This is something I've been toying with for a little while to primarily make Hyborem less of a wimp when he arrives and more of an actual force to be feared right out of the gate.
Changelog:
Compatible with FFH2 030k.
Files changed:
Changelog:
- Hyborem spawns with an army comparable in strength to an above average world army
- Hyborem's initial army starts with experience based on the AC
- New Infernal cities start in size based on the AC
- New Infernal cities may start with a temple of the veil and a demonic altar depending on the AC
- Basium starts with more angels based on a below average world army
- Pillaging mana nodes will occasionally spawn a barbarian unit (18%) or give spellcasting powers to the pillager (2%)
Compatible with FFH2 030k.
Files changed:
- /Assets/python/CvEventManager.py