In a world torn by conflict and filled with magic, seven kingdoms rise up against the wilderness, barbarians and each other to carve out their own territories. Fight as the seafaring Nardarians known to plunder everything in their path or the nature loving Elves who will do anything to protect their way of life. The self- centered but highly culture Adaurithians with their ornate structures or those small but ingenious Gnomes, who are known for making complex contraptions. No matter who you decide to lead as, with the vicious skeletal barbarians, hostile environments and treacherous leaders, the path to total domination will require bloodshed, the Warrior’s Way…
Screenshots:
Spoiler :










This mod features a complete overhaul, with new techs, civics, wonders, corporations, buildings, units and civilizations to give it that medieval-fantasy world feel. A few of those changes are:
* 140 techs (compared to BTS's 92), comprised of both scientific and magical advancements, both of which are required for total domination.
* Seven new kingdoms/races: Elves, Dwarves, Goblins, Adaurithians (European-like Humans), Nardarians (Norse-like Humans), Gnomes and Drangites (winged Humanoids).
* Magic based versions of everything, from promotions to buildings.
* A rich choice of civics including magical versions of each type of civic and a new line of military civics.
Credits:
Spoiler :
Rabbit, White; Buttons for most techs, mainly the magic ones. Also for two wizard units, the Daraguar model and the Stable with horses.
http://forums.civfanatics.com/downloads.php?do=file&id=1821
http://forums.civfanatics.com/downloads.php?do=file&id=1882
Saibotlieh; Elemental mages and Skeleton Swordsman.
http://forums.civfanatics.com/downloads.php?do=file&id=17585
C.Roland; Mages used for corporate units. Ghost unit.
http://forums.civfanatics.com/downloads.php?do=file&id=2661
http://forums.civfanatics.com/downloads.php?do=file&id=3531
Walter Hawkwood; Several fantasy buildings, mainly from the landmarks pack.
http://forums.civfanatics.com/downloads.php?do=file&id=11947
http://forums.civfanatics.com/downloads.php?do=file&id=12120
Esvath; Warrior Mage.
http://forums.civfanatics.com/downloads.php?do=file&id=14054
WarKirby; Griffin.
http://forums.civfanatics.com/downloads.php?do=file&id=12326
SeZereth; Most Skeleton units.
http://forums.civfanatics.com/downloads.php?do=file&id=239
JustATourist & Refar; Several religious buildings, missionaries and symbols.
http://forums.civfanatics.com/downloads.php?do=file&id=10354
Triver; Bela IV leaderhead.
http://forums.civfanatics.com/downloads.php?do=file&id=19823
Woodelf; Archery Range.
http://forums.civfanatics.com/downloads.php?do=file&id=7440
Mechaerik; Medival Militia and Axeman models.
http://forums.civfanatics.com/showthread.php?t=320023&highlight=warrior
Deon; Pillar of Chains and Subcaelism buildings.
http://forums.civfanatics.com/downloads.php?do=file&id=12191
Embryodead; Long Swordman and Heavy Swordsman models.
http://forums.civfanatics.com/showthread.php?t=362640&highlight=heavy+swordsman
Hangman; Scrub feature
Fallen from Heaven team; Volcano
Valkrion and Stolenrays; Camel resource
Dacubz145; Apple resource
Archid; Slavery mod
OrionVeteran; Strategic Grain Reserve, Immigration mod
Platyping; Advanced Tech Tree mod comp, National College and Happy Golden Age
Hrochland; Mortgarde Terrace model
The Rise of Mankind team, whose Tech Tree served as the main baseline for my own.