What do you think of Empire TW?

Alright then; therefore, why can't peaceful annexations be in E:TW?
I was under the impression that peaceful annexation of a protectorate was already an option. :p
 
Okay so I just finished my first grand campaign (long one) as Marathas, normal/normal difficulty (it was my first Total War game really).

Mixed bag as of now... I want to like it, I love the battles, but the campaign itself was dead.. dead... dead.

The AIs sat around doing nothing much for most of the game. Wars were declared in the first quarter of the game (before 1725), no peace was ever made after that but no progress seemed to be made either by anyone. Sometimes a region would shift momentarily between France and England (in north america) or France capturing Alsace-Loraine for 2 turns then losing it... The Spanish had a few strange holdings... The most exciting thing was Ingrian rebels holding St. Petersburg for most of the game (although I didn't see a flag and I don't think they're an emergent nation or anything.. booh).

But yeah, the AIs sat there doing nothing exciting and not interacting with me at all except to ask me again and again for the same regions in exchange for some random colony I didn't want.

None of them changed government type at all. That was disappointing one of my biggest disappointment for some reason. No faction emerged at all either.

Does it become more involving if I play on hard/hard? I don't think I want to play Very Hard (mostly mathematical advantages for the AI, especially in battles, probably on campaign map too).

At the end, I was rolling in cash. I had finished my objectives by the late 1740s, so I basically roleplayed a bit, trying to help my allies in Europe by sending assassins to kill our enemies' generals and scholars... Helping my ally France who had lost Montreal to the Iroquois... But I was so rich. At the end I had 6,000,000 ducats and was making 100,000 per turn at the lowest tax rates.

I just didn't want to get into a slugfest with the Ottomans (my friends too) or more likely the Russians (indifferent) because I didn't see the point. I decided to sit back instead and see what would happen with the AIs. Do they do anything if I'm not involved too much? That was my question, and the answer was pretty disappointing.

Also, I have a really good computer, still, towards the end, the AIs took quite a while to do their turnset. Turns without battles are quite short when you've already upgraded everything to the maximum... And I reckon years 1775-1799 were spent mostly waiting for the AIs to take their turn (yes, show enemy movement was turned off).

I just need more interaction, more surprises. I guess I'll try hard/hard and see...
 
That's one thing I don't like. The game should end once you get your objectives. I always end up getting all of the necessary territories in ten rounds (for the short campaign) or twenty to thirty (for the long ones), and then I just have to wait it out the rest of the game. Boo.
 
That's one thing I don't like. The game should end once you get your objectives. I always end up getting all of the necessary territories in ten rounds (for the short campaign) or twenty to thirty (for the long ones), and then I just have to wait it out the rest of the game. Boo.

Yeah well you see the problem there is you suddenly don't make use of any of the later techs and units... Um... Yeah. They should find a way to make the game interesting throughout the time period. Maybe I'll try prestige victory? Although again, if it's as easy I'll roll in cash and not know what to do and have huge prestige. Make the world more lively and less easy to manipulate.
 
Yeah well you see the problem there is you suddenly don't make use of any of the later techs and units... Um... Yeah.

The answer, then, is that you should be able to start at a later time in the game. Not just at 1700, or 1783 for the U.S.
 
Also: you should be able to willingly grand independence to other territories. For example, if they're about to revolt, but you don't want to go to war with them; or you don't want them to separate, and then have an enemy nation pick them up.

For gameplay reasons, it's also nice for people who want to see new factions in the game like Mexico or Norway.
 
Also: you should be able to willingly grand independence to other territories. For example, if they're about to revolt, but you don't want to go to war with them; or you don't want them to separate, and then have an enemy nation pick them up.

For gameplay reasons, it's also nice for people who want to see new factions in the game like Mexico or Norway.

Yeah, but at this point it's really easy to calm them. Way too easy. The only way someone revolts is when you really want it to happen, or if you're the AI, but even that is not very common.
 
Yeah, but at this point it's really easy to calm them. Way too easy. The only way someone revolts is when you really want it to happen, or if you're the AI, but even that is not very common.

It typically happens when you conquer a very large city, and you immediately start off with -20 happiness.
 
It typically happens when you conquer a very large city, and you immediately start off with -20 happiness.

Well duh, the people don't nesecaraly want to be conqured.
 
This late game navy bug is annoying me. I have 3 full armies on 4 fleets, one fleet is simply an escort to take the other 3 fleets to invade England but when I click one of the fleets, my game crashes. :mad:
 
This late game navy bug is annoying me. I have 3 full armies on 4 fleets, one fleet is simply an escort to take the other 3 fleets to invade England but when I click one of the fleets, my game crashes. :mad:

It happened to me, after a few turn the fleet moved by itself and "debugged". I've read that adding a sloop to the fleet can also fix the bug... However, that slows down your entire fleet. I think it's a bug that comes when the CPU calculates or tries to display the range your fleet can move. Adding a sloop and reducing the range seems to help...
 
It happened to me, after a few turn the fleet moved by itself and "debugged". I've read that adding a sloop to the fleet can also fix the bug... However, that slows down your entire fleet. I think it's a bug that comes when the CPU calculates or tries to display the range your fleet can move. Adding a sloop and reducing the range seems to help...

Yup I found that out too, allowing my Ottoman expeditionary force captured England now.

Who's the sick man of Europe now?! :mwaha:
 
Holy crap I just saw Spain manage an amphibious invasion of Portugal that blew my mind. As in, they loaded men on a ship, totally circumvented most of the Portuguese armies, landed in northern Portugal, marched south, captured Lisbon and won the war.

That's the smartest thing I've seen a TW AI do like ever.

Time to reevaluate my entire grand strategy. :eek:
 
Are you sure about this Dachs? 'cause if that's true, it's like the holy grail of discoveries or something. No one seems to have witnessed that happen even once out at the TWC forums.
Yep. Didn't screenie it though, because I was kinda numb (also it happened kinda fast...stupid me). The AI loaded a largeass army at Gibraltar and sailed it up the Portuguese coast, landed at Porto, dropped it off, and captured Lisbon in a single turn. I had a Protestant missionary there so I could see the two fullstacks Portugal had that it was avoiding.
 
England is no longer safe from Scotland in that game. You have been warned England.:p
 
Back
Top Bottom