I've been at this since Civ 1. Hoping...
1. I want to be able to reply/threaten the other leaders. Do/don't do this or else..
2. I want traders that know enough not to dive in the sea when barbarians regularly patrol the seas, or run into waiting barbarians. In fact I want to tell the trader to chose land, sea, or air.
3. I want traders that speed up with tech advances instead of crawling at the same rate as in the Stone Age.
4. Balancing is out of control. Artificially imposed restrictions mar the game.
5. Remain true to history.
6. Stop picking on the human player. Don't let AI gang up.
7. Give good game. Not everyone is a masochist - entry level is good enough.
8. This game is too sensitive to initial conditions.
9. Strategic resources are too much of a control element.
10. Better, more complete documentation. So what does flanking bonus do?
11. Game rules should be organic. That includes the Byzantine complexity of some rules. Or see 10.
12. Some barbarian tribes should at some point become civilized, i.e., settle down, till the land, etc. In the mean time, they could be susceptible to religion. They could also put the builders they kidnap to work on their fields, etc.
13. Colonies established on resources were a good idea, which should be further developed.
14. When the human player turns off a victory type, don't let the AI pursue it.
15. The original idea of a game that's also a simulation of the planet is still attractive. Stay off dragons and zombies and stuff.
1. I want to be able to reply/threaten the other leaders. Do/don't do this or else..
2. I want traders that know enough not to dive in the sea when barbarians regularly patrol the seas, or run into waiting barbarians. In fact I want to tell the trader to chose land, sea, or air.
3. I want traders that speed up with tech advances instead of crawling at the same rate as in the Stone Age.
4. Balancing is out of control. Artificially imposed restrictions mar the game.
5. Remain true to history.
6. Stop picking on the human player. Don't let AI gang up.
7. Give good game. Not everyone is a masochist - entry level is good enough.
8. This game is too sensitive to initial conditions.
9. Strategic resources are too much of a control element.
10. Better, more complete documentation. So what does flanking bonus do?
11. Game rules should be organic. That includes the Byzantine complexity of some rules. Or see 10.
12. Some barbarian tribes should at some point become civilized, i.e., settle down, till the land, etc. In the mean time, they could be susceptible to religion. They could also put the builders they kidnap to work on their fields, etc.
13. Colonies established on resources were a good idea, which should be further developed.
14. When the human player turns off a victory type, don't let the AI pursue it.
15. The original idea of a game that's also a simulation of the planet is still attractive. Stay off dragons and zombies and stuff.