What is the quickest way to build wonders?

But it seems that other people here know a increase the speed by using settlers and other cities

Not directly, no.

A single city that is responsible for training all of your units, constructing all of your wonders, and generating all of your research is necessarily going to be "slow" at some aspect of this.

Training a settler offloads some of that work, so that this city can focus more specifically.

But that, and the acquisition of production boosting strategic resources (already mentioned above) is about all the second city can do to help with early wonders.

The one piece I didn't see you mention is the use of the whip - either directly (to finish construction of a wonder) or indirectly (building something else, and applying the overflow to the wonder). Sacrificing population to complete a wonder shaves a couple turns off of the construction time. Trying to leverage overflow is usually going to be slower then just constructing the wonder straight out, but there are cases where overflow production is greater than what you can achieve through more normal means (in which case, you probably aren't going to win the race to an early wonder).

Good point. I once had to build a wonder in a city that had nothing but seafood, floodplains, and one cow tile. That was kind of awkward... I basically had to build one turn's worth of warrior, then whip it, switch to the wonder, let the overflow apply to the wonder for a turn, then build another turn's worth of warrior. I had to stop after a while as my unhappiness level in that city got too high despite my early find of gold and stuff. But it can be done.
 
- mine any hills and resources (if there are forests on the hills, chop first then mine)

Except if there wonder is near completion it would be better to mine first. You do realise that mining a forested hill gives you the chop bonus too right?

Mining outright means you don't waste those turns in between where you have neither a forest nor a mine. They both give the same hammer output anyway (in the early game that is).
This may be micromanaging or min-maxing or whatever it's called but I thought I should bring your attention to it.

Also, by the art of pre-chopping, if you're good at it you should try to time it so that all your chops happen right near completion of the wonder. This way you are less likely to face the unfortunate situation of having used up all your forests only to find you missed the wonder by several turns anyway.

Another thing which has not yet been mentioned... Sometimes it's possible to get wonders one or two turns faster by sending your city into slight starvation for the benefit of working more high-hammer tiles. Clicking the emphasise hammers button doesn't do this.;)
 
Good points there. Prechopping is definitely the way to go, if you miss out on the wonder you can use the prechops for another wonder later.

If you are working the forested hill tile you are better mining it instead of chopping and then mining. If you aren't working it it is better to chop then mine. You can "premine" instead of prechopping too. Don't prechop then build a mine though, it doesn't take the prechop turns into account for the time to build the mine.

Starving the city is a good idea I use it in my cultural victory attempts to build cathedrals etc. quicker in my cottage cities. If I don't want to whip a city for whatever reason I always starve cities if they are about to go over the happy cap (run a specialist or work a high production low food tile instead of growing unhappy).
 
If you are working the forested hill tile you are better mining it instead of chopping and then mining. If you aren't working it it is better to chop then mine. You can "premine" instead of prechopping too. Don't prechop then build a mine though, it doesn't take the prechop turns into account for the time to build the mine.

Ah of course, I didn't think to mention pre-mining as well!

Wouldn't it be lovely if there was an option to start chopping or pre-mining where the workers would automatically cease work when there is one worker turn left to go on the project? Maybe this should be put in an extreme MMers mod.:lol: Heck I know many of us are not impartial to pre-roading as well.
 
I just chop or mine then cancel every turn. It saves me forgetting about it and accidentally chopping too early. Annoying when the focus moves to another unit a long way away though.

Agree there should be a prechop/premine/whatever option.

The prechop tactics are what has enabled me to compete on higher levels and still get one of the pyramids or great library or both.
 
I just chop or mine then cancel every turn. It saves me forgetting about it and accidentally chopping too early. Annoying when the focus moves to another unit a long way away though.

Exactly! I do the same thing which is why I want that option so badly. It's so tedious. I reckon I must spend close to half my game time (at least in the early game when no wars are happening) just micromanaging worker actions.

A suggestion for you...
One of the game options which I now swear by is the option "no unit cycling".

It used to be the case I'd only use this for multiplayer but even in SP I use it now. It makes it much less frustrating for your worker MM because you don't get the screen flinging around between units all the time. And now you can actually queue worker actions using the shift key if you so desire.
 
"No unit cycling for workers" would be the best option I think. Otherwise I want to cycle between units so I haven't used it. I know there is a key to go next/previous unit but that would soon get as annoying as well I think.
 
"No unit cycling for workers" would be the best option I think. Otherwise I want to cycle between units so I haven't used it. I know there is a key to go next/previous unit but that would soon get as annoying as well I think.

Yeah well I pretty much play the game now with one hand resting on the W button and the other using the mouse. It's not too bad. Pressing a single button is less time consuming and better ergonomically (Would somebody please think of the wrists! - using best Maude Flanders voice :) ) than using a mouse to scroll back again for the times where you move workers.

Anyway I think we're (it's my fualt really) getting slightly off-topic discussing the finer details of serious MM issues. he he :lol:

To each his own! :goodjob:
 
Back
Top Bottom