[GS] Was the game difficulty nerfed ?

Yup, not getting boxed in so fast any more.
Exactly!

Before in some game it was a total rush to get the good spots, now I can even build 7 cities and there is room...
Feels strange, also I dont like large empires but if there is so much room, why not?
 
Getting Petra certainly has been easier for me. I used to lose out on it a lot, even on King. Great Bath, Stonehenge, and Hanging Gardens still go fast. Colosseum and Collosus seem to be going faster. I think I've gotten Petra and Pyramids in every game I tried.
 
Getting Petra certainly has been easier for me. I used to lose out on it a lot, even on King. Great Bath, Stonehenge, and Hanging Gardens still go fast. Colosseum and Collosus seem to be going faster. I think I've gotten Petra and Pyramids in every game I tried.

I got Chitzen Itza the other day for a city with 7 jungle tiles on emperor.
 
I did a game in Deity as Incas. Incas economiy is very strong, but it was very easy. A new difficulty level (cheat level) should be created to help the AI.
 
Exactly!

Before in some game it was a total rush to get the good spots, now I can even build 7 cities and there is room...
Feels strange, also I dont like large empires but if there is so much room, why not?

1 of the things they did in the GS patch was to try and ensure the civs were spread out as evenly as possible.
Maybe they also made the AI more reluctant to forward settle the player.
Given how much both were complained about before it would be ironic if people are now complaining about the change.
 
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Given how much both were complained about before it would be ironic if people are now complaining about the change.
Indeed. I'll go even further: knowing that on the long way to complete c6 not nearly all features would be (cannot be!) available in the beginning (though vanilla was a beast at that), Ed & Co used / uses this effect with clever timing to let players excessively bath in an extreme and enjoy this until saturation (forward settling, old England, chopping, pillaging, lotsofBarbarians, "no air force", weak production ...) and then together with new, now available elements go for the final, overall balance - which the players, having experienced the alternatives, now can value even better.
 
1 of the things they did in the GS patch was to try and ensure the civs were spread out as evenly as possible.
Maybe they also made the AI more reluctant to forward settle the player.
Given how much both were complained about before it would be ironic if people are now complaining about the change.

Yeah but that's not the point.
Too aggressive forwared settle was and is boring.
But how can possible the AI be so bad when it starts with such huge advantage.
I mean they get 4 cities before I get my second, that should be enough both for land and for being ahead.

Also peace is too Moderator Action: <snip> easy now, whenever you have a problem you can easily peace out and do your stuff until you feel you are ready to fight again.

Or just win peacefully because someway even if enemy has 15 cities and you have 5 they make much less science and culture than you....

I mean it's just bad on very principle concept.

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Yeah I think so, I wasn't talking about specific ones, the feeling is the there are much more leftovers and some are easier to get than before.
But yeah, I agree that some seems to be still very high on the scale.

This weekend I lost Colossus by a few turn, but then I snatched Great Zimbawe with a low-production city when Japan had it almost built since 20 turns before. Norway also had Kilwa just started for a long time (i started it later in the same city and got it). Norway was involved in wars in the meantime, though.

So AI stopped eonder building and did not return to complete it. Probably, as mentioned, priority of wonders was lowered. However maybe to much (or maybe it has to be splitted between “start wonder” and “complete wonder” priority)
 
The more I play, the more I think the siege mechanic needs a rework. Right now it doesn't really matter since I find myself not taking that many cities since Pillage + Double yield card is pretty funny and probably OP, but boy is the AI miserable at taking down a Wall with a ranged unit hiding behind it. The AI is fine at identifying when a city is vulnerable without a Wall in the early game, but then it gets to early midgame and it tries to swarm you with what should be a good enough army if it knew how to use a single Battering Ram properly.

I'm definitely seeing some AI improvements, but they feel completely overshadowed by how useless they get trying to take a city in Medieval or Renaissance. Like why the hell did they make Ancient Walls +100 when the AI wasn't even that good at taking down the first 50. It kinda made things harder for players to take cities too, but we know how to use Rams properly to knock them down in 1 turn if needed. As a side note, Rams working with Melee ships is a whole new level of silly, had a Caravel take down a wall in one of my games.
 
AI Scotland did nab Big Ben from me with what I think may have been a great engineer, because I was ahead of him I'm pretty sure. Amazingly, my diplomatic visibility allowed me to see how many turns it was taking for him to complete Big Ben. Not sure if that's a bug or not. But he still beat me, must have used a great engineer charge.

