I think, from reading everyone's comments so far, that my main issue is that I'm not optimizing. I used to play on the lower levels when I was learning, and I'd rarely have more than a couple workers for my entire empire, because I figured I didn't want them hanging around after everything's done.@Njorls: worker and bronzeworking is actually better than WB first, but not by much and not if you have your worker sitting around doing nothing.
If you have tiles to improve and roads to build then yeah it's fine to go worker first but in this case the OP didn't get good worker techs to make use of the worker. getting that bronze mined up and the first WB chopped out would make great use of that worker and you'd still get your WB's out quickly in that situation and tech something that will keep your worker busy with things other than chopping. I think Agriculture should have been the tech after BW then Myst
I see now that they're basically the key to the game in a lot of ways, because without them you're not making full use of your tiles.
Ouch!the worker was a bonehead move but it happens to best of us when not paying attention. The fact that you weren't paying attention makes me think there were many micro management opportunities missed if you can't even micro a unit you may not be working the best tiles for your goals either.

I do tend to manage which tiles are worked in my cities, but I also often leave that to the auto-manager. (I do tell it to emphasize prod or food, etc.)
This is true. Well, not the "ooh, shiny" thing, but the fact that I like wonders (and great people). I think for Churchill, however, it may be smarter to play things a little more military and less peaceful.As for 2, if OP was trying for a wonderspam strategy building pyramids without stone is not that big a deal, if it's going to take 25 turns for a border pop to gather in the stone, not to mention the worker turns to build the roads then that's time spent to ensure you get the wonder. Unfortunately I think it was more of an ooh shiny distraction than an actual thought out strategy. This, I feel, is the biggest problem with your game play. You have no clearly defined objective on how you want to get this win off.
This is my key lesson for today: more workers!Oh yeah and you need more workers, I like at least 1-1.5 per city based on resources and things like irrigation about of land vs water tiles yadda yadda, yadda.