What do you miss the most from previous versions of Civ?

I'm sorry, I have trouble with what this means because I hate to play the same all the time. I am even better off at the moment with a triangle of cities and just messing with aggressive civs.

I would love to be able to seriously condemn aggressive civs and have a go at them on the diplomatic front first before taking direct military action either with my troops or through an intermediary city-state. I would love to be able to cede a conquered city back to its original owner at any time and not just on conquest. I would love to be able to gift cities to city states as well- just to act as buffers or diplomatic boondoggles to enemies in hot or cold (yes!) wars. We are almost there with the levy of CS armies but it needs to be taken a step further and polished up.
 
I would love to be able to seriously condemn aggressive civs and have a go at them on the diplomatic front first before taking direct military action either with my troops or through an intermediary city-state.

Out of curiosity, how often has that historically REALLY worked in the RW?
 
The replay at the end of the game
Demographics
Vassals
Changing your leader/Civ name
Being able to use your last movement to move into any tile
Immortal workers
Workers building roads
Palace improvements
Civ V Leader screens
More music in each game
The defense stat from Civ 2

Probably other stuff I can't think of atm
 
I miss being entirely too naive about how to min max things and what it took to beat higher difficulties and being able to find fun practically RPing on lower difficulties.

That said... Don't think there's a mechanic I straight up miss. Maybe the landing system from Civ BE? Wouldn't mind having about twice the initial vision. More interesting decisions to be made with the initial settler IMO.
 
The ability to spy a city if your religion is the dominant there...
 
Leaders that change clothes over time. I hated the static leader appearances ever since IV and I still do. It's so immersion breaking when you've just discovered pottery and Teddy hails you in a suit.
 
Oh and the ability to see how many turns are left on what deal, easily. Another thing I miss and think should have been in the game since day one is the ability to tell which Wonders have been built and if you have enough diplomatic/spy powers by who.

Maybe I'm wrong, is there a way (aside from scrolling the map) to look at which wonders have been built?
 
Corruption as in III's corruption? Ugh, no. That was a horrible mechanic.

There was also a corruption system in Civ2, that might more meaningfully match that description.

Leaders that change clothes over time. I hated the static leader appearances ever since IV and I still do. It's so immersion breaking when you've just discovered pottery and Teddy hails you in a suit.

Those "era" costumes for leaders bring back bad memories. Many of them were just so bizarre, tacky, and/or poorly-done, even phoned in.

Oh and the ability to see how many turns are left on what deal, easily. Another thing I miss and think should have been in the game since day one is the ability to tell which Wonders have been built and if you have enough diplomatic/spy powers by who.

Maybe I'm wrong, is there a way (aside from scrolling the map) to look at which wonders have been built?

Civ2 allows knowledge of all actual Wonders of the World built at any given time (including lost ones from the cities they're in being razed).
 
Barracks giving units more hit points; pop-rushed units having less (civ III). I like how VI has a more complicated promotion and experience system than III, but one way to make the encampment and it's buildings more useful would be if they have units trained there more hit points (maybe ten per building, with barracks and stable only applying to their respective types?); buying a unit should give it fewer.
 
There was also a corruption system in Civ2, that might more meaningfully match that description.



Those "era" costumes for leaders bring back bad memories. Many of them were just so bizarre, tacky, and/or poorly-done, even phoned in.



Civ2 allows knowledge of all actual Wonders of the World built at any given time (including lost ones from the cities they're in being razed).

That adds the 'Top 5 cities' list to the features I miss. It was fun to compete for having the top city, and the most in the top 5.
 
I don't like the worker charges and the unstacked cities with absurd cost scaling. Finally a competitive specialist economy aka tall play and whipping. I also liked the meaningfulnis of air combat from Civ V.
 
I don't like the worker charges and the unstacked cities with absurd cost scaling. Finally a competitive specialist economy aka tall play and whipping. I also liked the meaningfulnis of air combat from Civ V.

As someone whose never played Civ5 (or Civ4), I have to inquire - what does "whipping" mean, in that context?
 
I miss air units :(

But also I miss the way air units worked in Civ 2. I like that model more than the way air units currently work. Hover units in Beyond Earth and the airships in the Smoky Skies scenario are more in line with Civ 2 air units, and are predictably much more fun than the awfully stiff air units in Civ 5 and Civ 6. Though, at least in Civ 6, air units can be deployed to air tiles, but still have weird maximum distance and can't actually impede other units much.
 
That sounds downright macabre and dystopian...

Yes but as pure mechanic you were able to convert food and happieness into production which could be used early tho whip units or wonders. If half a cities population dies when you conquer it or drop nukes on gahndi, these are things I don't support irl too :)
 
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