Skajaquada
Crazy Engineer
- Joined
- Mar 4, 2007
- Messages
- 134
Here's a little update. I've just finished a tech-tree, policies, resources and so on (just the names, thank the Emperor, I don't even want to start thinking on giving these bonuses and trying to balance it for a couple of months). They're further down if anyone just want to skim through them and say what you think.
The biggest change since last time I posted I guess is that I was thinking of having one really big tech-tree instead of a bunch of small ones and instead divide up the policy-screens. Then I can also have a little more neutral names for the techs and let the policies worry about alignment with the Ruinous Powers. I figure otherwise the tech-tree will just lock into first either Chaos or Order, then just have a single line for each alignment. One goal here I would say is to still make it play out like a normal Civ-game.
The tech-tree would then go though the Dark Age of Technology, Age Of Strife, Great Crusade, Heresy Era and Age of the Imperium. You'd still play as one of the Primarchs, so I guess just like a normal Civ-game where you're Washington inventing the Wheel. The original idea I had was that it would at-least try to act normal and the game would start in the Great Crusade, but I think it's better just going all-out as a Civ-game and then let people make any scenario you want. The plus with this I guess is that I can have all the techs as they were invented. Also I can have all the distinct eras of the WH40K-universe.
Some notes about the tech-tree (as seen in the attached picture) is that I was thinking up till the Age Of Strife you'll just build Imperial Guard-units, advancing through Infantry, Stormtroopers, Ogryns and Tanks. Then with the Age Of Strife you'll start building Space Marines so I guess Guard vs. Space Marines will only be seen in situations like if a civilization is cut off and you invade with Tanks vs Spearmen. Though I'm not sure if that's still possible in Civ 5 actually.
The main thing I'm thinking about right now is how Space Marine and Chaos-units will be separated. I still think it's best to not separate tech-trees and units between the Traitor and Loyal Legions mostly because it would feel too weird doing diplomacy and playing a normal peaceful Civ-game. It's mainly the same reason I think Orks and Tyranids will make great barbarians and Eldar city-states. Though I'm really not sure, one thought is that the final techs could be a little more separated and instead of having one "Future Tech" I could have two, one leading up through the final Chaos-units and the other through the normal Space Marine-units.
Other things are a little more easy, like Terminators being stronger but slower and take much more damage from being flanked. Then I can use the fluffy names like "Devestator" for units with range "Assault" for the melee-units and "Tactical" for those all-around however they'll be used. It's there I'm trying to fit in the Chaos-units... I think I can do some magic-system for the psykers at-least so the Chaos Sorcerer will be covered. Then maybe the Daemons could have an expiration-timer and be single-built with a building like "Chaos Gate" that makes unhappiness or something. However the normal Chaos Marines is still a question-mark...
Anyway, I'm feeling this turning into a wall of text so I'll just paste in the lists here:
Strategic Resources
Diamantine
Adamantium
Ceramite
Plasteel
Promethium
(Necrodermis)
Luxary Resources
Swamp Orchid
Amasec
Rotgut
Wildsnake
Sacra
Tranq
Theosophist's Philtre
lho-leaf
Obscura
Flects
Gladstones
Grinweed
Sniff-Musk
Penshel Seeds
Recaf
Bonus Resources
Grox
Crolatids
Catachan Devil
Ferro Beast
Slasher Beast
Stiltwalker
Barking Toad
(If neeeded...)
Carnosaur
Megasaur
Pit Rat
Gladehound
Iceback
Bloodstalker
Hunting Lizard
Ambull
Crawler
Kraken
Rubber Moss
Sludge Jellies
Ripper Jacks
Face-Eater
Cudbear
Difficulties
Tech Priest
Corporal
Sergeant
Leutenant
Brother Captain
Lord Commander
Primarch
Emperor
Buildings
Great Wonders
Golden Throne
Chamber of the Astronomican
Ecclesiarchal Palace
Eternity Gate
Ultimate Gate
Luna Labs
Inquisitorial Fortress
Imperial Palace
Forbidden Fortress
Fortress Monastery
Sanctum Imperialis
Imperial Dungeon
Temple of the Savior Emperor
Tower of Heroes
Bell of Lost Souls
Chapel of Fallen Heroes
Citadel of Kromarch
Temple of All Knowledge
The High Altar
Hall of Judgement
Palace of the Navigators
Throne of Judgement
City of Sight
Council of Terra
Noctis Labyrinth
Archmagos Doctrinal
Akashic Reader
Grimore Hereticus
STC Library
Standard Template Constructor
Book of the Rhana Dandra
Library Sanctus
Librarius Omnis
Maraviglia
Normal
Company Chapel
Penitorium
Communal Dormitories
Guest Chambers
Foundries
Shuttle Silos
Teleportorium
Launcher Pads
Armoury
Apothacarion
Assimularum
Reclusiam
Refectory
Oratorium
Librarium
Cells
Hydro-culture
Terrarium
Scriptory
Solitorium
Dungeon
Generatorum
Barbican
Defence Laser
Local Defences
Missile Silos
Catacombs
Great Hall
Arbites Precinct
Inquisitorial Conclave
Manufactorium
(Culture / Dominance Buildings)
Battle Barge
Strike Cruiser
Gladius Class Frigate
Warmonger Titan
Imperator Titan
Warlord Battle Titan
Reaver Battle Titan
Warhound Scout Titan
Abominatus Titan
Banelord Titan
Plaguelord Titan
Painlord Titan
Warplord Titan
Ravager Titan
Feral Scout Titan
(If needed...)
