Trigan Emperor
Prince
- Joined
- Apr 11, 2015
- Messages
- 438
What factors in the game have an effect on Combat Strength in unit vs unit combat?
Is there anything missing from this list?
- Unit Combat Strength
- Unit Class modifiers (such as Anti-Cavalry vs Cavalry, Melee vs Anti-Cavalry)
- Unit Promotions
- Terrain modifiers (including Amphibious/River penalties)
- Fortification modifier (for not moving unit in previous turns)
- Support/Flanking bonuses
- Damaged unit penalty
- Insufficient strategic resource penalty*
- Embarked penalty ('Adjusted base strength when embarked')*
- Leader Abilities, including those of Frederick Barbarossa, Genghis Khan, Hojo Tokimune, Matthias Corvinus, Montezuma, Phillip II, Shaka, Teddy Roosevelt, Tomyris*
- Great General/Admiral
- Governor Victor (and Ibrahim for the Ottomans)
- Policy cards, such as Discipline, Bastions, Wars of Religion, National Identity, Their Finest Hour
- Governments, such as Oligarchy, Communism and Fascism
- Diplomatic Visibility ('Intel on enemy movements')
- Beliefs, such as Defender of the Faith and Crusade
- Military Alliance (+5 Combat Strength against units of players at war with you and your ally)
- Corps (+10) and Armies (+17)
- World Congress resolution (to certain types of military unit)
- Game difficulty
* added to list
Is there anything missing from this list?
- Unit Combat Strength
- Unit Class modifiers (such as Anti-Cavalry vs Cavalry, Melee vs Anti-Cavalry)
- Unit Promotions
- Terrain modifiers (including Amphibious/River penalties)
- Fortification modifier (for not moving unit in previous turns)
- Support/Flanking bonuses
- Damaged unit penalty
- Insufficient strategic resource penalty*
- Embarked penalty ('Adjusted base strength when embarked')*
- Leader Abilities, including those of Frederick Barbarossa, Genghis Khan, Hojo Tokimune, Matthias Corvinus, Montezuma, Phillip II, Shaka, Teddy Roosevelt, Tomyris*
- Great General/Admiral
- Governor Victor (and Ibrahim for the Ottomans)
- Policy cards, such as Discipline, Bastions, Wars of Religion, National Identity, Their Finest Hour
- Governments, such as Oligarchy, Communism and Fascism
- Diplomatic Visibility ('Intel on enemy movements')
- Beliefs, such as Defender of the Faith and Crusade
- Military Alliance (+5 Combat Strength against units of players at war with you and your ally)
- Corps (+10) and Armies (+17)
- World Congress resolution (to certain types of military unit)
- Game difficulty
* added to list
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