WH Fantasy Mod Preview

Will you download a 100MB (finished, playable & tested) mod?

  • Sure.

    Votes: 75 87.2%
  • No, too big for me.

    Votes: 6 7.0%
  • No, I'm not interested in this mod.

    Votes: 5 5.8%

  • Total voters
    86
weee... thats awsome! more more!!
 
OK, I'm planning Conquests version. Most likely I will release a C3C version based on WH 1.02, then I'll work on a new mod, done from scratch in C3C editor. I've got a couple of what-you-think questions:

- I never implemented defensive bombardment for archers in WH-Mod since it was reserved for magic-wielding units. now that it is a default feature of conqests, I might be "forced" to do that. So, is it better to have old-skool archers without def. bombardment or have this feature for both archers and mages?

- enslavement for necromancers/liches/vampires/cultists etc. is already decided, but I'm not sure about simple wizards. one idea that I like is spells. Upon victory, a wizard or demon has 1/3 chance of getting fireblast spell. The problem is that spells are immobile and AI won't load them on a wizard (nor the player is oblieged to do that). Is it acceptable? If not, another idea is familiars. I could do a simple animation (ie. a book with legs). Such familiar would be 0.0.1 with ability to rush improvements and small wonders (I assume that it is possible, like the new military leader's rush ability)

- PCH complained about units stats. How do you like them? Do you prefer "double-value" stats?

- 2.0 version will most likely contain Lizardmen and Amazons. I'm also thinking of adding 2 more civs that had little coverage in warhammer, but were present nevertheless - Indhya and Ungols (obviously equivalents of India and Mongols). Is it ok to add them (I will have to made up everything except general themes)
 
Originally posted by embryodead
OK, I'm planning Conquests version. Most likely I will release a C3C version based on WH 1.02, then I'll work on a new mod, done from scratch in C3C editor. I've got a couple of what-you-think questions:

- I never implemented defensive bombardment for archers in WH-Mod since it was reserved for magic-wielding units. now that it is a default feature of conqests, I might be "forced" to do that. So, is it better to have old-skool archers without def. bombardment or have this feature for both archers and mages?

- enslavement for necromancers/liches/vampires/cultists etc. is already decided, but I'm not sure about simple wizards. one idea that I like is spells. Upon victory, a wizard or demon has 1/3 chance of getting fireblast spell. The problem is that spells are immobile and AI won't load them on a wizard (nor the player is oblieged to do that). Is it acceptable? If not, another idea is familiars. I could do a simple animation (ie. a book with legs). Such familiar would be 0.0.1 with ability to rush improvements and small wonders (I assume that it is possible, like the new military leader's rush ability)

- PCH complained about units stats. How do you like them? Do you prefer "double-value" stats?

- 2.0 version will most likely contain Lizardmen and Amazons. I'm also thinking of adding 2 more civs that had little coverage in warhammer, but were present nevertheless - Indhya and Ungols (obviously equivalents of India and Mongols). Is it ok to add them (I will have to made up everything except general themes)

I like the defensive bombardment, I think it would be good for both archers and the wizards.

I'm not sure about enslavement for wizards. I don't picture wizards enslaving. I would just leave it for the necromancers. But this could turn into a powerful ability, but, I'm sure you'll balance it correctly.

I think the stats are fine.

Work on the Amazons is coming slow, especially the settler which is taking a good 2-3 hours to render a direction. I don't think the India and Mongol civs are necessary, but if you want to add them, I wouldn't care.
 
Originally posted by Kindred72
I'm not sure about enslavement for wizards. I don't picture wizards enslaving. I would just leave it for the necromancers. But this could turn into a powerful ability, but, I'm sure you'll balance it correctly.

But why think of it as "enslavement"? A wizard receives a spell upon victory - by experience, gaining power etc. Familiar - say a soul captured in an object. But sure I'm not sure yet ;)

Work on the Amazons is coming slow, especially the settler which is taking a good 2-3 hours to render a direction. I don't think the India and Mongol civs are necessary, but if you want to add them, I wouldn't care.

2.0 version is not coming soon either, so there's no rush.
As for the civs, I hope that it's not the real-world origin that may cause doubts, all human factions have their real-world counterpart.
 
