Warlords: Total Realism 2.0

@ jchalm

Diplomacy screen CTD is fixed. Havent encountered any other. Dont know dale mod thou. Dont know if it will be implanted/fixed.

Just wait till realease, changelog will surelly be updated.
 
Guys, two things,

First make sure, if you play with the Worldmap, to start the TotalRealism_Beta3 worldmap. Anything else is old.

Second, would be cool, if you pay a bit attention to the new features.
e.g.
- If you are Roman, do you get only Roman Great Generals and Roman Great people?
- And what happens once the Great People are finished, does the Randomname generator kicks in? DO you get the normal Great Scientist picture for a scientist, however with a Roman name?
- How are New religions working? If you are Muslim and you conquer a city, does Islam automaticaly spread into the new conquered city?
- Are the new bonuses for the some temples (taoists, Zoroastrians, Muslims, Buddhists, Hindus) good? Some of the Cathdrals have also changed.
- Have you got ever a great general while fighting the barbarians or animals?
- Have the barbarians ever got a great general fighting other civs or yourself?
- Are the starting points and resources of new warlord civs balanced and fair?
- Are the new units working ok?
- Does the Ai later switches the religion to the favorite religion? Most europeans to Christianity, Saladin and Mali to Islam, Cyrus to Zoroastrianism, etc etc?
- UPDATE: If you put units in the Mercenary pool, does it cost upkeep or not? How is the money you earn now through mercs and how is the upkeep of mercs once they are hired?

Your reports would improve the game, so if there is a bug we kill it.

Regards
Houman
 
I've encountered the first small (XML?) bugs.

The leader's text when you first meet them were not displayed. So far Napoleon, Bismarck, Catherine don't work while others like Dschingis, Hannibal do.
 
Beschallung said:
I've encountered the first small (XML?) bugs.

The leader's text when you first meet them were not displayed. So far Napoleon, Bismarck, Catherine don't work while others like Dschingis, Hannibal do.


You are right. I've met the same problem. I will tell that tonight to Mexico.
THX. :goodjob:

Hian the Frog.
 
Houman please dont dowload the game 1000 times your self. ;)
Your making statistics unbelivable.

As for the download. Well beta1 and beta2 didnt have link on front page. I never had beta1, i found beta2 link by reading posts and it was more accidental. Beta3 for instance, was a "loud" project. The last 2 pages were about release date mostly, and that made gamers wait for it and download it.

Lets buy a 10x8 pixel space for commercial on onemiliondolarhomepage :)
 
Houman said:
Despite the fact that this is is a "closed" Beta and there was no official announcements; Beta 3 has been downloaded more than 3100 times. :D

seriously...?

Congrats...:beer:

The popularity is growing; soon the total realism mod will consume all....

HAHAHAHA(evil laugh):lol: :lol:
 
Is there a reason that the TR team has never posted the source SDK files for the mod. I would like to implement a few other mods and would be glad to help fix bugs if you need it.
 
riesscar said:
Is there a reason that the TR team has never posted the source SDK files for the mod. I would like to implement a few other mods and would be glad to help fix bugs if you need it.
source code is avaliable via SVN access, if you wand join to team to help us, just ask houman
 
riesscar said:
Is there a reason that the TR team has never posted the source SDK files for the mod. I would like to implement a few other mods and would be glad to help fix bugs if you need it.

There is actually a reason. If we would give you our SDK code, then we had to kill you. :scan: :D

no, Seriously you can have it it was and is always opensource. All you need is SVN and access our repository. However it is readonly and can't commit any changes.

What can you now do with it?

1) You could join the Realism Team and I give you all the access you need. However because of the past experience I would only consider new joiners that are enthusiastic and know their stuff.

2) If you do not wish to join the team but would like to get the stuff to implement them in your mod or any other mod, you are also welcome to do that. SVN Repository to our server and you get all the SDK files. According to the license you can use everthing you want, but your mod shall not be named in any relation to Total Realism.

Regards
houmie
 
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