Nova Class Frigate
Hunter Class Frigate
Apocalypse Battleship
Emperor Battleship
Oberon Battleship
Retribution Battleship
Avenger Grand Cruiser
Exorcist Grand Cruiser
Vengeance Grand Cruiser
Armageddon Battle Cruiser
Mars Battle Cruiser
Overlord Battle Cruiser
Dictator Cruiser
Dominator Cruiser
Gothic Cruiser
Lunar Cruiser
Tyrant Cruiser
Dauntless Light Cruiser
Defiant Light Cruiser
Endeavour Light Cruiser
Endurance Light Cruiser
Sword Frigate
Firestorm Frigate
Tempest Frigate
Cobra Destroyer
Falchion Destroyer
Despoiler Battleship
Desolator Battleship
Retaliator Grand Cruiser
Repulsive Grand Cruiser
Executor Grand Cruiser
Styx Heavy Cruiser
Hades Heavy Cruiser
Acheron Heavy Cruiser
Devastation Cruiser
Murder Cruiser
Carnage Cruiser
Slaughter Cruiser
Idolator Raider
Infidel Raider
Iconoclast Destroyer
Unique Units
It's still kind of a question-mark. It depends on how I'll handle the Chaos Marine-units. One thought is that all Chaos-units will be the unique units for the Tratior Legions. It's based on one fluff note I've read that the original Luna Wolves 1st Company actually looked like the Black Legion (probably corrupted by Chaos as well) so in a Civ-esque way I think it might fit. Otherwise it'll be the normal Noise Marines for Emperor's Children etc.
Social Policies
Main policy-branches followed by the policies in no particular order. I'm just trying for what sounds best at the moment.
Senatorum Imperialis
Adeptus Administratum - Tithes, Departmento Munitorium, Estate Imperium, Historical Revision Unit, Chief of the Imperial Administration
Adeptus Astra Telepathica - Sanctioned Psykers, League of Blackships, Scholastia Psykana, Astropaths
Adeptus Astronomica - Navigators, High Instructors, Lore of the Astronomican, Nature of the Warp, Chosen, Psychic Light
Navis Nobilite - Navigators, Paternova, Great Families, Novator
Adeptus Mechanicus - Cult of the Machine, Machine God, Forge World, Quest for Knowledge, Mechanicum of Mars, Treaty of Mars, Orthodox Mechanicus
Adeptus Custodes - Light of the Emperor, Ray of Hope, Golden Path, Blood Games, Legio Custode
Adeptus Arbites - Dictates Imperialis, Grand Provost Marshal, Verispex Squads, Cyber Mastiffs, Chasteners
Officio Assassinorum - Callidus Temple, Culexus Temple, Vindicare Temple, Eversor Temple, Venenum Temple, Vanus Temple, Secretum Temple
The Imperial Inquisition - Ordo Xenos, Ordo Malleus, Ordo Hereticus, Ordo Sicarius, Ordo Militum, Ordo Sepulturum, Ordo Obsuletus
Adeptus Ministorum - Ecclesiarchy, Holy Synod, Schola Progenium, Frateris Templar, Imperial Creed, Cult of the Saviour Emperor, Missionaria Galaxia, Reign of Blood
Chamber Militant
Imperial Guard - Commissariat, Planetary Defense Force, Penal Legion, Sledgehammer of the Emperor
Adeptus Astartes - Codex Astartes, Chaplain Edict, Grey Knights, Deathwatch, Sword of the Emperor, Second Founding, Blood Duel, Angels of Death, Crux Terminatus
Collegia Titanica - Divisio Mandati, Divisio Telepathica, Divisio Investigatus, Divisio Militaris, Pax Imperia, Missionary Orders
Adepta Sororitas - Daughters of the Emperor, Brides of the Emperor, Sisters of Battle, Witch Hunters, Decree Passive, Convent Prioris, Convent Sanctorum
Imperial Navy - The Holy Fleet, Segmentum Solar, Segmentum Obscurus, Segmentum Pacificus, Segmentum Tempestus, Segmentum Ultima
Ruinous Powers
Khorne - Blood God, Ascension, Lord of Rage, Lord of Blood, Lord of Skulls
Slaanesh - Dark Prince, Prince of Pleasure
Tzeentch - Architect of Fate, Changer of Ways, Dark Knowledge, Book of Tzeentch, Lord of Sorcery, Lord of Entropy, God of Fate, The Grand Schemer, Mass Mutation
Nurgle - Plague Lord, Lord of Pestilence, Lord of Decay, Zombie Plague, Plague of Unbelief, Nurgle's Rot, Proctors of Pestilence
Chaos Undevided - The Lost and the Damned, Daemon World, Chaos Star, Forces of Chaos
Malal - The Renegade God, The Outcast God, The Lost God
Traits
Really not sure, this is all I could think about...
