What I like about CIV and what I would like CIV VII to improve upon.
I played about 200 hours of CIV V and didn't really enjoy it, I've play a bit of CIV VI and not really enjoying it.
I want to put out how I would like it to change, though I doubt I'll have any effect. I've played a lot of previous CIVs and Most of what I like about civ is missing in CIV VI.
CIV 2
Overpowered wonders
Space and sea layers
CIV III
Culture
Armies
CIV IV
Religion
Barbarians
Civ V
Hex map
City States
Other Civ VI Opinions
Districts
AI
Biggest Gripe About Civ VI
Everything is +1, +2, +3, +4 bonus. It makes advancing free like a slow drip of improvement. There's no boom. I can't boom my cities with slavers, I can't boom religion with missionaries. I can't take many cities with culture, I can't create huge armies that take city after city. There's too many negative to expand wide or tall.
Everything is so finely balanced that it becomes about getting to the end and not the journey.
There's a lack of boom in every aspect of Civ VI.
I played about 200 hours of CIV V and didn't really enjoy it, I've play a bit of CIV VI and not really enjoying it.
I want to put out how I would like it to change, though I doubt I'll have any effect. I've played a lot of previous CIVs and Most of what I like about civ is missing in CIV VI.
CIV 2
Overpowered wonders
- CIV II: I could build a wonder and have a massive advantage over other Civs.
- CIV VI: Wonders give +points. They used to be so empowering.
- CIV VII: Make wonders overpowered. They were fine Before CIV V. CIV Boom.
Space and sea layers
- CTP: This completely opened up the late game. Expansion without war.
- CIV VI: Non existent.
- CIV VII: Create Sea and orbit layers for late game expansion. Expansion Boom.
- CTP: I could quickly boom a city. It made food, food buildings/improvements more important. Booming your cities with slavery was a huge plus.
- CIV VI: Non existent.
- CIV VII: Bring back slavers so I can have powerful cities in the early game. Population Boom.
- CTP: I prefer war based on numbers. I could conquer city after city with one stack.
- CIV VI: Terrain placement based on luck and low number of troops makes booming city takeover slow.
- CIV VII: Huge armies in one spot improves the abilty for conquest booms.
CIV III
Culture
- CIV III: I could take over loads of cities with culture. I didn't have to go to war to take loads of cities.
- CIV VI: Culture is not really worth it unless you're playing a cultural win. It's too finely balanced.
- CIV VII: Improve Culture like it was in Civ IV. Expansion Boom.
Armies
- CIV III: Combined units are so much easier to move.
- CIV VI: " ".
- CIV VII: Combine Units into unlimited armies.
CIV IV
Religion
- CIV IV: I could get religon early and boom missonaries to most of a huge continent / Pangaea. Creating peace.
- CIV VI: Maximising religion puts everything else at a huge disadvantage and doesn't even give a huge advantage. You can't booom missonaries. It's a slow drip.
- CIV VII: Allow me to boom missonaries like in civ IV. Diplomacy Boom.
Barbarians
- CIV IV: I could conquer barbarian cities. Find Barbarian Continents on terra. Capture workers / settlers. Gain advancements.
- CIV VI: Barbarian units are so overpowered or underpowered based on the terrain. You don't get advancements, cities, just a tiny bit of gold. The scout/horeman thing is silly.
- CIV VII: Have barbarian cities with there own settlers, workers and advancements. Early game Boom.
Civ V
Hex map
- CIV V: Visually it looks better.
- CIV VI: " ".
- CIV VII: It's fine the way it is.
City States
- CIV V: Too strong in the early game. They make diplomacy more interesting.
- CIV VI: " ".
- CIV VII: Improve the bonuses. Make them easier to conquer in the early game.
Other Civ VI Opinions
Districts
- I haven't played enough but I think they're a improvement.
AI
- Personalities make it too easy to know how a game will play out. Personalities should be based on how they've advanced and what's happened to them.
- AI should react to barbarians, city states and other Civs better.
- The AI shouldn't really care about distant civs in the early game.
- The AI can't cope with 1up.
- The largest map size is too small.
- Water tiles don't have enough food.
- Not enough production.
Biggest Gripe About Civ VI
Everything is +1, +2, +3, +4 bonus. It makes advancing free like a slow drip of improvement. There's no boom. I can't boom my cities with slavers, I can't boom religion with missionaries. I can't take many cities with culture, I can't create huge armies that take city after city. There's too many negative to expand wide or tall.
Everything is so finely balanced that it becomes about getting to the end and not the journey.
There's a lack of boom in every aspect of Civ VI.