lumpthing
generic lump
I was reading Wimsey's economic model and fantasizing about a slightly more realistic version of civ. I was thinking about how the rise and fall of civilizations might be incorporated. By this I mean an ancient civ could grow massive, thrive for a few centuries, and then collapse in on itself for reasons other than being invaded by a rival civ; while other civs might appear much later in the game but then hit a golden age where they start advancing very rapidly to the point where they've overtaken much older civs.
So before going into how this might be simulated in a game, I was wondering if it was even possible to summarize the key dynamics behind the rise and fall of civilizations in real-life history. Or is every case too particular for any generalizations to be made?
Maybe a monumental list of every civilization that has risen and fallen and the key factors behind that rise and fall would be helpful
So before going into how this might be simulated in a game, I was wondering if it was even possible to summarize the key dynamics behind the rise and fall of civilizations in real-life history. Or is every case too particular for any generalizations to be made?
Maybe a monumental list of every civilization that has risen and fallen and the key factors behind that rise and fall would be helpful