Dark Angels -
Emperor's Children -
Iron Warriors -
White Scars -
Space Wolves -
Imperial Fists -
Night Lords -
Blood Angels - Black Rage
Iron Hands - Iron Fathers
World Eaters -
Ultramarines -
Death Guard -
Thousand Sons - Book Of Magnus
Luna Wolves/Sons of Horus - Warmaster
Word Bearers - The Glory Of The Emperor
Salamanders -
Raven Guard -
Alpha Legion -
Otherwise general progress is great. I'm giving this some hour or two every day. I've written scripts for Photoshop that can generate all the textures I need as well as some simple JS-code to copy the XML-code for all the civilizations. I've even had time to make all the Legions' textures the way I want them. I've also imported icons for a little everything as well as modded in multiple policy-screens. I'm now trying to finalize these parts so I can make a formal request for original 2D art for all the icons and such. Then when that is hopefully under way I'm planning to start importing units again.
P.S. Sorry for all the broken pipes in the tech-tree. They're really not that important, it's mostly the names and how the tech-tree feels when you watch it I'm interested in. I also intentionally tried to keep it a little vague (like not going through Power Armour MK1, MK2 etc.) so the pipes could easily be switched for balancing and such.
The biggest change since last time I posted I guess is that I was thinking of having one really big tech-tree instead of a bunch of small ones and instead divide up the policy-screens. Then I can also have a little more neutral names for the techs and let the policies worry about alignment with the Ruinous Powers. I figure otherwise the tech-tree will just lock into first either Chaos or Order, then just have a single line for each alignment. One goal here I would say is to still make it play out like a normal Civ-game.
The tech-tree would then go though the Dark Age of Technology, Age Of Strife, Great Crusade, Heresy Era and Age of the Imperium. You'd still play as one of the Primarchs, so I guess just like a normal Civ-game where you're Washington inventing the Wheel. The original idea I had was that it would at-least try to act normal and the game would start in the Great Crusade, but I think it's better just going all-out as a Civ-game and then let people make any scenario you want. The plus with this I guess is that I can have all the techs as they were invented. Also I can have all the distinct eras of the WH40K-universe.
Some notes about the tech-tree (as seen in the attached picture) is that I was thinking up till the Age Of Strife you'll just build Imperial Guard-units, advancing through Infantry, Stormtroopers, Ogryns and Tanks. Then with the Age Of Strife you'll start building Space Marines so I guess Guard vs. Space Marines will only be seen in situations like if a civilization is cut off and you invade with Tanks vs Spearmen. Though I'm not sure if that's still possible in Civ 5 actually.
The main thing I'm thinking about right now is how Space Marine and Chaos-units will be separated. I still think it's best to not separate tech-trees and units between the Traitor and Loyal Legions mostly because it would feel too weird doing diplomacy and playing a normal peaceful Civ-game. It's mainly the same reason I think Orks and Tyranids will make great barbarians and Eldar city-states. Though I'm really not sure, one thought is that the final techs could be a little more separated and instead of having one "Future Tech" I could have two, one leading up through the final Chaos-units and the other through the normal Space Marine-units.
