After thinking some more on this, and since you wanted to encourage a debate on these issues, I have a few comments and suggestions. This time I expect people to disagree with me, which I didn't before.
First of all, this time I would actually want to question the poll itself, despite my earlier claims of not wanting to. If read correctly, and more specifically if people answered the given question correctly, it would surely give you some useful information. Unfortunately I doubt that's the case, I bet a lot of the voters (dare I say most?) are answering a completely different question - "What difficulty level(s) would you like to play the game at?". I base this claim both on the responses in this thread, and the look of the graph above - it's way to sharp! When the time comes to say yes or no, I would be surprised if (m)any of the players already flocking to this forum would actually turn down the game regardless of difficulty level.
I'm not saying this makes the poll less useful to you (well, maybe some), just that you should take care how you interpret the results. But I guess you had that one figured out already.
Second, I realise that the question of what difficulty level I would *like* to play at is highly dependent on the game. It would have been really silly to play the SGOTM7 AWD game at Monarch level, and the current SGOTM9 Indian Space Race would have been a very different (IMO less enjoyable) game if played at Deity. So, *my* actual answer to any such question would be - "whatever level you guys think is best". In other words, I don't think this is a question for the players, since you staff guys are both much wiser, and more knowledgable about the game at hand.
Third, do you really have to use the difficulty level as a sales argument? I know I may be far out here

, but couldn't you simply omit the difficulty level from the sign-up thread? And replace it with some "Words of Wisdom" (tm) about how little effect the difficulty level really has and how the players should trust you to pick a suitable level? And then don't reveal what it actually is until the game starts?
Nah, I guess that wouldn't work, people just don't take kindly to being told how to think

.
But perhaps a more concrete suggestion, if you decide to run at a lower level, you might stress that this is "No Ordinary Game" (tm) to keep the higher-level players interested. Though I think that would be solved automatically when they/we get to read what kind of twisted plot you've come up with this time...
Feel free to disagree with me, the discussion might even lead to something.
