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Wasteworld

A little update.
I didn't have much time this wknd to render the models, abd yesterday was defrag day(after months), but I got some time today and after realizing the differences between P7 and other versions, I managed to make a few anims a couple hours ago for the glowing one. The default is static like it's in game, but I think this doesn't look nicely so it'll prolly change.

There are also anims for run(a bit displaced, which I'll have to fix), fidget and attack, this is the standard ghoul ones that are unarmed.

Also a track of some test music I'm thinking of adding. I've been trying to get a Fallouty feeling from a few tracks(the actual process started since early this year though) and considering this is civ 3 and the demands are different to the game I think I'm successful. But do tell me your opinion on it.
It can be found at:

http://flamescreen.4shared.com/
 

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Thank you King Arthur. It all depends on my free time, since it's pre-alpha still. Loads of rough edges I have to improve there.

Edit:
Here's a pic of all the weapons available and assigned to units so far(except the laser pistol and some more shotguns). I'm accused that some are from RL, but, these existed in FO 2, I'm no weapon expert and they're free. If I can acquire the rest of the FO specific weapons, I'll consider replacing them(at least those that were FO 2 only).
 

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