Ok.. goodleif erikson said:@Gyathaar - The test game opened fine for me as well.
I disagree to a certain extent with you on this. I definitely feel much happier playing a higher level in a SG than in my SP games. We (my SG teams) seem to achieve a lot more simply because we pause every 10 shots and discuss what to do next.ThERat said:In Civ4 however, SG's are harder than SP games due to the multitude of directions one can play a game. A good team will surely be able to cope on higher levels, but the standard SG teams will suffer.
Never played in a Civ3 SG so can't offer a comparison.ThERat said:In Civ3 SG's would surely make the 'felt' difficulty 1 or 2 levels less.
It's your call, individually and as a team.Dolphan said:Just a question - I've taken a look at a few SGs and players generally seem to get the save, play all their turns, and then report back. Is it also normal practice to interrupt your turns and consult if something unexpected comes up, and is that allowed in the SGOTM?
AlanH said:It's your call, individually and as a team.
Normally a team will delegate total control to the current player for the duration of his/her turn set. However, if you think your team mates might be able to offer a different perspective on the situation then, sure, stop and ask for input. If you are confident that you can handle the situation that's arisen and can explain your actions to the team, then keep playing.