Warlords: Total Realism 2.0

scenario or map error, initially when I start the game with Carthage there is a barbarian settler and warrior occuping the same space as my settler?? if settled the barbarians will move to adjacent space and attack the following turn...
I know I shouldn't really mention this here but by the time Warlords goes gold I'm hoping Carthage will receive more UU perhaps an elephant unit
... one more thing, are you going to a alternative leaderheads such as the male for the Egyptians and whatever other ones there may be... thank you and still testing for other problems...
 
@Mind

The map was bad, I have overhauled the new map which workes great. I just have played for few hours. Warlords:Total Realism is a new experience. And yes I am playing the more advances version with all the new UU. The new civs have loads of new UU, once it is gold. Don't worry. :D

You guys are right Attack promotion doesn;t really make sense. Hopefully we get some suggestions in the Promotion section. The other problem are the mercs, the money that you can earn and loose is too high. We need to rework that. We need also to make them cost upkeep if they are in the queue.

Regards
Houmie
 
Why is it that once I restore order to a captured city the cultural borders still do not expand, not even to default size? Basically I capture a city and the cultural border never grows, this is early in the game and I have no religion etc... To be specific I only have one plot and that is the town itself can't do anything with the city.
 
Houman,

Now i'm playing as the Roman Empire. Around 200 turns and i have just finished my third war (i was twice attacked by the german and once by the french). After these wars, i earned 3 great generals ( Theodoric the Visigoth, Attila the Hun and Clovis I ). As you can read their names are not trully Roman. Furthemore, it's impossible to read to great general bar in the military advisor as in vanilla warlords. I really hope and wish you will add it. It's very usefull... to now when ending a war....

Last thing: i like reading scores on the column on the right side of the screen. It's impossible now. Onlt scores of warlords civs are written but not classical civs. Will you give us the possibilty to read all scores ?

The Frog.
 
When I try to install the beta, I get an error message that says: "This mod requires Civ 4 Warlords patch 1.00.000" I have the Direct2Drive version. Is there maybe something going on with that?
 
@mind,
It works fine for me. I suppose you have some third party Mod components in your Custom Assets? After 5 turns or so the cultural borders grow again. This used to be a bug that we solved a while ago.

@Frog, this are very bad news, the unique great general isn't working then through plain XML. We need to alter the SDK I suppose. damn...

Jfuesting,
Have you installed Warlords?
 
Houman said:
@mind,
It works fine for me. I suppose you have some third party Mod components in your Custom Assets? After 5 turns or so the cultural borders grow again. This used to be a bug that we solved a while ago.

@Frog, this are very bad news, the unique great general isn't working then through plain XML. We need to alter the SDK I suppose. damn...

Jfuesting,
Have you installed Warlords?

Maybe but, its happened on vanilla too, even with the most recent patch, it only happens sometimes too, try Carthage out and take the Rabet city, thats when it seems to be happening for me at least in this case

I'm not complaining especially since I want a fairly accurate map but, does this make sense to you... Carthage has the UU Nubian Horsearcher or whatever, the problem is there isn't a single horse resource on the whole continent...but that gives me all the more reason to declare war I guess

I have never tried any other mods or components to mods and there isn't any reason too either...
 
hehe thanks Mind ;)

Hmm there is no horse in Africa? Is that histrically correct? I suppose not...need to double check. The new Map would work much better. I have reworked it completely. Unfortunatelly it is not Warlords TR Beta compatible because of new African Units on the map. Otherwise I would have given it to you.
 
Houman said:
hehe thanks Mind ;)

Hmm there is no horse in Africa? Is that histrically correct? I suppose not...need to double check. The new Map would work much better. I have reworked it completely. Unfortunatelly it is not Warlords TR Beta compatible because of new African Units on the map. Otherwise I would have given it to you.

Houman,

There was horses on north africa. How can numidians have their powerfull cavalry if there was no horses ? ;) In fact most of horses can be found around the frontiers of what is todays Algeria and Tunisia. These lands were under the rules of the Kings of Numidia at that time.

It's great that you had rebuilt your map. Too many things are wrong on this one, as i wrote in a previous posts (read map thread or something like that if i well remember).