BTW 2-3 *per direction*?? it takes me 2-3 hours for a leaderhead, but one direction of a unit takes about a 1-2 minutes at high quality. What sizes do you render? (I render 1:1 scale now, it was about 3:1 before, but at preview mode, so it was about the same amount of time)
 
Originally posted by embryodead
BTW 2-3 *per direction*?? it takes me 2-3 hours for a leaderhead, but one direction of a unit takes about a 1-2 minutes at high quality. What sizes do you render? (I render 1:1 scale now, it was about 3:1 before, but at preview mode, so it was about the same amount of time)

I don't know why it's taking so long. My other units take about 3 - 5 minutes per direction. My Amazon settler takes forever. I'm using high res textures and having 2 figures I guess. I render at 400 x 400. I find that they look better this way. I used to render at actual size. Here's a preview of the amazon settler "build" animation.
 

Attachments

  • amazonsettlerpreview.gif
    amazonsettlerpreview.gif
    20.8 KB · Views: 120
@Kindred: it looks like that Amazon has a bikini top, but no bottom, if you see what I mean. Could be considered naughty.


Defensive bombardment could be nice.

I think that a 1 in 3 to rush a small wonder would be too powerful. :eek:

I think more unit values would be nice. I'm playing a game with the Wood Elves now, and I have three units with attack 3. This feels strange.

As I'm no WH expert I don't really care whether you invent stuff, or whether GW does it. Just use more imagination than they did. :rolleyes: The Estalian city list are sooo obviously a "Map of Spain plus a few letters".

I found a bug, when the Orcs wanted my "Mining" (ha!) He called me PLAYER0, so I think you missed some ( or < or something. ;)
 
Originally posted by mrtn
As I'm no WH expert I don't really care whether you invent stuff, or whether GW does it. Just use more imagination than they did. :rolleyes: The Estalian city list are sooo obviously a "Map of Spain plus a few letters".

Hey it's a matter of choice. It's really not a problem to create 1000 names that sound anonymous, but GW made a world by mirroring our world directly. This isn't a bad idea when there are hundreds of fantasy worlds built from scratch. There are even random fantasy names generators ;) (oh, well, I used such generators for chaos and goblin cities) Most names in warhammer were made by "corrupting" a real-world name with some random letters. BTW there are much worse things ;) like Gunbad or Gorgoth ;)

I used similar technique for some Ind names: Arakan, Maynar, Visaha, Puram, Mahaba, Pushkar, Haruppa, Gujar, Kushan (these are corrupted names of ethnic groups, lakes etc.)

ps. I don't think the pic is naughty. I clearly see the bikini. I guess you don't see because you don't want to ;)
 
@Kindred
The anim is very nice :) As for rendering - I used 400x400 too, until I switched to Kinboat's setup, adjusted some render settings etc. Now it seems better than it was before, even though I render in 1:1.
Are high resolution textures really needed in such scale?
 
This Amazon unit is strictly naughty free, as you can see she is wearing bottoms.

I'm using the high res textures because I liked the colors of the skintones. I tried to switch to something else, but it was too much of a pain to find something... well it's a long story.
 

Attachments

  • amsettlerupdate.jpg
    amsettlerupdate.jpg
    68.4 KB · Views: 112
Well you could just shrink the textures down since you don't need that much detail at this size. That should reduce your render times.
Defensive bombard seems like a good idea...
I also like the idea of a familiar being spawned... Maybe make it a 1/1/1 or something... Maybe give it a few special abilities like ignore mountain movement cost or something...
 
Are you using Radar Towers for anything in your Mod?

If not, you could make the Familiars able to build Wizard (altered RT) Towers (apparently the AI can handle partial terraform units now). They would still be 'one shot' use units, although the idea of little gremlins building towers may be a bit much!
 
Originally posted by Tacit_Exit
Are you using Radar Towers for anything in your Mod?

If not, you could make the Familiars able to build Wizard (altered RT) Towers (apparently the AI can handle partial terraform units now). They would still be 'one shot' use units, although the idea of little gremlins building towers may be a bit much!

That's an interesitng idea, thanks. I'd put Wind of Magic instead of towers, that would be proper for this world. Now I need to see with my own eyes that AI handles partial terraform :)
 
hello!

great mod btw! and as always, i havent read the thread..
but heres my wishes to the embryo. chance the effect of the Black Library. i was playing the iron claws and suddenly i knew the arts of despotism and monarchy! not fair i think. mayby if you`d change it to give boost to tech and 2 free advances? or something like that? and also.. i find it quite irritating when you can trade maps and communications in the first half of the game. it is after all an medieval world they are living in. thats it.
but as i said, your mod is great! its the only one i`ve been playing.:goodjob:
 
Back
Top Bottom