PhroX
Deity
- Joined
- Jan 12, 2009
- Messages
- 2,680
Got a couple of games in at the weekend:
My first play of Everdell, a worker placement / tableau builder game, and had a lot of fun. Wasn't too complex, but there still seemed to be a good variety of things to do and strategies to aim for. I took the win with one built around lots of resource gathering and late game cards that let me trade said resources for points.
And another go of what has probably become my favourite board game, Spirit Island. I tend not to be that keen on pure co-op games, but this is definitely the exception. There's just so many interesting, complex decisions to make throughout a game, particularly on the higher difficulties (my group are up to level 5 adversaries), and plenty of opportunities for cooperation with the other players, backed up by a wide variety of different spirits to play (many of which have multiple potentially viable builds).
My first play of Everdell, a worker placement / tableau builder game, and had a lot of fun. Wasn't too complex, but there still seemed to be a good variety of things to do and strategies to aim for. I took the win with one built around lots of resource gathering and late game cards that let me trade said resources for points.
And another go of what has probably become my favourite board game, Spirit Island. I tend not to be that keen on pure co-op games, but this is definitely the exception. There's just so many interesting, complex decisions to make throughout a game, particularly on the higher difficulties (my group are up to level 5 adversaries), and plenty of opportunities for cooperation with the other players, backed up by a wide variety of different spirits to play (many of which have multiple potentially viable builds).