Other things are a little more easy, like Terminators being stronger but slower and take much more damage from being flanked. Then I can use the fluffy names like "Devestator" for units with range "Assault" for the melee-units and "Tactical" for those all-around however they'll be used. It's there I'm trying to fit in the Chaos-units... I think I can do some magic-system for the psykers at-least so the Chaos Sorcerer will be covered. Then maybe the Daemons could have an expiration-timer and be single-built with a building like "Chaos Gate" that makes unhappiness or something. However the normal Chaos Marines is still a question-mark...
Anyway, I'm feeling this turning into a wall of text so I'll just paste in the lists here:
Strategic Resources
Diamantine
Adamantium
Ceramite
Plasteel
Promethium
(Necrodermis)
Luxary Resources
Swamp Orchid
Amasec
Rotgut
Wildsnake
Sacra
Tranq
Theosophist's Philtre
lho-leaf
Obscura
Flects
Gladstones
Grinweed
Sniff-Musk
Penshel Seeds
Recaf
Bonus Resources
Grox
Crolatids
Catachan Devil
Ferro Beast
Slasher Beast
Stiltwalker
Barking Toad
(If neeeded...)
Carnosaur
Megasaur
Pit Rat
Gladehound
Iceback
Bloodstalker
Hunting Lizard
Ambull
Crawler
Kraken
Rubber Moss
Sludge Jellies
Ripper Jacks
Face-Eater
Cudbear
Difficulties
Tech Priest
Corporal
Sergeant
Leutenant
Brother Captain
Lord Commander
Primarch
Emperor
Buildings
Great Wonders
Golden Throne
Chamber of the Astronomican
Ecclesiarchal Palace
Eternity Gate
Ultimate Gate
Luna Labs
Inquisitorial Fortress
Imperial Palace
Forbidden Fortress
Fortress Monastery
Sanctum Imperialis
Imperial Dungeon
Temple of the Savior Emperor
Tower of Heroes
Bell of Lost Souls
Chapel of Fallen Heroes
Citadel of Kromarch
Temple of All Knowledge
The High Altar
Hall of Judgement
Palace of the Navigators
Throne of Judgement
City of Sight
Council of Terra
Noctis Labyrinth
Archmagos Doctrinal
Akashic Reader
Grimore Hereticus
STC Library
Standard Template Constructor
Book of the Rhana Dandra
Library Sanctus
Librarius Omnis
Maraviglia
Normal
Company Chapel
Penitorium
Communal Dormitories
Guest Chambers
Foundries
Shuttle Silos
Teleportorium
Launcher Pads
Armoury
Apothacarion
Assimularum
Reclusiam
Refectory
Oratorium
Librarium
Cells
Hydro-culture
Terrarium
Scriptory
Solitorium
Dungeon
Generatorum
Barbican
Defence Laser
Local Defences
Missile Silos
Catacombs
Great Hall
Arbites Precinct
Inquisitorial Conclave
Manufactorium
(Culture / Dominance Buildings)
Battle Barge
Strike Cruiser
Gladius Class Frigate
Warmonger Titan
Imperator Titan
Warlord Battle Titan
Reaver Battle Titan
Warhound Scout Titan
Abominatus Titan
Banelord Titan
Plaguelord Titan
Painlord Titan
Warplord Titan
Ravager Titan
Feral Scout Titan
(If needed...)
Nova Class Frigate
Hunter Class Frigate
Apocalypse Battleship
Emperor Battleship
Oberon Battleship
Retribution Battleship
Avenger Grand Cruiser
Exorcist Grand Cruiser
Vengeance Grand Cruiser
Armageddon Battle Cruiser
Mars Battle Cruiser
Overlord Battle Cruiser
Dictator Cruiser
Dominator Cruiser
Gothic Cruiser
Lunar Cruiser
Tyrant Cruiser
Dauntless Light Cruiser
Defiant Light Cruiser
Endeavour Light Cruiser
Endurance Light Cruiser
Sword Frigate
Firestorm Frigate
Tempest Frigate
Cobra Destroyer
Falchion Destroyer
Despoiler Battleship
Desolator Battleship
Retaliator Grand Cruiser
Repulsive Grand Cruiser
Executor Grand Cruiser
Styx Heavy Cruiser
Hades Heavy Cruiser
Acheron Heavy Cruiser
Devastation Cruiser
Murder Cruiser
Carnage Cruiser
Slaughter Cruiser
Idolator Raider
Infidel Raider
Iconoclast Destroyer
Unique Units
It's still kind of a question-mark. It depends on how I'll handle the Chaos Marine-units. One thought is that all Chaos-units will be the unique units for the Tratior Legions. It's based on one fluff note I've read that the original Luna Wolves 1st Company actually looked like the Black Legion (probably corrupted by Chaos as well) so in a Civ-esque way I think it might fit. Otherwise it'll be the normal Noise Marines for Emperor's Children etc.
