thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,460
I know there used to be a thread about this somewhere, but for the life of me I couldn't find it in OT.
Board games are one of my main hobbies, and I have a collection of about 100 games. I'm currently trying to sell a few and have a few more incoming which I am very excited about.
Anyways, I just played Castle Itter for the first time. I haven't played a war game in...I don't know how many years, and wouldn't really consider myself a wargamer. But Castle Itter appealed as it promised a pretty streamlined and light approach. It is one of the Valiant Defense series of games, of which the others are Pavlov's House (set in the Battle of Stalingrad) and the upcoming Soldiers in Postmen's Uniforms (set in Danzig). I'm hoping they branch out from WWII at some point...
My first game went...ok, I guess. I didn't lose, but the end result was a draw. There was a good bit of going back and forth to the rule book, which is natural, and future games should be able to be played in less than 60 min. The goal is to survive while preventing any SS from reaching the Castle.
As you can see, it was a close shave. My exhausted defenders managed to just barely keep off the encroaching SS on the north and west flanks. My tank (that pile of orange tokens on the right) was destroyed by multiple panzerschreks which ambushed it in quick succession, which was really unfortunate because it was doing excellent work suppressing the enemy advance on that side of the board.
The North and South Terraces were both heavily pummelled by enemy Flak cannons, but I still managed to clear the southern (green) flank long enough to sneak a French POW out to inform the 142nd Infantry of my predicament, which sped up the end game so I didn't need to survive quite as long.
A close-up of the castle:
And finally a look at the casualties (SS the top row, my motley crew of defenders on the bottom):
My poor tank crew
Despite inflicting far more casualties on the SS than were taken by the defenders, I need to do better. The final victory score is reduced for every SS remaining on the board, so despite surviving until rescue I wasn't able to pull a victory out, as I had a negative score from the swarm of enemies still around me.
Looking forward to playing again, and making far better use of suppression...
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I'm also playing The Ming Voyages, and can share a write-up of that at some point. Also, next week Iron Helm should be arriving, and I'll be able to share some dungeon adventuring.
Board games are one of my main hobbies, and I have a collection of about 100 games. I'm currently trying to sell a few and have a few more incoming which I am very excited about.
Anyways, I just played Castle Itter for the first time. I haven't played a war game in...I don't know how many years, and wouldn't really consider myself a wargamer. But Castle Itter appealed as it promised a pretty streamlined and light approach. It is one of the Valiant Defense series of games, of which the others are Pavlov's House (set in the Battle of Stalingrad) and the upcoming Soldiers in Postmen's Uniforms (set in Danzig). I'm hoping they branch out from WWII at some point...
My first game went...ok, I guess. I didn't lose, but the end result was a draw. There was a good bit of going back and forth to the rule book, which is natural, and future games should be able to be played in less than 60 min. The goal is to survive while preventing any SS from reaching the Castle.
As you can see, it was a close shave. My exhausted defenders managed to just barely keep off the encroaching SS on the north and west flanks. My tank (that pile of orange tokens on the right) was destroyed by multiple panzerschreks which ambushed it in quick succession, which was really unfortunate because it was doing excellent work suppressing the enemy advance on that side of the board.
The North and South Terraces were both heavily pummelled by enemy Flak cannons, but I still managed to clear the southern (green) flank long enough to sneak a French POW out to inform the 142nd Infantry of my predicament, which sped up the end game so I didn't need to survive quite as long.
Spoiler for large images :
A close-up of the castle:
And finally a look at the casualties (SS the top row, my motley crew of defenders on the bottom):
My poor tank crew
Despite inflicting far more casualties on the SS than were taken by the defenders, I need to do better. The final victory score is reduced for every SS remaining on the board, so despite surviving until rescue I wasn't able to pull a victory out, as I had a negative score from the swarm of enemies still around me.
Looking forward to playing again, and making far better use of suppression...
---------------------
I'm also playing The Ming Voyages, and can share a write-up of that at some point. Also, next week Iron Helm should be arriving, and I'll be able to share some dungeon adventuring.