What is persia's Unique Ability?

agc28

Warlord
Joined
Nov 18, 2006
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The tooltip says +50% culture and +1 Movement during golden ages.

But the actual effect in game seems to be

+20% culture...If I mouse over the culture thing, it says +25 cultures by cities, and +5 cultures by golden age.

And perhaps +50% golden age length...? Am I supposed to have an 18-turn golden age on epic speed..? This is my first golden age
 
Persia receives +50% culture during golden ages and an additional 20% to culture and all other yields which every civ receives. The +50% is displayed as a modifier within the city view of individual cities. Yes Persia still receives longer golden ages as well.
 
Just wanted to confirm that Persia's unique ability is broken. You don't receive extra culture during a Golden Age. If you go within the city screen, it'll show extra culture when you mouse over the culture in the city, but this culture is not being added to your overall culture. It may or may not help with expanding the borders of a city, but you do not receive any extra culture than a normal civ when in a Golden Age.

BTW, Golden Ages seem to be useless now. You get 20% extra culture and that's it. They use to give 20% more production, faith, culture, food, etc. Next to worthless now.
 
I had to go modify Persia's unique ability so that they aren't a dud civilization anymore since the culture golden age mechanic isn't working right. I just increased the length of their golden ages even more and added an ability for the great writer/artist/musician rate to be higher during golden ages. Will switch it back once the culture mechanic is working again. Just don't want any unusable dud civilizations out there.
 
And maybe golden ages do give more production, food, etc. It might be within the city screen. I haven't tested that. I just noticed that they don't give extra gold on tiles anymore, which I'm fine with. I never liked that mechanic to begin with. I'd prefer 20% more of everything. I could test whether that works in the next game I try.
 
Some clarity here would be helpful.

This mod only added one thing to Persia's trait:
50% modifier to :c5culture: via the Trait_GoldenAgeYieldModifier table.

If what is being described here is a case of something screwy then it is more likely the yield display rather then the yield values.
The database shows all the correct values assigned via this trait as it does with the vanilla mod.

I will look closer at this as I have not noticed any quirks when I last played as Persia.

@EricB if you have any further insights into this please let us all know.
 
Fired up the game and started as Persia. (nb. CSD is also in this game, though that should have no bearing)

Ok reached a Golden Age and EricB is indeed correct. There appears to be no modification to Food/Gold/Science/Faith only Production/Culture.

This may be because of a change in Firaxis' code since this is the text for the Golden Age as described in the pedia:

While in a [ICON_GOLDEN_AGE] Golden Age, every tile in your empire that produces at least 1 [ICON_GOLD] Gold produces 1 extra and cities gain +20% [ICON_PRODUCTION] Production.

It may be we are using code for the toppanel from an older version and the tooltip shows 20% for all yields when in fact that isn't what is given. (see attached screenshot)

I'll do a bit more searching.
 

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State of play so far. Stackpointer and I have been examining this and this what we believe is happening:

Persia's UA is working as expected, at least the +50% bonus is being applied.

However, there are differences between the toppanel and cityview displays that may be the result of yet to be implemented changes to the YieldLibrary.lua and the TopPanel.lua.
This also means the tooltip which describes am across the board +20% bonus during GA is a addin from GEM, possibly VEM, that isn't comletely tied in to the yields.

So although we can give the +20% it isn't yet being properly registered by all panels that give displays. We are still testing whether or not the displays that do show are actually providing that yield or just saying they are. Food at the moment seems to not like being boosted.

What this all means is the various issues over the months with strange values, science output etc., may all be the result of the out of form YieldLibrary.

Credit where credit is due, Thal's library code is an absolute gem. Trying to work with additional tables for these extra yields while still working with vanilla yield lua code would be impossible. We simply would not have the CEP mod as it is without his fine skill.

All I can add to that is: hang tight.
 
Found a similar problem cropping up for the Hagia Sophia wonder. When I built it, it's not providing the extra faith per specialist that it says it does. It's strange again. If you go into the city screen and mouse over a specialist, then it shows up there. Still in the city screen, if you look at the total faith produced by the city, then the faith from the specialists isn't being added. It only adds faith from other sources. If you mouse over the total faith within the city screen, then it shows the faith from specialists as it should.

Outside of the city screen on the top panel, the total faith is as if the faith from specialists didn't exist. The part of the wonder that just gives a raw +1 faith works correctly, so when I built Hagia Sophia it just gave a net +1 faith empire-wide. No better than a Shrine.

I looked at the XML code and it appears to be just fine as written, so it must be related to what is affecting Persia's unique ability.
 
Faith from specialists is not supported by the vanilla engine so the YieldLibrary needs to take care of it instead. But parts of the YieldLibrary have not been activated because of bugs.
 
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