Social Policies
Main policy-branches followed by the policies in no particular order. I'm just trying for what sounds best at the moment.
Senatorum Imperialis
Adeptus Administratum - Tithes, Departmento Munitorium, Estate Imperium, Historical Revision Unit, Chief of the Imperial Administration
Adeptus Astra Telepathica - Sanctioned Psykers, League of Blackships, Scholastia Psykana, Astropaths
Adeptus Astronomica - Navigators, High Instructors, Lore of the Astronomican, Nature of the Warp, Chosen, Psychic Light
Navis Nobilite - Navigators, Paternova, Great Families, Novator
Adeptus Mechanicus - Cult of the Machine, Machine God, Forge World, Quest for Knowledge, Mechanicum of Mars, Treaty of Mars, Orthodox Mechanicus
Adeptus Custodes - Light of the Emperor, Ray of Hope, Golden Path, Blood Games, Legio Custode
Adeptus Arbites - Dictates Imperialis, Grand Provost Marshal, Verispex Squads, Cyber Mastiffs, Chasteners
Officio Assassinorum - Callidus Temple, Culexus Temple, Vindicare Temple, Eversor Temple, Venenum Temple, Vanus Temple, Secretum Temple
The Imperial Inquisition - Ordo Xenos, Ordo Malleus, Ordo Hereticus, Ordo Sicarius, Ordo Militum, Ordo Sepulturum, Ordo Obsuletus
Adeptus Ministorum - Ecclesiarchy, Holy Synod, Schola Progenium, Frateris Templar, Imperial Creed, Cult of the Saviour Emperor, Missionaria Galaxia, Reign of Blood
Chamber Militant
Imperial Guard - Commissariat, Planetary Defense Force, Penal Legion, Sledgehammer of the Emperor
Adeptus Astartes - Codex Astartes, Chaplain Edict, Grey Knights, Deathwatch, Sword of the Emperor, Second Founding, Blood Duel, Angels of Death, Crux Terminatus
Collegia Titanica - Divisio Mandati, Divisio Telepathica, Divisio Investigatus, Divisio Militaris, Pax Imperia, Missionary Orders
Adepta Sororitas - Daughters of the Emperor, Brides of the Emperor, Sisters of Battle, Witch Hunters, Decree Passive, Convent Prioris, Convent Sanctorum
Imperial Navy - The Holy Fleet, Segmentum Solar, Segmentum Obscurus, Segmentum Pacificus, Segmentum Tempestus, Segmentum Ultima
Ruinous Powers
Khorne - Blood God, Ascension, Lord of Rage, Lord of Blood, Lord of Skulls
Slaanesh - Dark Prince, Prince of Pleasure
Tzeentch - Architect of Fate, Changer of Ways, Dark Knowledge, Book of Tzeentch, Lord of Sorcery, Lord of Entropy, God of Fate, The Grand Schemer, Mass Mutation
Nurgle - Plague Lord, Lord of Pestilence, Lord of Decay, Zombie Plague, Plague of Unbelief, Nurgle's Rot, Proctors of Pestilence
Chaos Undevided - The Lost and the Damned, Daemon World, Chaos Star, Forces of Chaos
Malal - The Renegade God, The Outcast God, The Lost God
Traits
Really not sure, this is all I could think about...
Dark Angels -
Emperor's Children -
Iron Warriors -
White Scars -
Space Wolves -
Imperial Fists -
Night Lords -
Blood Angels - Black Rage
Iron Hands - Iron Fathers
World Eaters -
Ultramarines -
Death Guard -
Thousand Sons - Book Of Magnus
Luna Wolves/Sons of Horus - Warmaster
Word Bearers - The Glory Of The Emperor
Salamanders -
Raven Guard -
Alpha Legion -
Otherwise general progress is great. I'm giving this some hour or two every day. I've written scripts for Photoshop that can generate all the textures I need as well as some simple JS-code to copy the XML-code for all the civilizations. I've even had time to make all the Legions' textures the way I want them. I've also imported icons for a little everything as well as modded in multiple policy-screens. I'm now trying to finalize these parts so I can make a formal request for original 2D art for all the icons and such. Then when that is hopefully under way I'm planning to start importing units again.
P.S. Sorry for all the broken pipes in the tech-tree. They're really not that important, it's mostly the names and how the tech-tree feels when you watch it I'm interested in. I also intentionally tried to keep it a little vague (like not going through Power Armour MK1, MK2 etc.) so the pipes could easily be switched for balancing and such.