What is the most useful factory resource?

peter79

Chieftain
Joined
Feb 8, 2025
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General question about factory resources, which do people find is the most useful?

I also read somewhere that coffee bugged and does not apply the bonus empire wide, is this the case?
 
I'm pretty sure Coffee still works. Whenever I slot it in, I check the impact on production in all my cities, and the turn count drops everywhere.

All other things being equal, I normally go Coffee -> Tea/Kaolin -> Tin. If I'm fighting a big war, I might go for Quinine instead of Tin (though ideally, I'd rather heal by pillaging). After that, I'll just slot whatever I have most of for the economic objective.

Since I never play modern starts, I never really need to build units in modern. Cocoa is the one I find most useless, though, since it only applies to global happiness, and therefore doesn't really help fighting off unhappiness in cities with too many specialists.
 
TBH, I haven't really thought much about the particular effects of factory resources. My goal is usually to slot the most at one time, so if I have 5 oranges and 5 slots, in they go. I agree that coffee is a strong one and quinine is great for healing in wartime. But if I can fill up a city with cotton, kaolin, or chocolate, I focus on filling the city. The Economic legacy is a total, so getting as many slotted as early as possible is my objective.
 
TBH, I haven't really thought much about the particular effects of factory resources. My goal is usually to slot the most at one time, so if I have 5 oranges and 5 slots, in they go. I agree that coffee is a strong one and quinine is great for healing in wartime. But if I can fill up a city with cotton, kaolin, or chocolate, I focus on filling the city. The Economic legacy is a total, so getting as many slotted as early as possible is my objective.
I agree here... although I DO try to put in Kaolin and Tea first, cause science and culture are the most important yields. But filling out the most slots comes first.
 
I usually go buildings bonus first, then after that really just about maxing spots out with a slight pref to culture/science/growth
 
TBH, I haven't really thought much about the particular effects of factory resources. My goal is usually to slot the most at one time, so if I have 5 oranges and 5 slots, in they go. I agree that coffee is a strong one and quinine is great for healing in wartime. But if I can fill up a city with cotton, kaolin, or chocolate, I focus on filling the city. The Economic legacy is a total, so getting as many slotted as early as possible is my objective.
Yeah my default would be to slot in what I have most copies of but in my current game I'm trying to focus on a science victory I know I'm just overthinking. The eco victory is just to easy to get and really needs to be looked at.
 
For me it’s really about which resources can help speed up the victory paths.

Coffee is the overall winner for me because production is just that important - you’ll need buildings to support every victory condition, so better get them online fast.

Military path - Quinine, though it’s relatively scarce. It can add up to absurd levels if you get to the bottom of the Military attribute tree.

Scientific path - Tea, self-explanatory.

Cultural path - Kaolin, I guess? Maybe it’s my playstyle, but I’ve never suffered from lack of culture in my games, and you really only need it to get to Hegemony. Slotting Silk into your big cities has been sufficient enough, and Kaolin feels like an overkill in comparison. But sure, it won’t hurt.

Economic path only cares about quantity, so just slot accordingly. Anecdotally, Cocoa has been the most abundant factory resource in most of my games, so I slot it just to keep the points flowing.
 
For me it’s really about which resources can help speed up the victory paths.

Coffee is the overall winner for me because production is just that important - you’ll need buildings to support every victory condition, so better get them online fast.

Military path - Quinine, though it’s relatively scarce. It can add up to absurd levels if you get to the bottom of the Military attribute tree.

Scientific path - Tea, self-explanatory.

Cultural path - Kaolin, I guess? Maybe it’s my playstyle, but I’ve never suffered from lack of culture in my games, and you really only need it to get to Hegemony. Slotting Silk into your big cities has been sufficient enough, and Kaolin feels like an overkill in comparison. But sure, it won’t hurt.

Economic path only cares about quantity, so just slot accordingly. Anecdotally, Cocoa has been the most abundant factory resource in most of my games, so I slot it just to keep the points flowing.
The oddity of the system is that military victory is the one most reliant on strong culture, the cultural victory is the one most reliant on strong economy, and the economic victory is the second most reliant on science - scientific is the only one that's primarily locked behind its own yield - but crucially, all (bar science) mostly need those yields before you get your factories running, so I rarely play around the victory condition.
 
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