(This could be a medical thread, but no it's only a game )
Health, as we all know is the key to everything, much more important than happiness (don't flame me, there is another article on happiness here).
This article identifies the factors that will lead a population to be healthy, and also notes some of the unhealthiness-causing elements.
As the player selects more difficult levels, cities become quickly unhealthy even with small populations, so having a good knowledge of the health factors will help the player to create and manage a stronger empire.
Here are the health bonus you start with for every difficulty level:
As long as you have more healthiness than unhealthiness, you have no green faces.
If unhealthiness is higher than healthiness, you'll have
[unhealthiness - healthiness] food lost every turn.
Note that an unhealthy city can't have a "we love our leader" day. It's not game changing but it's still a loss, and it's avoidable.
So, how do you get the healthiness you need to grow?
In vanilla cIV, there are exactly 8 ways to get more health (and 3 to have unhealthiness).
where does unhealthiness come from :
population itself = "too crowded" :
1 unhealthiness for each population point (yes the 1st pop thinks it's already too crowded )
terrain :
Each flood plains account for 0,4 unhealthiness each. With 20 flood plains, thats 8 unhealthiness.
Each jungle tile accounts for 0,25 unhealthiness.
Fallout accounts for 0,5 unhealthiness each.
buildings :
(Airport; Coal Plant; Dry-dock; Factory; Forge; Laboratory, IronWorks, Industrial park in BtS)
Resources in BtS:
(Oil and coal with factory and/or industrial park)
If I missed some unhealthiness factors, let me know.
Note that there are ways to reduce unhealthiness.
Cutting the jungle reduces terrain unhealthiness.
Building a recycling centre removes building unhealthiness.
Credits to kroym, friskymike, michelangelo for Civ IV reference chart
edit : corrected sheep and banana according to the info center (error in the ref chart?)
Health, as we all know is the key to everything, much more important than happiness (don't flame me, there is another article on happiness here).
This article identifies the factors that will lead a population to be healthy, and also notes some of the unhealthiness-causing elements.
As the player selects more difficult levels, cities become quickly unhealthy even with small populations, so having a good knowledge of the health factors will help the player to create and manage a stronger empire.
Here are the health bonus you start with for every difficulty level:
- SETTLER ______4
- CHIEFTAIN____4
- WARLORD_____3
- NOBLE________3
- PRINCE_______2
- MONARCH ____2
- EMPEROR_____1
- IMMORTAL____1
- DEITY________1
As long as you have more healthiness than unhealthiness, you have no green faces.
If unhealthiness is higher than healthiness, you'll have
[unhealthiness - healthiness] food lost every turn.
Note that an unhealthy city can't have a "we love our leader" day. It's not game changing but it's still a loss, and it's avoidable.
So, how do you get the healthiness you need to grow?
In vanilla cIV, there are exactly 8 ways to get more health (and 3 to have unhealthiness).
- trait : expansive gives +3 health (+2 only in warlords patched version and BtS)
- Fresh water
(a city built next to a river, a lake or an oasis will gain 2 points of health) - Terrain
(each forest in a citys fat cross gives 0,5 health) - resources (see chapter 1)
(Banana; Clam; Corn; Cow; Crab; Deer; Fish; Pig; Rice; Wheat) - buildings (see chapter 2)
(Aqueduct; Granary*;Grocer*;Harbour*;Hospital; Supermarket*, public transportation in BtS) - civics
(environmentalism : +6 health in all cities) - wonders
(Hanging Gardens : +1 health in all cities) - techs : Genetics gives you +3 health.
I won't expand a lot on future techs. Every future tech gives you +1 health in every city. But who cares? The game is over at his point!
where does unhealthiness come from :
population itself = "too crowded" :
1 unhealthiness for each population point (yes the 1st pop thinks it's already too crowded )
terrain :
Each flood plains account for 0,4 unhealthiness each. With 20 flood plains, thats 8 unhealthiness.
Each jungle tile accounts for 0,25 unhealthiness.
Fallout accounts for 0,5 unhealthiness each.
buildings :
(Airport; Coal Plant; Dry-dock; Factory; Forge; Laboratory, IronWorks, Industrial park in BtS)
Resources in BtS:
(Oil and coal with factory and/or industrial park)
If I missed some unhealthiness factors, let me know.
Note that there are ways to reduce unhealthiness.
Cutting the jungle reduces terrain unhealthiness.
Building a recycling centre removes building unhealthiness.
Credits to kroym, friskymike, michelangelo for Civ IV reference chart
edit : corrected sheep and banana according to the info center (error in the ref chart?)