ww2commander
Emperor
I have combed through the interface and various event types but nothing seems to stick out.
I am looking to run a single function prior to a player (human and AI) ending their turn. The function needs to process some unit specific info from that turn before it is reset in prep for the players next turn.
Any ideas on how I can do this in absence of a "PlayerDoTurnEnd"?
EDIT: Never-mind, I realized this is not possible as I had already asked something similar a while back.
Mods please delete this thread. Apology
I am looking to run a single function prior to a player (human and AI) ending their turn. The function needs to process some unit specific info from that turn before it is reset in prep for the players next turn.
Any ideas on how I can do this in absence of a "PlayerDoTurnEnd"?
EDIT: Never-mind, I realized this is not possible as I had already asked something similar a while back.
Mods please delete this thread. Apology