads-up ~ nothing beats communication!!!

    Love the changes to Exp and Creative ~ a little boost to what some think are poor traits ~ this makes Expansive clearly all about having LARGE, well-developed cities ASAP ~
     
  4. drkodos

    drkodos Emperor

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    Dec 26, 2005
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    1,861
    Location:
    Renting-a-tent
    :cry:

    All my winning chances just flew out the window. My Viking beserker rush just got slowed down by about a millenium. :lol:




    Perhaps a bit too much like Imperialistic and really emasculates that trait?
     
  5. Thorn

    Thorn King

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    Jan 5, 2002
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    818
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    Project Tic-Toc
    Hey! Our maps aren't worthless! :mischief:


    .
     
  6. gamer9865

    gamer9865 Chieftain

    Joined:
    Aug 10, 2006
    Messages:
    38
    I agree on that!
    However, somebody pointed out the fact that this can be used as an exploit.
    So I suggest that a vassal state has to remain so for a long period of time (30-50 turns) in order not to use it as an exploit. I had a vassal with oil but couldn't drill a well there and had to ruin a town in my science city in order to get it. :sad:

    Another thing which annoys me is that you can only build improvements in your cultural borders. What if I want to start building mines in an area I'll be populating in a few turns?
     
  7. Soil

    Soil ねねね

    Joined:
    Aug 22, 2005
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    LV-426
    Qin/Kublai swap? yay! This is looking very good. :D
     
  8. zarakand

    zarakand Prince

    Joined:
    Nov 4, 2005
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    561
    Location:
    Chicago
    Sorry can someone explain what per Blake means? Is that a popular mod? Thanks.
     
  9. Thedrin

    Thedrin Deity

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  10. TAfirehawk

    TAfirehawk WoC Team Manager

    Joined:
    Aug 25, 2006
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    2,326
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    Florida

    TheLopez has taken care of this....and will eventually be in ViSa too :)

    Improvements Outside Cultural Borders
     
  11. zarakand

    zarakand Prince

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    Chicago
    Thanks, this sounds great. I'm really looking forward to it.
     
  12. Pitboss

    Pitboss Prince

    Joined:
    Aug 9, 2006
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    Belgium
    That patch looks goood :goodjob:
     
  13. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
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    4,748
    Location:
    Berlin
    Has the Great General related code been cleaned? In this thread it was discovered that modding the Great General unit via xml only turned out sort of impossible:
    http://forums.civfanatics.com/showthread.php?t=187250

    Unlike other Great Persons where you freely can change names and make em ethical diverse Great Generals get messed up when similar xmlchanges are applied. This is a big downside for scenariomakers and other modders alike.
     
  14. DevilJin

    DevilJin Warlord

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    Death Valley
    I don't think that it make sense that organized gets cheap factories. because industrial leader also have this ability
     
  15. jray

    jray King

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    North Carolina (USA)
    Industrious gets cheap forges, not factories.
     
  16. holy king

    holy king Deity

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    Vienna, Austria
    it will definately make frederick (he is organized, is he?) a killer in the industrial age...
     
  17. DevilJin

    DevilJin Warlord

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    Death Valley
    well, the industrial leader sould get cheap factories too, since this is most reasonable thing
     
  18. Bongo-Bongo

    Bongo-Bongo The Master

    Joined:
    Nov 11, 2005
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    621
    Exactly my thought. Imperialistic has gone from being average to near worthless. It realy needs asjusting as well.
     
  19. gdgrimm

    gdgrimm Prince

    Joined:
    Dec 23, 2005
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    Interesting changes to the Creative/Organized civics.

    Creative -- a trait that's really strong early, but is fairly weak late game, gets an additional benefit that's mostly strong early.

    Organized -- a trait that's weak early, but is stronger as the game progresses, gets an additional benefit that's only valuable late game.

    On a seperate note --- rolling all of Blake's AI improvements into this patch will probably bump me down a difficulty level.
    :lol:
     
  20. ledhed

    ledhed Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    35

    So what of the memory allocation failure fatal error crash ?

    Whens that get fixed ?
     

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