Wasteland 2 at Kickstarter

guygodbois

critically acclaimed
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Past and future, but mainly past
Don't know if anyone already posted about this.
Ever since I have had played the first installment of this beautiful and engrossing game, back in 1990s, I have pined for a second part. And finally, after all these years, and all the trials and tribulations, Mr Brian Fargo, a computer games developer giant in his own right, has come to a point when the sequel is more than imminent. Well, in a year and a half, actually.
This post serves not just to point out to the future RPG treat of a game, but also as a minor incentive for the RPG connoisseurs of this mighty forum hallowed halls, to help the developer in question and reserve for themselves a place in a new chapter pc games history, where the player and developer work on a product of their choosing and without the publisher's meddling.
In this effort I am posting the link to Wasteland 2 Kickstarter page; hope I'm not breaking any rules (live links, promotions and such) - if I am, moderators are free, of course, to act.
Mr Brian Fargo, give me my Wasteland 2 already!
The Link: http://www.kickstarter.com/projects/inxile/wasteland-2
Loved the promo movie, that kid gave quite a performance.
 
Not sure if this is an advertisement or what. I still don't want to click the link, but it looks like great news. I still keep meaning to finish the first Wasteland, but the save game system is god awful. And it's quite difficult to play with graphics like that now days. :) I'm too spoiled. But I still think about the first Wasteland game from time to time. Some things seemed way ahead of its time. Like you could train up skills by using them. And you had some skills you don't see in RPG's now days.
 
Oh, the link is the real thing. I don't think they need more money though, I think they are cool for the moment.
 
I remember the climatic end-game at Darwin Base with the Finster guy. I have to wonder what a sequel to that would be, other than trying to weave it into the Fallout backstory.
 
Guys there's also a new Shadowrun RPG at Kickstarter that already reached it's goal. Fans of old RPG IP's, UNITE!
 
To Mr Wolfbeckett
Thank you for that Shadowrun info; don't really know how that passed bellow my radar.
Also , great promotional movie: "Let's step into executive offices" had me audibly laughing.
To Mr OrsonM
Yes, they reached their target sum of 2.1 million, but the more they get the better the game will be (bigger world, more npcs, modding tools on release date etc).
To Mr Disgustipated
Ahhh, a fellow old school rpg gamer, if I'm not mistaken.
I am in no way affiliated to any game company (unfortunately). This is my personal appeal that comes really from my deep disappointment in the state of contemporary gaming scene in general.
While the gamers community seems to be well developed and only matured (like this CFC place) in years, games publishers seems to go through a period of Chicago's 1920s. The last Civilization iteration is a great graphic example of my opinion.
Sorry for this small rant.
I'm off to grease my abacus (and, in a small way, to help some people financially with certain Shadowrun game)
Best wishes
 
I'm not sure if more money would invariably make for a better game.

It sounds reasonable enough. However in the world of Video game development, this is a bit more complex. All initial capital you get for a game MUST be spent in some way. Everything must be accounted, and for the time being the developers had probably accounted for a specific budget. I'm sure they love the money they are getting, but it also means they now have to invest it in some way, which might not prove the best for a team that thrived working in small numbers on their original game.

So more cash will get them a slide for their office I'm guessing?, bumper cars?, maybe a little theater for movies?. You wouldn't believe the useless crap a larger budget buys there.

In any case, agree or not with me, the question remains: would more money really equal a better game there?
 
That completely depends on how they choose to spend it, although I would say that yes, more money can equal a better game.

At the bare minimum, it means they can afford to spend longer in development, potentially add features they didn't think they'd be able too, make sure the game is polished, etc.
 
