flamescreen
Ancient Mariner
A little update.
I didn't have much time this wknd to render the models, abd yesterday was defrag day(after months), but I got some time today and after realizing the differences between P7 and other versions, I managed to make a few anims a couple hours ago for the glowing one. The default is static like it's in game, but I think this doesn't look nicely so it'll prolly change.
There are also anims for run(a bit displaced, which I'll have to fix), fidget and attack, this is the standard ghoul ones that are unarmed.
Also a track of some test music I'm thinking of adding. I've been trying to get a Fallouty feeling from a few tracks(the actual process started since early this year though) and considering this is civ 3 and the demands are different to the game I think I'm successful. But do tell me your opinion on it.
It can be found at:
http://flamescreen.4shared.com/
I didn't have much time this wknd to render the models, abd yesterday was defrag day(after months), but I got some time today and after realizing the differences between P7 and other versions, I managed to make a few anims a couple hours ago for the glowing one. The default is static like it's in game, but I think this doesn't look nicely so it'll prolly change.
There are also anims for run(a bit displaced, which I'll have to fix), fidget and attack, this is the standard ghoul ones that are unarmed.
Also a track of some test music I'm thinking of adding. I've been trying to get a Fallouty feeling from a few tracks(the actual process started since early this year though) and considering this is civ 3 and the demands are different to the game I think I'm successful. But do tell me your opinion on it.
It can be found at:
http://flamescreen.4shared.com/