What modifications are your standard?

Venge

Chieftain
Joined
Nov 5, 2001
Messages
27
Location
Canadian living in New Zealand
Just wondering what changes you guys like to play with.
-Personally, I find the Aegis needs to carry cruise missiles, so that is a change I make everytime.(therefore cruise missiles get changed to accomodate this).
-Let destroyers see submarines (I thought that is what they excelled at IRL)
-Pump up the privateer attack rating by 1
-Change resources so they never deplete.
-Move the Apllo Program to the last tech, Integrated Defence, so I can at least finish the tech tree before launching my spaceship.
(plus I moved around some spaceship parts to later techs)
-Lower pollution of factory, offshore platform and manufactoring plant by one each.
That would be my most used changes anyway. Still experimenting of course :)
How about all of you? Any suggestions for an Editor newbie like myself?
 
The mod I'm playing with currently is:

* Increasing the huge map size to 256x256, and other map sizes changed accordingly
*Increasing optimum number of cities in difficulty level tab, so that to reduce corruption
*Increasing cruise missile range to 6
*Increasing movement of Radar Artillery to 2 and allowing blitz (haven't had any Radar Artillery in game yet, so don't know if it works)

When I finish my current game (which lasts a few months already), I plan to introduce the following changes:

*Increasing the number of hit points for experience levels by 1, elite by 2, and hence increase RoF for bombard units
*Increasing naval movement (by a varied factor depending on tech)
*Increasing fighter/jet fighter/F-15/Stealth fighter bombard strength (to actually make them of any use)
*Make difference in a/d values greater especially for naval units, so that later units are more competitive
*Make swordsman upgradeable to rifleman (I'm getting sick of those swordsmen hanging around for ages)
*Give longbowmen a small bombard value
*Beef up AEGIS cruiser, possibly by giving it capability to carry cruise missiles, but I'm not sure

I was also thinking of adding some units which are available online (Thanks to Dark Sheer, BlueO, Masterzo) but currently I can't be bothered!
 
right now im useing:

+1 shields when mined on mountains
(mountains are terrible no more shileds than hills and no food at all. anyway makes sence that big rocky mountains would have more minerals and raw materials than just some hills =) )


All units with bows have a Zone of Control.
Longbowman has a defence of 2 up from 1.
(IRL even if they are light armored and poor at hand to hand if say
some swordsman attacked archers then some would die before they got close.
hence the small defence increase.


I am CONSIDERING the following :

Allowing forests on desert.

Making courthouse and police station cheaper to build.
(in most citys they only save money equal to their suport cost :rolleyes:
so they should be easyer to build to make them more worthwhile.)

Making some of the bonus resorces luxury or strategic. (I love the buying and selling but i hate having nothing to trade. so if you have some whales or gold...)

Anyone know what happens if you take the 'imoble' flag off air units?
 
Increase the movement of mech units (Tanks, Mech Inf, Modern Armor).

Increase movement of all ships.

Make hills irrigatable.

Give bombardment ability to Infantry, tank, Mech Inf, Modern Infantry (Infantry upgrade to Modern Inf instead of Mech Inf ;) ) & Modern Armor.

Give Blizt ability to Army (Now my Army of Tank & Modern Armor can attack multiple times! :D )

Add lots of resources (Yup, I added so many until Civ3 crashed :lol: It seems there is a max of 34 resources only)

Make barbarion stronger (basic barbarian is 4/4/1 and rider is 5/3/2) and make them have stealth (can't see until they appear next to you :D )

And of course added some 13-14 new units :lol:
 
yeah i do alot of things dark sheer does, but with archery units i make them have minimal attack ratings (longbowman having higher attack power is bull**** - one you get with range archers are near useless in melees)

but to compensate i give archer units bombard strength withhigh rates of fire, and zones of control; so put them in a tile with defenders, they can really hold some ground (and i re-flagged them for defense)

add a few new units, viking civ, 2 luxury resources

oh yeah and doubled late middle age naval unit stats, and increased modern unit stats; change a few wonders around, like having circumnavigation give a harbor in every city

added a newspaper improvement... i mean come the **** on, the printing press can be a good nominee for greatest invention of all time, and what do you get for researching it in civ3? yay nothing

added a "provincial palace" improvement, basically another forbidden palace. if you take Civ3, european motherstates would never have put colonies all over the world cuz they would only have 1-10% production! thats not profitable at all! why is corruption so bad in this game? so thats a big thing i changed

oh yeah i give culture points to other improvements, like the market - i mean a large center of commerce in a local area would increase the culture's influence wouldnt it? more than a temple would. i mean why would indigineous people in the region care so much about YOUR city's religion, while not caring about trade facilities?

oh well sorry dint mean to go on
 
Originally posted by Dark Sheer
Add lots of resources (Yup, I added so many until Civ3 crashed :lol: It seems there is a max of 34 resources only)

34 ??? I thougt you can't have more then 24, or they will not be seen on the map. How did you managed to add 34 ?
 
