We need better animals!

This reminds me of getting creepjacked in WC3, with a bit of DOTA flavor...and some :rolleyes:.
It's amazing. I know that's in English, but I have no idea what it means. And now I don't know whether to be insulted or edified... :confused: :lol:
 
Animals are deadly perils because they serve as vectors for diseases and parasites, which are a danger to scouts, work parties, settlers, colonies and troops, especially when they are in an unfamiliar land. They can easily be compromised to the point of being inoperative...elimimnated in game terms.

Personally, I'd rather see a graphic representation of my units heroicly battling animals than struggling in an undignified way to survive their indirect perils.
 
Maybe snakes can be an air unit, then. They could base in barbarian cities and forts, have 8 range, and be scripted mainly to bombard tiles or do recon flyovers.

Alternatively, you could have a "Pig Uprising" random event (to balance out the strength of BFC pigs) whereby the pigs take to the sky and base in the nearest Barbarian State territory.

Both very good, realistic options worthy of this thread IMO.
 
I disagree, everyone knows BFC pigs are overrated. I just read a post explaining that they should be traded away for granary resources, clearly pigs are a sham. They even spawn on hills ruining perfectly good production tiles with only a marginal food boost in return.

Instead I think the presence of a pig resource should increase nearby truffle spawning by approx 400%. Only then can they live free among us as our equals.
 
...and if you have discovered Flight and built Hollywood, you get to load them onto planes with Samuel L. Jackson.

This is the thread winner. :trophy:
 
Ancient-era workboats were a lot less safe than Quint's boat in Jaws. :p

Even still, sharks are not in the habit of attacking boats. No sea creature is, except for maybe the odd giant squid mistaking one for a whale. The idea is so unrealistic as to be ludicrous IMO.

Llamas can be dangerous, too. You should never turn your back on a llama.

Yes, they might spit you to death. :D

And especially not Bears.

Friggin' Bears. So implausible.

Not all. The Bears in the game are obviously based on Grizzlies, which are omnivorous, highly territorial and extremely dangerous. If you see one in the wilderness, it's an excellent idea to head in the opposite direction.
 
When was the last time you read or heard about an army that was eaten by animals?

I'd rather have some random perils than animal armies...


Unless they're camels. And my Warriors can punch them.
 

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:lol: Best way to derail an internet thread: introduce either Monty Python or Hitler...

Since Monty Python has apparently exhausted itself...

"Hitler" (aka "Antichrist") barbarian unit:

10 :strength: 3 :move:
- Ignores terrain movement costs
- Can enter borders
- Can use roads
- +200% vs. Melee, Mounted, Siege, and Archery units; +200% city defense (+500% if city has bunker improvement)
- Causes +1 :) for 10 turns in nearest city, then +10 :mad: until it is killed
- Changes your state religion to Christianity and removes all religions except Christianity from each city it occupies
- Automatically causes your civilization to declare war on all other known civilizations with any religion other than Christianity as a state religion
- Can appear at any point in game until Manhattan Project is built
 
Tyrannosaurus Rex: 10:strength:, 2:move:, immune to first strike. Appear only after discovery of theology, and may only attack units' whose SR is Christianity. (the rest of us know they don't coincide with human history)

Maybe snakes can be an air unit, then. They could base in barbarian cities and forts, have 8 range, and be scripted mainly to bombard tiles or do recon flyovers.

Alternatively, you could have a "Pig Uprising" random event (to balance out the strength of BFC pigs) whereby the pigs take to the sky and base in the nearest Barbarian State territory.

Both very good, realistic options worthy of this thread IMO.
Everyone knows pigs don't fly. Sheep on the other hand... Quite dangerous.
 
I'll come up with a few more .. you all can assign the strengths
Hydra/ Kraken previously unviewed deep sea squares ... grabs ... tugs and possibly destroys all types of sailing ships.
Desert squares with unseen quicksand traps
how about tar pits .. which may be an indicator of future oil locations
Great White Buffalo
Bigfoot
chubacabra
and for modern time ... alien abduction ... or martian attacks
 
Even still, sharks are not in the habit of attacking boats. No sea creature is, except for maybe the odd giant squid mistaking one for a whale. The idea is so unrealistic as to be ludicrous IMO.

What other water-based animal would you suggest? Sharks don't eat boats in real life, and lions/wolves/panthers/bears don't eat armed parties of warriors in real life. The latter scenario is in civ4, so why not the former?

Not all. The Bears in the game are obviously based on Grizzlies, which are omnivorous, highly territorial and extremely dangerous. If you see one in the wilderness, it's an excellent idea to head in the opposite direction.

You already said this, and I already refuted your point, noting that Tigers kill many more people annually than Bears do.

If you can't be funny, at least try not to be repetitive.
 
What other water-based animal would you suggest?

None.

Sharks don't eat boats in real life, and lions/wolves/panthers/bears don't eat armed parties of warriors in real life.

Maybe not whole parties, but there is at least some basis of truth to them killing humans. There's absolutely none for sharks attacking boats. The only thing that man has had to worry about while floating around on the water is the weather and maybe the tides. If you want something to destroy boats in the game, add some storms instead.
 
None.

Maybe not whole parties, but there is at least some basis of truth to them killing humans. There's absolutely none for sharks attacking boats. The only thing that man has had to worry about while floating around on the water is the weather and maybe the tides. If you want something to destroy boats in the game, add some storms instead.

:rolleyes:

You speak of "basis of truth", and only yesterday you were prattling on about the scourge of man-eating bears. Way to be consistent.
 
...The only thing that man has had to worry about while floating around on the water is the weather and maybe the tides. If you want something to destroy boats in the game, add some storms instead.
Hippos attack boats. (granted, only on rivers, but still)
 
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