What are your favorite unit abilities and mechanics in FFH2?
For example, one might say I like werewolves because... or flesh golem is interesting cuz... or Loki's abilities are...
I ask because I hope to start a total conversion of FFH2 that won't be bound to the lore and civilizations in FFH2. I will use some of the FFH2 units and/or unit abilities in my mod but not all of them. Your answers will help me when I am designing units for the modmod.
For example, one might say I like werewolves because... or flesh golem is interesting cuz... or Loki's abilities are...
I ask because I hope to start a total conversion of FFH2 that won't be bound to the lore and civilizations in FFH2. I will use some of the FFH2 units and/or unit abilities in my mod but not all of them. Your answers will help me when I am designing units for the modmod.
In my current game I'm Bannor and I just relented from destroying the Sheaim because they're the only AV civ (though I razed the holy city) and they haven't even brought in the Infernals. In fact, their last city doesn't have a religion, so it might not ever happen (it settled during the war, so it's in the middle of a desert with one population.)
