Higher Game
National Socialist
And yet, comically enough, rep specialists are still superior to the non-seafood, so your UB benefit is roughly 1-3 commerce in such a city. That's surely worth waiting >150 turns rather than getting something else sooner! Or not. Never mind that least resistance is not always best.
If this is a Portuguese friendly map full of overseas islands to expand to, universal suffrage is a stronger choice than representation because it helps build infrastructure in fresh new cities. At least, it's good for a granary and lighthouse before the whip comes out. The pyramids come in handy here.
If lots of seafood is available, it makes specialists less appealing, not more. A fast growing city can grow to use coastal tiles quickly. Without resources, it's probably better to cap it at size 7-8 or so and put down specialists, unless it has been settled early and long term growth has the time to pay for itself. With fish/crabs/clams, size 12+ is a better option to consider. A feitoria in a city like this can easily bring 6+ commerce over a normal customs house, which is further enhanced by other improvements.
Every wonder has variable mileage. Gwall is right around the "trash" level on standard maps for a lot of starts.
It's a poor island map wonder, for sure.
Don't quote something that doesn't apply here and attempt to use it to pass off a failing argument. The seowon and stock exchange are both FAR more consistently useful than the feitoria to any competent player - they are stronger bonuses and can easily take advantage of city specialization. They also are viable in a larger city # on top of being stronger basic bonuses. Not only that, the are both available sooner.
How is flexibility inapplicable? A feitoria can work for espionage, gold, science, or culture. Those other buildings can't. This drawback shouldn't be ignored.
A very trashy benefit on what is generally your most marginal tiles available comes in handy more than extra raw multipliers in specialized cities that are built sooner? Are you *really* trying to make that argument? Really?
I question how much those raw multipiers really contribute. A specialized, large city with 80 commerce, at 50% science slider, gets 10 beakers from a university and 14 from a seowon. A feitoria city only has to work 4 coast tiles to match the seowon's improvement (at a big city, no less), and this is before that commerce is further enhanced from other improvements.
Raw commerce is better than raw multipliers.
Never mind that the ROI on a feitoria has to be sufficient to make it a plausible build, and that almost all of that ROI comes from the basic effect of the building, not the UB benefit. It's a pretty sound joke to claim the feitoria is consistently useful to begin with, but comparing it to 10% extra yield in one's best cities sooner makes it hard to even take anything you're saying seriously.
The customs house is consistently useful. The feitoria is a solid improvement over it. 10% extra yield is like a free monastery, good but not amazing.