Originally posted by s3d


34 ??? I thougt you can't have more then 24, or they will not be seen on the map. How did you managed to add 34 ?

I am greedy ain't I? :lol:

Well, I added 5 strategic resources and all this shows on the map. I use the same icon for gems and stone (no confusion here as gems always spawn together ;) ).

I tried adding luxury once and it crashed Civ3 :eek: so I am sticking with 8 luxury. The rest are all bonus resources. I added oasis and use a new icon to make it show. Added rice and bali but uses the same icon as wheat (Wheat on grassland, bali on plain and rice on hill :cooool: )

Some of the resources (all bonus) does not show on the map due to the 24 icon limit but I can live with them. :D
 
o yeh besides the tweaks i do to the standard game the LWC mod is
standard equipment for me when im not useing my tweaks.
 
I'd like to open the discussion a little by telling you of the standard changes I have made to EVERY game of civII and civIII that I have ever played.

First, despite every civ game that has been made, Knights came BEFORE, not after, Medieval Pikemen. So I always swop Feudalism with Chivalry (I'm a bit of an history fanatic).

Second, I always change the name of the "Colosseum" to the more bland name of "Stadium". After all, how many Colosseums have been built....well, er, one....in Rome. But how many sports Stadiums are there in the world....thousands (and if you've ever been to a football match in England you would know how close Stadiums can be to the Roman arena!).

Third, I always change the maintenance cost of the Granary to zero. This is because I'm a lazy bugger and I hate micro-management. I always seem to be short of money in this game (much like real life!), and can't be bothered to sell all my granaries just because their city has reached population 12. Naughty I know, but at least the AI has the same advantage.

Last of all; would you believe that I have been playing civ3 for nearly two months and I haven't once reached the Modern Era. And do you know why? It's all Dark Sheer's fault. Every time I get to the Industrial Age he brings out another new unit that I have just GOT to add to my mod, so it's back to square one. But don't worry, I'll get my revenge. With his tutorial, Gramphos's Civ3CopyTool and Moeniir's FLICster, I now have the power! And one day.....
 
Originally posted by Kryten
...Last of all; would you believe that I have been playing civ3 for nearly two months and I haven't once reached the Modern Era. And do you know why? It's all Dark Sheer's fault. Every time I get to the Industrial Age he brings out another new unit that I have just GOT to add to my mod, so it's back to square one. But don't worry, I'll get my revenge. With his tutorial, Gramphos's Civ3CopyTool and Moeniir's FLICster, I now have the power! And one day.....

:lol: :lol: :lol:

I hope you are almost into the Modern Era cause I am finishing on the western style outlaw/bandit pretty soon. :D
 
Colusseum? Los Angeles has one....

Stadium is a better name though.

The game should have more "happiness" improvements such as Theatre (ancient) - available with Writing, Opera House/Music Hall(industrial) available with Music Theory, TV Station (industrial) available with Radio
and possibly

- Internet (small wonder)

technologies

- Telecommunications (with Computers allows Internet)

In the Real World this is what allows democracies to keep their citizens happy, like "bread and circuses" in the Roman Empire. Pablum for the masses - I suppose Civ3 is part of this - it works for me anyway.

Some of these wonders/improvements should not be available to despotism/communism - civ-specific wonders are not possible at present, I believe

The game also needs to model

- agricultural revolution allowing massive pop. growth in Industrial and Modern Eras
- trade in food. In wartime civs should be able to block cross-ocean trade by stationing submarines and warships causing starvation - nasty but realistic
- disease - should occur in cities under siege; should be curable by Antiobiotics Small Wonder

Again, for the modern world, we should be looking at ways of introducing themes such as ethnic conflict and terrorism. Terrorists should be units either -
- arising spontaneously like Barbs, but equal to infantry in strength
- created by civs like land-based privateers, can be used to attack without revealing nationality

Ethnic conflict - conquered cities should always have a chance of revolting against your rule. To counter this you would require to station military units and/or provide loads of entertainers

How about making the United Nations more useful- the Security council should be able to set up trade embargoes against a civ which attacks without good cause, or even oblige members to declare war against rogue states. This would be an effective counter to an excessively warmongering strategy.
 
I always play with the following mods:

1.To deal with corruption:
A.Double optimum cities
B.Add reduced corruption flag to temples and cathedrals
C.Cut cost on Forbidden Palace to 150
2.Increase all strategic resources by 25% (160 to 200, 120 to 150, 100 to 125)
3.Double hit points to eliminate mighty phalanx problem(2 to4, 3 to 6, 4 to 8, 5 to 10-Almost impossible for spearmen to resist a tank through 10 rolls)
4.Increase specialists (Taxmen, Entertainers and Scientists from 1 to 2)

I think this improves balance and doesn't penalize or help any particular civilization, whether AI or player (though it does improve the change of peace, which is more my style, by making it unlikelier that a peaceful civilization has to start a war for coal or oil or something)

Occasionally (usually when I'm playing the Iroquois, that's a bit of a cheat) I balance for expansionist civs by giving the scout a 1 offense and a 1 defense--that keeps them from being knocked out quickly and they can disperse barbarian camps)
 
posted this elsewhere but then i found this thread....

ive used the stadium idea, seems more realistic, cheers!


