I love lakes! I've never won a lakes game, but the whole strategy of not needing a navy is really interesting. Being able to beat the living daylights out of the whole world without building boats is pretty neat. And there's nothing like a long walk to get a girl in the mood for war.I guess I'm the first, and probably only, person to say Lakes. On that map you've already run into just about everyone by the time AD rolls around. Everything is tighter together on Lakes, not just civs, but resources as well. It has "early rush" written all over it!
Pangaea is pretty similar but adds some water to it. Then there's Archipelago on archipelago setting, which can add quite a bit of interest to the exploration phase (i.e., how *am* I gonna get all my ships over there?)
I love lakes! I've never won a lakes game, but the whole strategy of not needing a navy is really interesting. Being able to beat the living daylights out of the whole world without building boats is pretty neat. And there's nothing like a long walk to get a girl in the mood for war.![]()
Land is power, and in no other maps is it more prominent than low sealevel pangea. Big land wars are great and big continental wonders gain more value from the map. Every civ is also touchable, buffer states only last so long...![]()
I guess I'm the first, and probably only, person to say Lakes. On that map you've already run into just about everyone by the time AD rolls around. Everything is tighter together on Lakes, not just civs, but resources as well. It has "early rush" written all over it!
Pangaea is pretty similar but adds some water to it. Then there's Archipelago on archipelago setting, which can add quite a bit of interest to the exploration phase (i.e., how *am* I gonna get all my ships over there?)