I'm going to add an improvement type that can be built on water tiles without resources (coast only, no two adjacent.) I can allow workboats or embarked workers to build it and it should work fine for the human player, but (when I look at the DLL code) it seems the AI won't build them. Is there an easy way to "convince" it to build such improvements? (other than direct Lua control over AI units, which would be too complicated for me)
Does the VMC DLL or CP DLL change the way the AI works in this regard, so it considers building improvements on non-resource water tiles? If so, I think I will add this feature in a future version of the mod, after I switch to one of these DLLs.
Does the VMC DLL or CP DLL change the way the AI works in this regard, so it considers building improvements on non-resource water tiles? If so, I think I will add this feature in a future version of the mod, after I switch to one of these DLLs.