So far, here's my list. The A.I. needs:
-to expand more. Half the map is empty by medeival era, and frequently they will stay at 2 cities for an absurd amount of time.
-better diplomatic stances. It should recognize someone going in an out of control rampage earlier (too frequently, runaway civs are not held in check by anyone), and it should be easier to ally with empires.
-a bigger reserve force. Interestingly, a reserve value does exist, so this should be easy
-to not send ranged units on suicide missions (duh)
-to make almost exclusively units during war.
-a lower priority for attacking workers
-city walls by at least medeival ("BUILD CITY WALLS!" )
-to expand more. Half the map is empty by medeival era, and frequently they will stay at 2 cities for an absurd amount of time.
-better diplomatic stances. It should recognize someone going in an out of control rampage earlier (too frequently, runaway civs are not held in check by anyone), and it should be easier to ally with empires.
-a bigger reserve force. Interestingly, a reserve value does exist, so this should be easy
-to not send ranged units on suicide missions (duh)
-to make almost exclusively units during war.
-a lower priority for attacking workers
-city walls by at least medeival ("BUILD CITY WALLS!" )