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What is Fall Further? Feature List and FAQ

Discussion in 'Fall Further' started by Vehem, Sep 23, 2008.

  1. VladTepes

    VladTepes Clown Prince of Wallachia

    Joined:
    Jan 6, 2003
    Messages:
    452
    I have not played FFH in a while and never played Farther before, but I noticed "Age: 0" on my warrior and scout when starting a game. What does this mean, that I will have to replace units every so often because they'll die of old age?
     
  2. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Not at all, it's just how many turns it's been around. In most cases, you can ignore it. It can be used for a promotion prereq, though, and is used for the Jotnar; As your giants get older, they get stronger. Animals also gain strength with age.
     
  3. VladTepes

    VladTepes Clown Prince of Wallachia

    Joined:
    Jan 6, 2003
    Messages:
    452
    There is an Octopus Ovelord student unit that I cannot control. He's running haphazardly around my lands. I cannot click on him. WTF??? :confused::dunno:
     
  4. Valkrionn

    Valkrionn The Hamster King

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    Location:
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    He's under AI control; It's a standard feature of all FfH mods, called Crazed.
     
  5. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,157
    Location:
    Kael's head
    No, it's called Enraged. Crazed grants enraged, but does not itself have another effect.
     
  6. Valkrionn

    Valkrionn The Hamster King

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    Location:
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    That's just nitpicking, there. :lol:
     
  7. VladTepes

    VladTepes Clown Prince of Wallachia

    Joined:
    Jan 6, 2003
    Messages:
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    I don't know how certain "new" elements introduced in FF work. I built a Training Yard which is supposedly required to build a Master Smith, but you have to *have* a Master Smith to build a Master Smith...? :crazyeye::crazyeye::sad: Also, how do you found Fabricaforma, the Farmers Guild, etc? I have the prereq techs, but I still cannot build them?
     
  8. Swinkscalibur

    Swinkscalibur Prince

    Joined:
    Apr 15, 2009
    Messages:
    332
    Location:
    Oshawa, ON, CA
    all of the above require a great person to be founded. The Master buildings require a great engineer, after one is built the rest can be built in their out cities, the guilds are founded by great people as well with Fabricaforma founded by a GE I think and Farmers Guild founded by a great merchant.
     
  9. VladTepes

    VladTepes Clown Prince of Wallachia

    Joined:
    Jan 6, 2003
    Messages:
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    Some minor graphics bugs, such as this amusing one where a Champion appears to be wearing a hot pink bodysuit... :p

     
  10. ichbinsehselber

    ichbinsehselber Prince

    Joined:
    Jun 22, 2005
    Messages:
    328
    What is the implication of the age of a unit? Do they die of old age?
    At which number are the borders between good and neutral, evil and neutral?
    Does it make a difference if you are more good than another civ?

    Is it flavour only or are there effective differences?
     
  11. smana

    smana Chieftain

    Joined:
    Oct 4, 2009
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    58
    Location:
    Castle Duloc
    he failed to mention the Jontar, who are one of my favorite civs at the beginning
     
  12. Nor'easter

    Nor'easter Emperor

    Joined:
    Feb 25, 2007
    Messages:
    1,505
    The Jotnar weren't in the original FF, but were added later. That's why they're not mentioned in the first post of this thread.

    They're definitely a fun civ to play, though.
     

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