AffineConstant
Warlord
- Joined
- Sep 25, 2022
- Messages
- 227
The more I think about this idea (changing backgrounds), the more I like it. Yes, Civ6 put a lot of effort into animating the leader's head/face/body for different interactions -- declaration of war, denouncing, making a deal -- and the background is very plain. Nothing changes to indicate whether the civ is at war, nearly broke / swimming in gold, has prosperous cities or down to its last city.
For my personal tastes, I would be satisfied with less movement in the leader's body animations and instead show some changes in the background to reflect changes in the civ's current state. I have a vague recollection of the background for Askia (leader for Songhai) in Civ5 changing; I remember seeing more fire in the background when they were at war and less when they were at peace. Perhaps 3 static backrounds behind the leader: standard/normal, opulent or decorated when the empire is prospering, with happy people behind, ripped/bare/trashed when the empire is in trouble.
To be honest, I enjoyed the changes in the Civ3 leader *heads* with the four eras. Yes, they were simple changes, with much less of the leader to show, and they were not dynamic or animated. But I liked them. I like them more than having the Exact. Same. Interaction. with a leader in 500 BCE, 1000 CE, and 1500 CE. I didn't play Civ1 though I watched people play, looking over their shoulder. I remember seeing the advisors in the background reflect a more military government or democratic peace. Having minor changes in the background to reflect the current state in that Civ's government, era, or prosperity, would appeal to me.
Just go with both, Civ sells quite the amount every mainline title and spends a relatively tiny amount on art as it is. The series doesn't have the problem most big recognizable franchises have of needing to make a game 10x bigger and 10x more detailed every sequel, they can certainly afford to put a bit more into the presentation where the leader screen are concerned.