Of course then a few turns later I, as Eleanor, flipped his city and got Big Ben that way. :D Lost out on the gold bonus though, but that was nerfed anyways, and not as good as it used to be.
 
So AI stopped eonder building and did not return to complete it. Probably, as mentioned, priority of wonders was lowered. However maybe to much (or maybe it has to be splitted between “start wonder” and “complete wonder” priority)

Lowering the priority given to Wonders should, on balance, allow the AI to develop a stronger economy and therefore be better able to defend itself.

Stopping production of a Wonder when under attack should also allow the AI to defend itself better against the immediate emergency.

So I'd mostly say that this is a good adjustment to AI behaviour. However, if it's causing the AI to regularly invest hammers in a Wonder that it subsequently switches away from, leaving those hammers stranded, then that suggests some additional tweaking may be needed. It's tough, though, because almost anything else would be a better investment than a Wonder, and forcing the AI to complete a Wonder it's started would likely be more detrimental to the AI than starting and stopping.
 
It seems like everyone's difficulty level got bumped up by one. I used to play emperor for a relaxing challenge, immortal for a challenge, and deity for a real challenge. Now, emperor is too easy, immortal is a relaxing challenge, and deity is somewhere between a challenge and a real challenge.

The AIs wonder preferences have changed, and that's fine. But I think the big change is the AI seems less aggressive towards players: militarily, expansively, and religiously.
 
What is it withwalls taking longer to come Up?
I noticed this too. I was playing deity and got to Japan at like turn 70 and no walls ex capitol. and their intrinsic city strength was like 14 with no units. I was waiting for my ram but just started marching through with a few horses. When their army finely shows up its a lot of useless catapults. They did have lots of districts though. I feel the AI has gotten worse at war if that is possible.
 
I'm surprised people saying they have a lot of room to plop down cities. This has been rare for me. Playing mostly deity here are some observations

- I still get boxed in a lot, can lay down at most 5 cities, usually 3-4.
- AI will conquer 2/3 of the city states
- If I have a high production start then AI near me don't stand a chance when I play civs with good early units and have resources to upgrade.
- Volcano starts that erupt early are especially OP if I start or expand near one. But this is extremely random, I've had volcanoes erupt early and some not until turn 100+
- AI won't build walls until too late.
- AI on several occasions has several warriors but rarely swordsman making it even easier to roll over them. I wonder if they are trading their resources away?
- AI is creating way too many anti-cavalry. Maybe in anticipation of horse->courser rush?

I like the new civs but the R&F ones like Aztec, Rome, Macedonia all make deity war even easier with good early units and resources for them. I rarely played Macedonia in the past but they have surpassed Aztec as my favorite way to conquer in GS.
 
We have been asking here for the IA to stop wasting production in wonders .Can we complain once he does ?
 
AI was pretty good on walls in my game, at least in their front line cities. Maori didn't have walls in their older back of the line cities, but their ones in front that I wanted to take had them.

My current emperor game I had plenty of room to expand, very surprised at that. Of course it meant I had no one to declare war on as Hungary. I even had 2 city states that I got early envoys with as well, something I couldn't do in my first Hungary game. But the mountains were crazy on my map. It was kind of fun, but perhaps not the most realistic. It was almost like a maze in places. I was well protected because of it, but it took a long time for me to expand out to the AI and have some fun with my UU's. I ended up doing the liberation route and not taking cities since it was so late and I had plenty of cities. I mainly wanted to hurt Maori who can become quite strong and aggressive.
 
Stonehenge is still not easy but the rest are, it is a wonder fest atm.
Barbs are flood or famine... and it can be a tiresome flood.
With dip favour I in essence have double the money I used to
They do not slot Pingala
What is it withwalls taking longer to come Up?
I’m playing peacefully and my neighbours have no walls... are they taunting me?

It’s not a win or lose game, it a how much you can enjoy yourself game.

I agree :( Hopefully this will change in the future.
 
Anyone noticing Forbidden City harder to build now? I can get Potala easier, but lose out on Forbidden more often.
 
I won my 3rd victory on Immortal today, and I've gotta say Civ VI right now is way, way easier than Civ V was. The AI could actually win the game in V, VI feels like as long as you somewhat aim a certain victory type you just win. I think I might eventually go back to V just because of this.
 
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