For Spain, I have some mixed feelings about it:
- Earlier Fleets and Armadas are not that great if you can't produce them directly with the Seaport (so Fleets/Armadas are 200%/300% cost instead of 150%/225%), because Armadas feel as twice as powerful than the regular unit but at thrice the cost doing it manually. You end up just to form Armadas around the highly promoted, if you did have done some naval warfare previously. But I am not a great at war: I may underestimate the power of early Armadas: feel free to argue the point and teach me more.
- Continental system is an hasardous system. Having a civilization hoping for a foreign land be nearby is dubious. You either find it early enough and colonise it to enjoy the better internal trade / better mission (a spammable up to 4 Faith/Science, 2 Loyalty, 1 Food/Production improvement on foreign continent), or you miss to do that.
- The Mission is unlocked at Exploration which is a late Renaissance leaf civic. If Spain is supposed to be a religious imperialist, isn't Theocracy better with faith cost reduction and additionnal straight? Plus, Merchant Republic is neither a Trade governement, nor an Exploration governement but more a "city betterment" governement (I don't feel "city betterment" is the best word to describe it, but I came out to not find a fitting word. I really need to improve my vocabulary in english).
- You can't do a formation with a religious unit anymore: using the Conquistador fully, even if very effective, is kind of a pain. I am not against for some quality of life improvement!
- Spain has no bonus toward founding its own religion. It should have something: the leader bonus and the unique unit is around this theme.
If I have to modify the Spanish, I think I will give different bonus between home continent and the foreign continent so you will be happy in both case scenario and don't feel to bad if you can only settle a single continent. I will also make them able to build Fleets and Armadas at the start without the Seaport, give rhe Mission some home bonus, and that's probably it. For example:
Treasure Fleet: (
Spanish ability)
+50% Production toward Harbor, and +2 Gold when built on your home continent. May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization, and may produce them without the Seaport building. Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes.
Mission: (Spanish infrastructure)
Unlocked at Theology
• 2 Faith
• 1 Science for every adjacent Campus and Holy Site.
• 1 Science (home continent) or +2 Loyalty (foreign continent) if built next to a City Center.
• 2 Faith, 1 Food and 1 Production (foreign continent) (requires Exploration).
• 2 Science (requires Cultural Heritage)
El Escorial: (
Philip II bonus)
+50% Production toward Holy Site Prayers project, which triple the religious pressure while doing it instead of doubling it. All units receive +4 Combat Strength against civilizations following a different Religion. Inquisitors have one extra use of their Remove Heresy ability. Inquisitors eliminate 100% presence of other Religions.
Optional: You can know do a formation with a Religious unit.
For France, I don't where to start. Basicly, the civilization bonuses are rather weak but with fun leaders:
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Grand Tour: the bonus Production is kind of weak. It works for half the wonders available (including: the governement wonders, Kilwa, Ruhr, Oxford), but do not include the "late-game" wonders like the Eiffel Tower (isn't that ironic?). Since the last wonders are in the Atomic era, which is 7th era out of 9 (so not that late-game anymore), why not letting France have the bonus for all the wonder starting the medieval era? (it is just 7 extra wonders). Furthermore, most wonders are Production-traps, meaning you better use the production for something else, even if you get double Tourism from it. Maybe Tourism from wonders should be reworked too, so it will be a real new path to achieve Tourism victory. Or change the ability to make wonder more valuable (increase the yields in the city?).
•
Château: This is a special case. The Culture yield is great, spammable, abusable and all... But you need a river, and those rivers are valuable. You are going to settle on it, put a Commercial Hub on it, and more district around to enjoy adjacencies, put Aqueduc / Dam on it... ending by not having enough place to put Château. Plus: it is highly dependant on adjacent wonders. Like the Mission, it is unlocked way too late, and should be available earlier (like: Castle technolgy but with lesser yield, that it will recover at Humanism). I think the Château needs to change for a some sort of less powerful cultural Mekewap: a some sort of Housing, Food/Gold and Culture improvement, while not having bonus from adjacent wonders anymore. Also: we should be able to build it next to luxury ressource.
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Garde Impériale: The unit is not bad, but out of the path. I am assuming the developpers are going to balance the units and give them trait to make them more typical. For me, I guess the Melee units line will have 1 unit per era, and we will get the Rifleman, so the Garde Impériale will be a replacement and in the Melee line, so the problem fixes itself (the real problem is the upgrading cost of obsolete unit is too cheap, and become way too cheaper with the 50% card).
I am also guessing Anti-cavalry unit having an anti-pillage anti-plunder aura for defense purposes (like Bireme / Mandekalu), and probably get 2 turns of defense instantly / better healing of some sort for example. I am also "expecting" the heavy cavalry to need 2 different sorts of strategic ressource to justify their excess power.
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Leaders: Catherine ability is really powerful as a catch-up mechanic and preventing the enemies to win the game. Stealing the great work of cultural, catching by stealing eureka and sabotage the rocket, instantly have +9 CS with listening post, siphoning all the gold... And it is a lot of fun. Eleonor is weaker in comparaison because it need a lot of set-up or being extremely lucky to make use of her ability, but sure it is fun to peacefully annex a whole country.
So France probably need a better ability and the Château to be more flexible / reworked into a new purpose.