it all really depends on Map size/Speed/Starting conditions.
I myself, Play Gigantic Maps at Eternity speed only. Start as Minors option.
1st Build is a Warrior, UNLESS, I start with Hunting and stone working to Build Javelineers, then its a javelin.
Depending on Starting tech's will determine the buildings. If I start with 2 Warriors, I'll use both for initial scouting about my starting position, then bring home. Elder Council for the +1
, Story Tellers circle for +1
, or the +1 Culture building.
I IMMEDIATELY beeline Slavery, UNLESS there is a cheap tech I really need, such as stone working.
Revolt to Slavery 1st thing. the 33% penalty removal is just HUGE early on, the +3
from the 'Free' slave unit, offsets the -1
From there I go for techs according to my area, but aim for Archery for Archers, but lately I've been using slingers as well, as they have a bit of a life span.
Now I move to Trade for the Slave Markets, and Bronze working for the Spear.
Settlers are only built when the city is at Full happy capacity, Workers only at Size 2 Minimum, if not 3.
To sum up;
Early builds are Happy, culture hammer buildings, Carpenter in No 1 in 2nd and so on cities.
Troops for Defence are interspersed, with some fortified on forested hills outside of border to gain experience with minimal risk.
Scouts only if Start with on, are set on Auto recon, any others popped from huts are set to auto hunt. Don't really expect them to live.