Well, since the root of the word "civilization" comes from the word for "city", I am rather biased in that direction. It need not carry any implicit moral judgment, so a culturally advanced society can exist without being civilized.
What makes a Civilization?
As were the RomansWell, since the root of the word "civilization" comes from the word for "city", I am rather biased in that direction.
So I guess only the English speaking cultures? For example, the Australians, but not the Japanese?A language that has the word 'civilization'.
As were the RomansSo I guess only the English speaking cultures? For example, the Australians, but not the Japanese?
The really cool thing about this thread lately is that it's really helping me pad out my ignore list.
No, only about those who prove they have none by their "answers". Since I postedDo you really feel that strongly about the definition of the word "civilization"?
only your own and one other post have been actual replies. I'm responsible for the moderator(s) combining pieces of two design threads that got OT into this more abstract discussion. To further a discussion that might lead to a mod of interest of many players I'd hoped for posts that more directly address the challenge I presented. But I guess dealing with those whose goal is a high post count and who mistake the Three Stooges for the Marx Brothers is the disadvantage of seeking intellectual acrobats possessed of virtuosity (inclusive of autodidacts and dilettantes, as well as genuine mavens & doyens of their respective fields) in the OT forum.Okay. With sound academic backing from the relevant disciplines of archeology and anthropology, the sedentary=civilization argument boils down to must have cities. And that's certainly the way Civilization (the game that is our mutual obsession) is set up.
But here's the question. Put aside the legitimately falsified hypotheses. Brainstorm, especially those of us that are skeptical. Can we create a working definition of a civilization that would fit nomadic cultures.
For example, apart from the Polynesians version of plant domestication by transplant - allowing their continued voyaging because of predictable availability of standardized resources there is also the Samis domestication of migratory reindeer. Traditional shepherds such as the Basque, who do have permanent settlements, also engage in seasonal migration to follow their flocks' food supply.
So let's try to create a new definition that is inclusive of nomads, that can then be implemented; stretching Civilization 3: Conquest in a new direction.
The really cool thing about this thread lately is that it's really helping me pad out my ignore list.
As part of our accounts here each of us has an "ignore list". By putting someone's name on the list the contents of all their posts are automatically blanked out on your screen (others see them as normal). It's kind of like being able to turn off the sound when there's obnoxious inane commercials on tv.Sorry but what are you saying?
It's a subjective matter that is silly in large part to define.
Does no one actually read a thread before posting?Okay. With sound academic backing from the relevant disciplines of archeology and anthropology, the sedentary=civilization argument boils down to must have cities. And that's certainly the way Civilization (the game that is our mutual obsession) is set up.
But here's the question. ... Can we create a working definition of a civilization ... that is inclusive of nomads, that can then be implemented; stretching Civilization 3: Conquest in a new direction.
Yes I did, also I don't disagree with the intentions you have. In fact, from the basics I know it sounds like a good idea to me. If you really want to have a good way to judge things don't look at how the build cities or were nomadic, look at the overall impact the said group had on world and local history. For instance you could say that the Tupi(I think that the right group) are a good nation to have because they managed to give the Portugese government a lot of problems in Brazil. Some other exsamples are the Caribs because the entire fate of the Americas and in effect the world depened on them.Does no one actually read a thread before posting?
Well first, I'm not sure that it'd be accurate to say that there's no "Brazilian" civilization. Just because it isn't in the game doesn't mean it doesn't exist.Part of the problem with the whole game is that it's never clear what a "civilization" actually is. Is it a country? A race? A region? Or what? A term that apparently can refer to both the Celts (but not the Bantu!) and the United States of America (but not Brazil!) doesn't mean an awful lot to me. So arguments over whether Sumeria and Babylon should both be in the game, and so on, can't really be resolved, because there's such vagueness over what the criteria for inclusion are.
Thanks for the pointer to the Tupi, that lead me also to the Guarani. I was looking for some other forest dwellers to complement the Mbuti. If I do eventually make a mod I want culture groups based on geography - Desert Dwellers, Plains Nomads, Forest Assarters, Seafarers, Tundra/Mountain Herders.For instance you could say that the Tupi(I think that the right group) are a good nation to have