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What is easiest way to beat Deity (Standard map/ pace; Ancient Era Start))?

Discussion in 'Strategy Section' started by MIS, Feb 25, 2020.

  1. MIS

    MIS Prince

    Joined:
    Dec 19, 2013
    Messages:
    396
    Location:
    Philly,
    Thanks for the commendations; this was on a very low level.

    The Hague, Brussels, Luxembourg were more like City-States than capitals.
     
  2. MIS

    MIS Prince

    Joined:
    Dec 19, 2013
    Messages:
    396
    Location:
    Philly,
    So I don't know if I'm doing this right; I normally have 3 cities before pottery (Original + Pyramids + Imperium). This can give me access to a lot of horses. I prioritize horses > monopoly > city connection > river. In my current game, I have access to twelve horses (or sixteen, depending on how much to prioritize them. In my current game, Byzantium ***** stole Open Sky, which make it less attractive) . It will take me a long time to build barracks and twelve/sixteen ManCavs up to the limit.
    1) Do I forgot about settlers until I've done that (and therefore only pottery 5-10 turns beforehand)?
    2) Am I prioritizing satellite city placement correctly (realizing every game is different)?

    Also:
    Approximately what turn does Deity AI win if the human doesn't stop it?

    Thanks again for helping,
    M
     
  3. Cokolwiek

    Cokolwiek Prince

    Joined:
    Dec 17, 2019
    Messages:
    512
    Gender:
    Male
    Are you talking about deity here? That seems a little... off. Pyramids themselves are very risky, and not so valuable when going for war. Also, pottery after three policies (wow, you are very daring) basically locks you for conquests. There will simply be no good spots left and you will be extremely forwards settled. And three or four cities without tradition cannot last.
     
  4. CrazyG

    CrazyG Deity

    Joined:
    Oct 14, 2016
    Messages:
    5,356
    Location:
    Beijing
    Don't build barracks before the cavalry.
    I usually don't build Pyramids, but you could probably skip pottery on some maps if you use the other two free settlers instead.

    Every game is different, so yes city placement ought to change.

    When the Deity AI wins has a lot of variance. Probably around 350 turns, but sometimes a lot less.
     
  5. MIS

    MIS Prince

    Joined:
    Dec 19, 2013
    Messages:
    396
    Location:
    Philly,
    Still with the Songhai Domination victory:
    1) Do you fill specialists? They give 3 :c5science: or 4 :c5gold:, but a Citizen gives 4:c5production: & 1:c5gold:, or 4 :c5food: and 1 :c5production:. (~T90, in the capital).
    2) If you take council of Elders, how would you decide whether to spread or enhance first?
    3) I'm having a lot of trouble with unhappiness. My self-found cities have max unhappiness, despite me building everything I can at my tech level. Before Philosophy (and the enormously expensive courthouses), I can't do anything about occupied unhappiness. I feel pressure to annex the cities if they have a shrine, to get a religion by T85. Even doing this, it's close. I have a million luxuries, but it doesn't help in this situation. In my low-level game, it constrains my domination more than the military. Any tips?

    Thanks,
    M
     
    Last edited: Mar 31, 2020

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