Current:

- gave zone of control to battleships.

- increased the movement points of ships by one or two points.

- gave infantry a zone of control.

- changed spelling of 'Harbor' to 'Harbour' ;o)

- changed the cultural opinions like so:
in awe of (3:1)
admirers of (2:1)
impressed by (4:3)
unconcerned with (1:1)
unimpressed by (3:4)
dismissive of (1:2)
disdainful of (3:1)

whereas before it was like:
in awe of (3:1)
admirers of (2:1)
impressed by (1:1)
unimpressed by (3:4)
dismissive of (1:2)
disdainful of (3:1)

(my discriptions makes it easier for me to see how i rank culturally against others IMO)

- put nuclear subs att=10

- made privateers att=3

- F-15's att=10

- i found the man-o-war was being made obsolete too quick by ironclads so i made the stats like so:
frigate:- att=3 def=2, bombard=3
man-o-war:- att=4 def=2, bombard=4
ironclad:- att=4 def=4, bombard=4

this way if man-o-war initiates an attack then it has a fair chance against an ironclad (other way round is a different story)

- Cruiser's bombard from 4 to 6.

- scouts movement now 3

- changed the name 'AEGIS Cruiser' to 'Cruiser'. (Could anyone tell me what AEGIS stands for??)

- for each difficulty level i halved the attack bonus against barbarians because they were too much of a push over (i kept myself from getting rid of the bonus totally to reflect the relative lack of organisation/training/equipment)

- increased number of civs for all maps (tiny-->huge) up to 16.

- added an ultra-huge map (256x256, 16 civs, distance between civs 32, optimal # cities 64, tech rate 300)

- made marines and paratroopers att=8 and def=8 - enough so they dont replace the infantry's role of defence but

enough to put up a fair chance attacking a tank and be a good multi-purpose troop and be slightly better at attacking than infantry.

- reduced the cost of marines and paratroopers from 10 to 9.

- made a new fascism government for civs that love to wage war. I havent tested it yet but tryed to make it fair.

Prerequisite: nationalism
Rate Cap: 5
Worker Rate: 3
Assimilation Chance: 20%
Draft Limit: 4
Military Police Limit: 10
Corruption: rampant
Unit Support: all units free
Hurry: forced labour
War weariness: none
Diplomats: conscript
Immune to: build embassy
Propaganda mod: 10

- changed german and japanese favorite governments to fascism (sorry, i know this isnt strictly true but who else is there, eh, indians?!)



Future:

- considering increasing some of the bombard rates but need to experiment a bit more first

- about to make a special unit that only expansionist civs get in the time around navigation maybe that makes it a bit more desirable to have the expansionist attribute because im sure you'll agree it is by far the worst attribute to have at the moment. I was thinking along the lines of either a dragoon, regular, conquistador or an expeditionary force unit that only expansionist civs get and can help them keep control of their far flung empires and most probably will make use of the 'treat all tiles as roads' ability among others.

- considering making a unit (ranger?) that comes about with explorer but has a few att/def points and treats all tiles as roads but has one movement point less than explorer so for what it makes up with att/def it loses slightly with movement but is still good for recon or sabotage missions.

- about to add the spanish.

- Special Ops unit with lots of goodies but costly

- APC

- Radar Infantry which is basically a weak infantry unit with the radar ability that is stacked with other units to see further.

- a super tough battleship


The End :lol: :goodjob:
 
I change conscript-regular-veteran-elite to sofest-soft-hard-hardest.

In that way, many of Civ3’s adjectival series can be changed into simple comparisons. (It’s another symptom of the game’s poor writing.)

I also make the Wonders generic. My civilizations build “The Observatory,” “Moon Shot,” and “The Art of War,” without proper nouns.

I’m going to use “stadium” too instead of “colosseum” too, from now on.
 
Originally posted by Papa Lazarou

- changed the name 'AEGIS Cruiser' to 'Cruiser'. (Could anyone tell me what AEGIS stands for??)

Found this at http://www.infoplease.com/ce6/ent/A0802598.html:

aegis , in Greek mythology, weapon of Zeus and Athena. It possessed the power to terrify and disperse the enemy or to protect friends. The aegis was usually described as a garment made of goatskin slung over the shoulder or as a piece of armor. The aegis of Athena was a breastplate covered with goatskin and bordered with snakes, bearing in the center the head of the Gorgon Medusa.
 
I added Theocracy

I made swordmen upgrade to marine's

I made calvary upgrade to tank

I made longbowman upgrade to marine's

I added the small wonder "the sacred city" (a second forbiden palace)

I made habors give 1 culture

I made aztects fav gov Theocracy

I made many civs shun Theocracy (france, rome, england, and a few others ;) )

babalonians are 1 notch more peaceful

I made an "In love with" culture which is 5/1

and a "repulsed by" culture which is 1/5
 
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