What is your preferred map type?

What is your preferred map type?

  • Fractal

    Votes: 120 33.2%
  • Big & Small

    Votes: 43 11.9%
  • Medium & Small

    Votes: 6 1.7%
  • Hemispheres

    Votes: 31 8.6%
  • Continents

    Votes: 69 19.1%
  • Pangaea

    Votes: 38 10.5%
  • Archipelago

    Votes: 7 1.9%
  • Other

    Votes: 47 13.0%

  • Total voters
    361
I like donut, but it's lack of 2 hammer starts makes me sad; so, I'll have to go with "other, TBG."

The great thing about TBG teamers is that pretty much anyone is liable to get owned if they're not pulling their weight.
 
Tectonics hands down. These maps simply look fantastic, preferably on the largest map settings like Huge or Large (please, at least Normal if you really can't stand big maps).

Chuck in Blue Marble terrain and they can't be topped. :D

Also, make sure you get the most recent version of Tectonics because the one that came with the game is older.

EDIT Here are 5 samples of the Tectonics map, Huge maps with the 70% water setting.
Spoiler :
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I love tectonics, and the bigger the better. it seems it is not a poll option, so i guess i should vote other?
 
My favourite always used to be Big and Small - I love the unpredictability of the map. Sometimes you end up on a big continent, sometimes on a small one, sometimes on an archipelago. It's not particularly balanced, but balance is boring :p

My favourite now though is the Perfectworld script. Gives some fanatstic, realistic maps.
 
i voted "other" because i actually use refar's random map script. it increases the enjoyment i get from exploring. plus not knowing what map i'm playing on immediately alters your strategy. admittedly i do exclude archipelago as a choice.
 
I normally play continents but I play all of the map types listed-except archipelago.
 
I play Archipelago [Large / Huge, Low Sea, Snaky Continents] the most. Despite being Archi those settings give a lot of land, and create a lot of interesting chokepoints and places for 'Panama Canal Cities' which I find make naval stuff more exciting. To me it plays how B&S was probably meant to play but doesn't (IMHO).

I'm also a big fan of Inland Sea, but that's mainly because it loves to throw down huge amounts of rivers so I can spam watermills with careless abandon. It's also IMHO tied as the best map script for MP (with Team BG).
 
i voted "other" because i actually use refar's random map script. it increases the enjoyment i get from exploring. plus not knowing what map i'm playing on immediately alters your strategy. admittedly i do exclude archipelago as a choice.

I used to play Random Map Script a lot too, but with default settings, I found it overforested, underwatered, and under-resourced, which hurt me badly and the AI's even worse. Twiddling settings helped with some of that, but not all of it. Has the script been improved in those respects recently?
 
I like to use the Planet Generator that (I think) came with the BUG/BAT mod. Lots of trees, and it lets me do things like settings of 3-7 continents. I really like games that have more than two big continents (brings combined arms, navies, multiple religion issues all in to play much more so than normal) but I also like to not know exactly how many when I start.

I'm also, for the first time in a LONG time, taking a shot at a large map. I drew Peter of Russia, and got myself a big old continent all to myself, but with galley access to three other civs. Fascinating change of pace for me, as I'm trying to get my arms around the idea of expanding to 12 or so home-grown cities by 1000 AD without every leaving my continent or fighting a war.

I think it's just another reason this game is so much fun. The fact that I can just tweak the map settings and give myself a completely different scenario to figure out is really cool.
 
Well, I must say i have two answers to this question.....

I really like complicated maps, with lots of features, mountain ranges, chokes, lakes, island chains.... You can imagine that i love scripts like perfectWorld, Planet generator or tectonics. But.....

But the AI sucks badly when you put them in a map with unbroken forests and lakes or if you put a very tortuous path between you and them. Their city site algorythim does not excel there anyway ( if it excels anywhere :( ), so you might get really strange stuff ( combine that with the AI city spamming and you'll need to get used to AI cities in sites with literally no food , like solid desert or tundra ). The fact is that the AI was primarily designed to cope with continents, fractal and pangea ( and in standart maps ... ) , so playing in other maps normally brings a little "steal lollipop of baby" sour flavour :(
 
Big and Small because you can get round the world in a galley :).
 
Personaly, I don't like to be suprised. I enjoy more predictable map types.
 
There were some other scripts added with 3.17 as well, werent there? Some of the new Planet Earth things? Those arent bad either.
 
I voted continents because i am an idiot that didn't read the question properly. I was thinking what type map do you usually play. And since I have played way more coninents I clicked that. But I have found a new love for tectonics. Now mountains actually have a use beside the random lone peaks other map scipts give you. Instead of just being a volcano waiting to happen near my fully grown towns, they can be used strategically. They have made forts much more viable because you have to go THROUGH them.
 
Actually the one thing that annoys me about tectonics (but it certainly is not a big issue) is that frequently the continents it forms will wrap across the left/right edge of the map, making it a bit tricky using the minimap when your empire is split down the middle. Obviously scripts like terra and pangaea never do this.

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Fractal if i am confident with difficulty.

If not i want something less drastic like tectonics.
 
Tectonics usually, although the best map I've ever had was a big & small with medium-sized islands. Large. One of my opponents was Joao. I thought I was done for around the liberalism stage of the game. Joao was beating me in score, power, and was settling islands and spinning off vassals left and right. I caught a lucky break right around the time after I got astronomy when Sury declared on Joao and took several of Joao's mainland cities. I jumped in opportunistically to take all of Joao's scattered island cities and colonies. After that I was able to pull away.
 
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