About great generals: i'm disapointed that it doesn't work at that time. But i'm sure that you will correct that ASAP. ;)

I can give you some help if you want to build your map. Sent me a PM if you want...;)

Again. Good job.:goodjob:

The Frog.
 
Houman,

Somebody already wrote this bug. (don't remember his name, sorry) When you conquer a barb city, you can only use the title of the center after it recover from riots: the cultural borders don't grow (unless you got stonhenge).

The Frog.
 
Hian the Frog said:
Houman,

Somebody already wrote this bug. (don't remember his name, sorry) When you conquer a barb city, you can only use the title of the center after it recover from riots: the cultural borders don't grow (unless you got stonhenge).

The Frog.
yeah thats the problem I'm getting too, cultural borders aren't expanding unless I have a tech, religion etc... in that city I mean on bard ones anyways... there are no boundries just the city itself...
 
MindProphetX said:
yeah thats the problem I'm getting too, cultural borders aren't expanding unless I have a tech, religion etc... in that city I mean on bard ones anyways... there are no boundries just the city itself...

It has been 12 turns since I took 2 cities from the Barbs and have yet had the borders expand. Playing the Americans and on turn 190. So far no CTD! Yippie!

The other thing I notice is it seems like it takes a long time between turns. I am playing the world map. Is it just me or are others having a long wait between turns?

Great job:goodjob:
 
300 Turns without ctd yay :D
I am playin americans and took judaism as religion. noticed that it did spread over to Montezuma automatically. is that workin as intended?
 
I can prepare the Map for you guys. (Have to replace the African-Skirmisher with a existing unit, so it doesn't crash)

Regarding spread of Judaism, yes it is intended. After the discussions we had - I think it is best having all ancient religions as non-local and non-dominant and later relgions have higher spread rate. Unfortunatelly the values in Beta you are playing aren't that accurate yet. The following values will be in the gold version:

Judaism 33% - 1 Missionary allowed
Zoroastrianism 45% - 2 Missionaries allowed
Hinduism 50% - 2 Missionaries allowed
Taoism 50% - 2 Missionaries allowed
Buddhism 75% - 3 Missionaries allowed
Islam 75% - 3 Missionaries allowed
Christianity 65% - 5 Missionaries allowed

Frog, I don't know how to solve the Diverse Generals issue. I have made a help request, but so far no responses. :(
 
Nice Idea with the spreading rates. Somehow i cant understand why judaism is the one thats most hardly spreading though. From today's point of view they appear to be isolated, but in fact judaism was spread more into the world compared to buddhism or hinduism. Thats the only thing still totally NO realism, always buddhists or hindus in europe if the player wont intervene.
Hard to prevent that but christianty HAS to spread more aggressive then buddhism.

Judaism 50%
Zoroastrianism 33%
Hinduism 50%
Taoism 45%
Buddhism 65%
Islam 75%
Christianity 75%

my idea for that :crazyeye:
 
@ $ailor: hi, man. It take a long time also with me between turns. And my PC is not a weak one... It's boring, sure, but this mod is so great that i had learned to be patient (basically i'm not !).

@ Gommulus: I nearly agree with you. Islam and Christianism must be the more "aggressive" religion. Others should be below 50%, IMO.

@ Houman: Thx for the new thread. I can't really help you with you Diverse Generals problem. I don't know anything about coding, programming,... I can only give some help about military history and geography.

@ All: Please, have a look in the building thread. I have wrote there one of my new suggestion.

The Frog.
 
On a whim, I bought warlords today.

Do you have a date for gold version, Houman?

To keep us occupied in the meantime, could you post a list of what will be in gold version (that is not in current warlords beta)?

WarKirby
 
War,

Mostly the new units will make it great. I don't understand why the great generals are not working as intended. Do you guys have the same issues that you don't get the local generals and the Barbarian general names instead?

Otherwise, the new adjustments to Promotions, hopefully a final fix to Mercenaries, Leader's favorite Religion Mod, new UN actual quotes etc...And of course some unit adjustments and balancing...

The Gold version will be out next weekend (oct 7/8) (Damn one week before the new bloody patch. I guess if Firaxis release the new patch I retire...its just too much work. lol
 
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