Kal-el
Deity
I think Kinboat's and Celeborn's are significantly different enough that they could be used as different units. Both look great.
Originally posted by embryodead
OK, I'm planning Conquests version. Most likely I will release a C3C version based on WH 1.02, then I'll work on a new mod, done from scratch in C3C editor. I've got a couple of what-you-think questions:
- I never implemented defensive bombardment for archers in WH-Mod since it was reserved for magic-wielding units. now that it is a default feature of conqests, I might be "forced" to do that. So, is it better to have old-skool archers without def. bombardment or have this feature for both archers and mages?
- enslavement for necromancers/liches/vampires/cultists etc. is already decided, but I'm not sure about simple wizards. one idea that I like is spells. Upon victory, a wizard or demon has 1/3 chance of getting fireblast spell. The problem is that spells are immobile and AI won't load them on a wizard (nor the player is oblieged to do that). Is it acceptable? If not, another idea is familiars. I could do a simple animation (ie. a book with legs). Such familiar would be 0.0.1 with ability to rush improvements and small wonders (I assume that it is possible, like the new military leader's rush ability)
- PCH complained about units stats. How do you like them? Do you prefer "double-value" stats?
- 2.0 version will most likely contain Lizardmen and Amazons. I'm also thinking of adding 2 more civs that had little coverage in warhammer, but were present nevertheless - Indhya and Ungols (obviously equivalents of India and Mongols). Is it ok to add them (I will have to made up everything except general themes)
Originally posted by Kindred72
I'm not sure about enslavement for wizards. I don't picture wizards enslaving. I would just leave it for the necromancers. But this could turn into a powerful ability, but, I'm sure you'll balance it correctly.
Work on the Amazons is coming slow, especially the settler which is taking a good 2-3 hours to render a direction. I don't think the India and Mongol civs are necessary, but if you want to add them, I wouldn't care.
Originally posted by embryodead
BTW 2-3 *per direction*?? it takes me 2-3 hours for a leaderhead, but one direction of a unit takes about a 1-2 minutes at high quality. What sizes do you render? (I render 1:1 scale now, it was about 3:1 before, but at preview mode, so it was about the same amount of time)
Originally posted by mrtn
As I'm no WH expert I don't really care whether you invent stuff, or whether GW does it. Just use more imagination than they did.The Estalian city list are sooo obviously a "Map of Spain plus a few letters".
Originally posted by Tacit_Exit
Are you using Radar Towers for anything in your Mod?
If not, you could make the Familiars able to build Wizard (altered RT) Towers (apparently the AI can handle partial terraform units now). They would still be 'one shot' use units, although the idea of little gremlins building towers may be a bit much!