Welcome to the Civ4 SGOTM Forum

Which difficulty levels would you sign up for? (multiple choice)

  • Warlord

    Votes: 22 22.2%
  • Noble

    Votes: 43 43.4%
  • Prince

    Votes: 70 70.7%
  • Monarch

    Votes: 67 67.7%
  • Emperor

    Votes: 33 33.3%
  • Higher

    Votes: 16 16.2%

  • Total voters
    99
  • Poll closed .
I voted warlord to monarch as warlord I can win easily but not well, pretty much same goes for noble, and at prince and above I would probably learn a lot. Above monarch I'd just be terrified to do anything.
 
We'll open a Sign-up thread in a day or three, along with the game parameters and a set of rules and objectives.
 
Just to get less surprises later.. can you potential players test if you can open this save?

Its just a randomly generated duel size map save, not related to the SGOTM at all.

I just want to see if all the problems with protected saves that we had in an earlier GOTM was properly fixed in patch 1.61 :)
 
I voted before reading the thread and my thoughts were pretty similar to Niklas'.
I checked all boxes except 'higher'. I've never won an emperor game yet and only win around 1/3 of starts on monarch.
Even though sgotms really lift my game, I'm thinking that on higher difficulty levels than emperor, I won't contribute much. I like the challenge of playing above my own usual standard in sgotms, but I wouldn't like playing if I'm the only poor player on a team. Nor would I like to go into a sgotm on immortal or diety with players of my calibre :scared: :hammer2: :suicide:
Apart from that, I don't mind if the difficulty level is 'easy' or 'hard'. Main thing is trying to :hammer: the other teams [pimp]
 
leif erikson said:
@Gyathaar - The test game opened fine for me as well.
Ok.. good :)

Since two people has opened it with no problems, I am now mostly interested in if someone are unable to open it :)
 
I've posted the Reference Thread giving the structure of the competition, and rules and guidelines for players. There are a couple of links to submission management pages that are not yet active. These will be set up during the time between now and the start of the game. The sign up thread is coming soon ...
 
Just a word of caution regarding the difficulty.

In Civ3 SG's would surely make the 'felt' difficulty 1 or 2 levels less. In Civ4 however, SG's are harder than SP games due to the multitude of directions one can play a game. A good team will surely be able to cope on higher levels, but the standard SG teams will suffer. That's what we experienced so far and that's why quite a few of the SG veterans abstain SG's for now.

I suggest to have team with no more than 5 (better 4 ) dedicated members. A disenchanted player can really 'harm' the game's progress. Be warned ;)
 
ThERat said:
In Civ4 however, SG's are harder than SP games due to the multitude of directions one can play a game. A good team will surely be able to cope on higher levels, but the standard SG teams will suffer.
I disagree to a certain extent with you on this. I definitely feel much happier playing a higher level in a SG than in my SP games. We (my SG teams) seem to achieve a lot more simply because we pause every 10 shots and discuss what to do next.

This may be because I am below the SG average skill and am being pulled up and a player of higher than average skill will similarly be pulled down. I think this may be a genuine phenomenon but outweighed by the advantages.

ThERat said:
In Civ3 SG's would surely make the 'felt' difficulty 1 or 2 levels less.
Never played in a Civ3 SG so can't offer a comparison.

EDIT: not sure how I got the trade-route sign in the title bar but it's best just ignored. [Deleted it - AlanH :)]
 
Gyathaar has posted the Sign-up thread for Civ4 SGOTM 01. Please make sure you register your interest there, even if you have posted here, as that thread will provide the definitive list of contestants that we'll assign to teams.
 
Just a question - I've taken a look at a few SGs and players generally seem to get the save, play all their turns, and then report back. Is it also normal practice to interrupt your turns and consult if something unexpected comes up, and is that allowed in the SGOTM?
 
Dolphan said:
Just a question - I've taken a look at a few SGs and players generally seem to get the save, play all their turns, and then report back. Is it also normal practice to interrupt your turns and consult if something unexpected comes up, and is that allowed in the SGOTM?
It's your call, individually and as a team.

Normally a team will delegate total control to the current player for the duration of his/her turn set. However, if you think your team mates might be able to offer a different perspective on the situation then, sure, stop and ask for input. If you are confident that you can handle the situation that's arisen and can explain your actions to the team, then keep playing.
 
AlanH said:
It's your call, individually and as a team.

Normally a team will delegate total control to the current player for the duration of his/her turn set. However, if you think your team mates might be able to offer a different perspective on the situation then, sure, stop and ask for input. If you are confident that you can handle the situation that's arisen and can explain your actions to the team, then keep playing.

OK, thanks for clearing that up.
 
Draft Team Lists for SGOTM 01 are posted in the Sign-up thread. Please check them out and give me feedback on any changes you require as soon as possible.
 
How will Warlords affect SG2? Should folks that intend to play in this upcoming SG hold off on installing warlords?
 
I am reliably informed that installing Warlords will still leave you able to play vanilla Civ4. You get a separate .exe.
 
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