Tugboatspotter
Warlord
- Joined
- Dec 19, 2019
- Messages
- 278
Using 3.01
I don't know if this is known already, but another source of negative food:
On one of the events where the natives are sick, if you choose to send 50 food and the city grows on the same turn, food storage will go negative. I think I was left with 28-50 = -22 food
I don't know if this is known already, but another source of negative food:
On one of the events where the natives are sick, if you choose to send 50 food and the city grows on the same turn, food storage will go negative. I think I was left with 28-50 = -22 food