To Mr OrsonM
Would more money really equal a better game there?
Beside being dependable upon an individual case (some developers have history of "bad" games), I believe that to be the question of trust. Do I trust them to spend my money toward the enriching and enlarging the game itself or not?
Be that as it may, they can and will do as they please with the money - what we really want is an excellent "old-school", perhaps graphics and user interface updated, RPG experience at affordable (preferably low) price.
Crowdsourcing is, in my opinion, beneficial both to the gamer and the developer: they get the resources (cash), we get cheaper (15$ is quite a bargain these days), better games. Also, the player gets a bit more involvement in the creating process.
I know that cynical person in me would actually laugh at all this, but some of these developers are also a really concerned players and not in this only for the money, which their life illustrates quite vividly. I believe Brian Fargo to be example of this.
And that's it really. Either you believe in or not - the final product will show us what was sounder: guarded restraint or eager optimism.
Best wishes
 
Wasteland 2 is just another braindead sequel for the masses. Look at the portfolio of the company making it:lol:. If you want to play a real RPG, play V:tM - B. Best writing in any video game ever. Even Planet Escape: Tournament cannot contend with V:tM - B.
 
People might take you more seriously if you don't use abbreviations and don't dismiss a game that is barely more than an idea at this stage.

Anyway he's talking about Vampire:The Masquerade - Bloodlines, but that game has downsides that kill it. Which is why it will never be as popular as Planescape Torment, despite the great story.
 
To Mr attackfighter
Braindead? I personaly believe nothing could be further from the truth.
For the masses? Hardly, but let's hope so.
As for Vampire: The Masquerade – Bloodlines, I've bought it on day one expecting, as it turned out, too much. And, yes, good writing, but, unfortunately, not so good execution, in my opinion at least. It was full of bugs and camera movement somehow didn't agree with my intentions. I do hope somebody makes a decent sequel, nevertheless, as it is a worthy theme for a vampires RPG aficionados of the world.
The team behind the Vampire: The Masquerade – Bloodlines is Troika - the same team that gave us Arcanum: Of Steamworks and Magick Obscura and did I had a fun with that one.
To each his own, I guess.
Best wishes
 
To Mr Heretic_Cata
Off topic, I'm afraid.
I had recently (well, last summer, actually) replayed Planescape Torment and was taken back (again) at the scope of the game's world and depth of the characters dialog. I seriously doubt such games will ever be made again by large companies. Also, I found graphics to be fairly decent - don't really understand today's obsession with 3D; first person shooter - of course, but role playing game - not necessarily.
Glad you loved it also.
Best wishes
 
I'm sorry to point this out, but there's a special button that allows you to quote people when you reply to them...


To Mr Heretic_Cata
Off topic, I'm afraid.
I had recently (well, last summer, actually) replayed Planescape Torment and was taken back (again) at the scope of the game's world and depth of the characters dialog. I seriously doubt such games will ever be made again by large companies. Also, I found graphics to be fairly decent - don't really understand today's obsession with 3D; first person shooter - of course, but role playing game - not necessarily.
Glad you loved it also.
Best wishes

As such...

It allows better ease of use and readability to posts, with a bit of practice you can quote multiple subjects within a single post too.
 
Dear OrsonM,

I prefer reading tailor made replies such as the one I'm writing now, as it is more personal than simply pressing a button and having a machine reply for you.

Forever yours,
attackfighter
 
I thought it was guygodbois the one who liked to post in such manner...

EDIT: NVM, misread your post, you like to read his post, he likes to write them. It's like that Taylor Swift song.
 
To Mr OrsonM
Yes, buttons, switches and levers they are all here indeed. But as Mr attackfighter so aptly put it (with a slight hint of sarcasm there, or not), this way it seems a bit more personal. Also it has to do something with me remembering quite fondly The Age Of Posted Letters.
The smell of paper, ink and other paraphernalia, the "ritual" of writing - it was...intoxicating.
Best wishes
 
Wasteland 2 is just another braindead sequel for the masses. Look at the portfolio of the company making it:lol:. If you want to play a real RPG, play V:tM - B. Best writing in any video game ever. Even Planet Escape: Tournament cannot contend with V:tM - B.

You better not mean Planescape: Torment :mad:!
 
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