Gloompy
Chieftain
- Joined
- Apr 15, 2019
- Messages
- 52
"+50% Productiontowards Spies. Spy operations take 25% less time."
As far as "style", I almost always choose it. As far as benefit, I think it kind of sucks when compared to alternate options.
First off, the benefit of "+50% bonus production on spies" is wrong on a strategic level. This is a production bonus. Once you get the spy, the "espionage quality" is gone. And we're not making tons of spies throughout the game. It's not like the game allows us to create mores spies without the proper tech/civic anyway, so Civ6 dummied down espionage potential compared to Civ4, which who's mechanic I really liked.
The 25% speed bonus to spies is nice, of course, but I never really feel like espionage reaches the nuisance it could be if the player invests their policy slot into it.
Im thinking about just going into the xml and changing Machiavellianism to: "+25% Spy Production" and "Spy operations take 40% less time."
I'm perfectly open to being completely wrong on this issue, so tell me what you think of this Policy.
As far as "style", I almost always choose it. As far as benefit, I think it kind of sucks when compared to alternate options.
First off, the benefit of "+50% bonus production on spies" is wrong on a strategic level. This is a production bonus. Once you get the spy, the "espionage quality" is gone. And we're not making tons of spies throughout the game. It's not like the game allows us to create mores spies without the proper tech/civic anyway, so Civ6 dummied down espionage potential compared to Civ4, which who's mechanic I really liked.
The 25% speed bonus to spies is nice, of course, but I never really feel like espionage reaches the nuisance it could be if the player invests their policy slot into it.
Im thinking about just going into the xml and changing Machiavellianism to: "+25% Spy Production" and "Spy operations take 40% less time."
I'm perfectly open to being completely wrong on this issue, so tell me what you think of this Policy.