What is easiest way to beat Deity (Standard map/ pace; Ancient Era Start))?

Thanks for the commendations; this was on a very low level.

The Hague, Brussels, Luxembourg were more like City-States than capitals.
 
You need pottery quickly, you can't wait until after both military theory and construction.

I build Mandekalu (or buy with gold) until I use all my horses.

So I don't know if I'm doing this right; I normally have 3 cities before pottery (Original + Pyramids + Imperium). This can give me access to a lot of horses. I prioritize horses > monopoly > city connection > river. In my current game, I have access to twelve horses (or sixteen, depending on how much to prioritize them. In my current game, Byzantium ***** stole Open Sky, which make it less attractive) . It will take me a long time to build barracks and twelve/sixteen ManCavs up to the limit.
1) Do I forgot about settlers until I've done that (and therefore only pottery 5-10 turns beforehand)?
2) Am I prioritizing satellite city placement correctly (realizing every game is different)?

Also:
Approximately what turn does Deity AI win if the human doesn't stop it?

Thanks again for helping,
M
 
I normally have 3 cities before pottery (Original + Pyramids + Imperium)

Are you talking about deity here? That seems a little... off. Pyramids themselves are very risky, and not so valuable when going for war. Also, pottery after three policies (wow, you are very daring) basically locks you for conquests. There will simply be no good spots left and you will be extremely forwards settled. And three or four cities without tradition cannot last.
 
It will take me a long time to build barracks and twelve/sixteen ManCavs up to the limit.
1) Do I forgot about settlers until I've done that (and therefore only pottery 5-10 turns beforehand)?
2) Am I prioritizing satellite city placement correctly (realizing every game is different)?

Also:
Approximately what turn does Deity AI win if the human doesn't stop it?
Don't build barracks before the cavalry.
I usually don't build Pyramids, but you could probably skip pottery on some maps if you use the other two free settlers instead.

Every game is different, so yes city placement ought to change.

When the Deity AI wins has a lot of variance. Probably around 350 turns, but sometimes a lot less.
 
Religion depends on many things. Generally I enhance first, but some beliefs change my mind (for example Council of Elders)

Still with the Songhai Domination victory:
1) Do you fill specialists? They give 3 :c5science: or 4 :c5gold:, but a Citizen gives 4:c5production: & 1:c5gold:, or 4 :c5food: and 1 :c5production:. (~T90, in the capital).
2) If you take council of Elders, how would you decide whether to spread or enhance first?
3) I'm having a lot of trouble with unhappiness. My self-found cities have max unhappiness, despite me building everything I can at my tech level. Before Philosophy (and the enormously expensive courthouses), I can't do anything about occupied unhappiness. I feel pressure to annex the cities if they have a shrine, to get a religion by T85. Even doing this, it's close. I have a million luxuries, but it doesn't help in this situation. In my low-level game, it constrains my domination more than the military. Any tips?

Thanks,
M
 
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