Evie
Pronounced like Eevee
Mocking other people's interests is hardly likely to change their minds, either.
Just make a new thread manYes and talk about dynamics, you miss talking about unnecessary details and do not talk about the new possibilities of AI and game mechanics
I believe the turban and robes of the Iranian clergy are mostly inspired by Arab/Islamic influence. And the Pahlavi were extreme Westerners, à la Peter I of Russia, yet paradoxically promoted the Sassanian nation-myth for the Iranian state.Though, properly, Xerxes should have been dressed in the robes and turban of an Islamic Republic Ayatollah, or the dressed up military uniform of a Pahlavi Shah in the modern era, as just one example.
There are two sides to the 'influences on clothing' question.I believe the turban and robes of the Iranian clergy are mostly inspired by Arab/Islamic influence. And the Pahlavi were extreme Westerners, à la Peter I of Russia, yet paradoxically promoted the Sassanian nation-myth for the Iranian state.
There does arise this problem that cultures are always influenced by other cultures. If you take most leaders, you would find that their outfit is to varying degrees influenced by influences foreign to their culture and/or polity. Peter in Civ 6 is a good example, and Poundmaker another...
I don't remember where I was going with this, so I'll stop here. Return to it later when my head's clearer
It is no accident that the Mediterranean climate/biome in which the pantless Greeks thrived doesn't have a lot of tall grass . . .Pants also help when walking in taller grass keeping burs, other sharp seeds, and ticks off the skin.
In Civ2 and Civ3 (and I think Civ1) you build a, "Palace," improvement in another city, and when it's complete, your capital moves to that city. You could also engineer that capture of your capital in war, but the new capital was kind of randomly determined.You should be able to change your capital at cost of stability or administrative mana or something
Yes! And the reason this worked was that the domination victory condition was defined differently in those games. The phrase "original capital" had almost no meaning.In Civ2 and Civ3 (and I think Civ1) you build a, "Palace," improvement in another city, and when it's complete, your capital moves to that city. You could also engineer that capture of your capital in war, but the new capital was kind of randomly determined.
Er... isn't that already in Civ6?Enabling ctrl-S as a shortcut to save the game. After doing a quick save, immediately return to the game without asking met to click "Return to Game."
The hotkey isn't ctrl+S, I think it's F10, although I haven't played the game in a while, so I don't remember for sure. Anyhow, you can toggle key bindings to your preferences in the optionsI've not found it. I'm pretty sure that I tried typing ctrl-S and it didn't work; I will try again.
So true.. they had a polytheist thing going on.Mesoamericans getting their own religious building for once.
Isn't that regimental pack guns also having innate Antitank capabilities or these were also upgrades of the 30s?The initial factors of the Infantry would be only marginally better than the Rifleman (the rifles are a little better and faster firing than previous breechloaders and each battalion has 2 - 4 machineguns added), but they could very quickly be Upgraded with Machinegun Companies, squad automatic weapons (by 1918 Everybody had them), light and medium Mortars, and even Infantry Guns - very light and short-ranged 37mm to 75mm 'pack' weapons for direct support.
Even without any change to the basic rifle, the Infantry firepower man for man more than doubles in the 20 years after 1915 with all the potential Upgrades to the individual Units.