What exactly do great scientists do now?

Waywocket

Warlord
Joined
Jul 5, 2011
Messages
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The manual says you now 'gain a lump sum of Science equal to the average science output of your civilization for the previous six turns', but I'm not too clear on what that means.

Surely it can't mean one turn's worth of the average science per turn over the last six turns, as that would be useless?

But on the other hand it doesn't sound like it can be the total over your last six turns, because there's no 'average' involved there, just a 'sum'.

Can anyone who has G+K enlighten me?
 
think a research agreement just for you. It took me by surprise when i was looking at my tech tree wondering where my free tech was lol
 
It wasn't very clear to me either, but when I used it, I received about a tech's worth of science.

Clarification would be nice.
 
I don't have hard numbers, but from my experience, it does seem to be about 6 turns worth of science as one lump sum (so unless your science is really bad, a good chunk of a tech). The wording is probably just very bad on it.
 
Think of them as Great Engineers, but for the Tech Tree

You can rush a wonder in 1 turn with the right pop count, same thing with science except its BPT based on your last six turns.
 
"You can rush a wonder in 1 turn with the right pop count, same thing with science except its BPT based on your last six turns."

So, wait, does this mean you should micro to set all your citizens to science specialists in the six turns preceeding your planned burning of a great scientists?

Also, I take it that extra science in those six turns from completing a research agreement would NOT factor into the "BPT based on your last six turns".

Thanks.
 
"You can rush a wonder in 1 turn with the right pop count, same thing with science except its BPT based on your last six turns."

So, wait, does this mean you should micro to set all your citizens to science specialists in the six turns preceeding your planned burning of a great scientists?

Also, I take it that extra science in those six turns from completing a research agreement would NOT factor into the "BPT based on your last six turns".

Thanks.
Exactly. By using the last 6 turns, at least they don't "force" you to switch everything to scientists, pop the GS, and then switch back again.
 
So, wait, does this mean you should micro to set all your citizens to science specialists in the six turns preceeding your planned burning of a great scientists?.

Sigh. This is the reason that AI has to cheat. :(
 
:nuke::nuke::nuke:

I am trying this for my Netherlands game (after this Maya bugout rush)

I am thoroughly excited for a Netherlands game. I am playing Carthage right now, and my religion (Atheism) has taken over most cities. I even eliminated an entire religion. Btw, it is incredible how much gold you get from free harbors.
 
actually, it's the sum of the past 8 turns (or should be...).

going full on science (specialist/working research/etc) isn't a great plan for those 8 turns though, unless you're getting a massive *X increase. Else just plant more Academies early game and pop the late game GSs as you would normally.
 
Thanks for the responses folks. I was beginning to wonder if Firaxis had gone a bit overboard and nerfed them to the ground; it's good to know otherwise.

actually, it's the sum of the past 8 turns (or should be...).

Not sure if you're emphasising that it's actually the sum and you wrote 8 by mistake, or if you're correcting 6 to 8 and it's an error in the manual?
 
Interesting. I know it's very early days, but could this mean that the GS improvement (I've never used it as it's so bad compared to a free late game tech) could actually be useful now?
 
Interesting. I know it's very early days, but could this mean that the GS improvement (I've never used it as it's so bad compared to a free late game tech) could actually be useful now?

and somewhat required if you want high tech rate without owning the whole world.

It's 8 base, then +2 at Scientific Theory then +2 more at Atomic Theory (+12 total).

That's of course before +% increases (150-200% depending on Observatory, plus their still the Freedom Finisher +100% if you go that way or +25% if you go Order/Planned Economy).
 
and somewhat required if you want high tech rate without owning the whole world.

It's 8 base, then +2 at Scientific Theory then +2 more at Atomic Theory (+12 total).

That's of course before +% increases (150-200% depending on Observatory, plus their still the Freedom Finisher +100% if you go that way or +25% if you go Order/Planned Economy).

Cheers.

Just to clarify, how do these percentages work? I never used them in vanilla so I have no idea. Would a 50% followed by a 100% boost mean that a base 12 would become 32 with the percentages stacking or would it become 30 with the percentages not stacking?
 
going full on science (specialist/working research/etc) isn't a great plan for those 8 turns though, unless you're getting a massive *X increase.

The correct statement is, "going full on science is a great plan when you have X great scientists saved up."

Now we just need to determine the value of X.
 
Another change is that you get only one tech per turn. Any excess science you have flows over to the next tech, but you will have to wait a turn to get that.

@DaveMcW: We also need to determine if there is or isn't a value Y, where Y is the minimum number of turns you have to wait after bulbing a GS before you can bulb the next.
 
Cheers.

Just to clarify, how do these percentages work? I never used them in vanilla so I have no idea. Would a 50% followed by a 100% boost mean that a base 12 would become 32 with the percentages stacking or would it become 30 with the percentages not stacking?

There percentages add, they do not multiply. I haven't checked in G&K yet, but in Vanilla the Freedom Finisher bonus only applied to the base yield, not to the bonus provided by Scientific Theory or the Korean UA.
 
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