What are you guys playing now?

I had installed steamworld dig to farm cards, and ended up playing it bit.
Its not bad, like a casual puzzle / platform / mining game, worth playing if your after a short quick game.

World of tank medium premium tank missions been stealing all my time. And with free tier 8 premium commng out for Christmas, everyone is grinding out British Meds.
 
Really? Cus I played the first two campaigns of homm3 then quit cus they were so insanely easy and lacked depth. Maybe cus they were introductory ones?

I just finished walking dead season 2, wrote a review. Now I'm not sure, humble store has a ton of good stuff, but I also have a couple other games looming I want to get off my play list like batman arkham city (played like 2 hours) and I have yet to finish all the victory modes in civ5 bnw.

i haven't tried the first 2 campaigns(The Restoration of Erathia ?) yet. i only played the tutorial , then i went straight for Armageddon's blade, and died quickly. later i tried the few Shadow of Death campaigns, didn't die quickly and found crag hack's plot amusing so i soldiered on despite sucking at it.
 
Divinity: Original Sin - Fun for co-op'ing. Haven't played more than a few hours yet, but I like it so far. Like the old rpgs but less cumbersome.

Kentucky Route Zero - Very nice and atmospheric point and click adventure game. Played the first chapter. Two more to go that are released. The fourth one should come sometime this fall.
 
I fired up prison architect I got in the last humble bundle.

It has potential. The intro though is really bad and there's tons to learn. Maybe I should read a guide or something.

For example, you get this open field to just start building crap. There is no guidance on how to build your prison, all it says is hey you're gonna need a kitchen to feed the inmates, cells to hold them and an office for the warden. No explanation of fences or a secure entrance or how they get transported from the drop off to their cells. So my first prison has literally no fences. It had one building with the cells and kitchen and another with my warden's office and a yard in between. And literally the prisoners just mosey about outside with no security and take off running whenever they want lol. It really pissed me off, why are they not confined to their cells? There's not a lot of explanation but I guess the prisoners get to kind of roam the whole prison area.

My next one I fenced in everything except I left the road side open. Cus the dropped off guys need to enter my prison right? I didn't want to fence them out and hey there's no like huge entry door tailor made for that. Well prisoners still ran across the road and escaped. So I really suck at building prisons lol. But I looked up a couple images of other people's good ones and I think I have a much better idea of what to do now. It's pretty fun if extremely frustrating for lack of info.

For example the prisoners have wants and needs and they show up as little icons above their heads but you can't get detailed info on what it is. Some are obvious like food icons but others I have no clue. Maybe you can get detailed info, idk yet. Gonna have to keep trying.

My one huge complaint about the interface so far is right click doesn't cancel selections. It will place down an object rather than deselect so you can click on stuff. But it's still pretty fun.
 
*sigh* my priosoners still all escaped. I had double jail doors leading into the prison, walls everywhere, but they somehow timed it just when I had all doors open for a second cus of construction workers. I will have to manually force locks and unlocks I guess.
 
How about building a few holding cells to put the prisoners in whilst you're building the new stuff? Obviously, don't try to build on stuff the inmates are actually using at the time.
 
I tried Prison Architect on a whim, and I ended up either overbuilding or suffering too many prison breaks.
 
How about building a few holding cells to put the prisoners in whilst you're building the new stuff? Obviously, don't try to build on stuff the inmates are actually using at the time.

Because I have no clue how to play lol. I forgot you can manually move them around. The guards keep letting them out to go eat! I have to rearrange the schedule or something.
 
Because I have no clue how to play lol. I forgot you can manually move them around. The guards keep letting them out to go eat! I have to rearrange the schedule or something.

You need a lets play, so we can all have a good laugh when the entire prison is set on fire and everyone is burnt alive. :lol:

Post your screenshots and ask for help here
http://forums.civfanatics.com/showthread.php?t=509581
 
Well my new prison is kind of uneventful. I don't really understand the pace of the game. I am unlocking grants, just added doctors and a second wing of cells. But it's like you do massive building at the start then just select fast speed and try to quell riots, not a lot going on. I'm not sure if I'm supposed to wait a week between massive upgrades or what. In three days I've doubled the size of my prison.

Anyway, only one riot during a lunch so far but no one escaped. Couple guards unconscious though.
 
I've been playing quite a bit of Age of Empires II: The Age of Kings with friends this weekend. It's a lot of fun. I do kind of miss the farm queue from The Conquerors, but other than that Age of Kings is great. Especially when I have an army of 50 war elephants as Persia, stomping out all forms of resistance.
 
I think the auto-farm feature in the Conquerors was the first anti-micromanagement fix that I noticed in gaming.
 
Possibly for me as well, although that probably has more to do with me getting into gaming more around that time than anything.

Conquerors also introduced the feature that villagers would automatically start harvesting resources after building a resource camp. In the Age of Kings, I'll build a mining camp, and then 3 minutes later notice my villagers are just standing there next to the stone, not gathering it. Definitely another nice less-micromangement-change in the expansion. At least they do start farming as soon as the farm is built.
 
Has anyone tried Endless Legend yet? I guess it's a 4x game made by the same people that made Endless Space, which I quite enjoyed, so I'm thinking of getting it, but would rather hear from other's that it's good before I spend that money.
 
Possibly for me as well, although that probably has more to do with me getting into gaming more around that time than anything.

Conquerors also introduced the feature that villagers would automatically start harvesting resources after building a resource camp. In the Age of Kings, I'll build a mining camp, and then 3 minutes later notice my villagers are just standing there next to the stone, not gathering it. Definitely another nice less-micromangement-change in the expansion. At least they do start farming as soon as the farm is built.

Yeah, I think it was a combination of being the right age to appreciate changes like that, as well as the exhausted farms being such a constant source of annoyance in a game where time matters.
 
I just received Desperados: Wanted Dead or Alive. It's older than my nephew, published in 2001. :lol:
 
Picked up Xenonauts on sale a couple weeks ago... love everything XCOM ... I've tried and tried to play this and enjoy it, but it just "doesn't do it" for me :(

Not sure if its the graphics, the too frequent "computer hangs" during ground combat issues, or what...
 
Finally got around to playing Cities XL.

Interesting game, seems a lot like what SimCity 5 was meant to be, although things are simplified the maps are huge and very pretty. Intercity trade after you found multiple cities, a decent resource management thing.
 
Anybody recommend some <£10 games with plenty of replay value?

Also, Civilization five seems to crash all the time on my new PC. Anybody know a solution?
 
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