youngsteve
King
My problem with the game hasn't really changed since the first civilisation, in that the game gets more of a chore & less interesting the longer it goes on. Up unitl renaissance era it is great, really tactical as you build up your empire & hold off your rivals. Then its starts to drag as larger armies & navies enter the fray, until you get to the modern era when it really feels a chore. This is usually when I give up & start again. Giant Death Robots & Nukes mean nothing to me, & are really boring. I am currently playing America & have now reached 356 turns & each new one seems a grind, so will start another soon.
Don't get me wrong Vox Populi is really good & has made vanilla look ordinary in comparison, but the early to mid eras are the interesting ones to me, & the modern ones far less so. I agree that probably the main issue is too many units when the game reaches the latter part. Early on each unit is worth alot & you tactically ensure you don't lose any, but later on many are just cannon fodder, due partly to the cost of upgrading & not having the experience as early units, so doesn't seem the same somehow. This is also a bit confusing as although armies have gotten bigger over time, that is mainly to do with increased populations & empires. There were still massive armies around even in the ancient world. So not sure why the amount of units expand so much. Yes the power of military has increased massively but not the amount.
I have looked at playing the longer games, but marathon in particular, although sounding great, would take an age to play for me. It also doesn't seem as balanced as standard. I tested a game as the Huns, & was shocked that the barbarians entered the cities on the same turn as standard despite being so much slower to do anything. I wonder what else is unbalanced as well.
I don't want things changed just because of the way I play the game, as many love the current system & warmongering, but just wanted to give my thoughts on the issues I have. Reading the thread it seems I am not alone in this.
Don't get me wrong Vox Populi is really good & has made vanilla look ordinary in comparison, but the early to mid eras are the interesting ones to me, & the modern ones far less so. I agree that probably the main issue is too many units when the game reaches the latter part. Early on each unit is worth alot & you tactically ensure you don't lose any, but later on many are just cannon fodder, due partly to the cost of upgrading & not having the experience as early units, so doesn't seem the same somehow. This is also a bit confusing as although armies have gotten bigger over time, that is mainly to do with increased populations & empires. There were still massive armies around even in the ancient world. So not sure why the amount of units expand so much. Yes the power of military has increased massively but not the amount.
I have looked at playing the longer games, but marathon in particular, although sounding great, would take an age to play for me. It also doesn't seem as balanced as standard. I tested a game as the Huns, & was shocked that the barbarians entered the cities on the same turn as standard despite being so much slower to do anything. I wonder what else is unbalanced as well.
I don't want things changed just because of the way I play the game, as many love the current system & warmongering, but just wanted to give my thoughts on the issues I have. Reading the thread it seems I am not alone in this.