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What Mods do you want to see come out first?

Discussion in 'CivBE - Requests and Ideas' started by gunnergoz, Sep 16, 2014.

  1. Greybane

    Greybane Chieftain

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    That Crusade one is interesting indeed. This game lacks a faith mechanic, so maybe you would have to tie it in with the affinities instead?

    Japan is part of the PAC in background materials. Granted, those materials are incredibly flexible to the point of being non canon, but it irks me to have a singular nation have their own launch. Especially one as small and resource starved naturally as Japan is. (No offense intended. Generally a true statement of island nations).

    The BEF idea needs some more fluffing. Right now it sounds like a rip off of Polystralia, in mechanics and practically in fluff.

    Nordic Union. This isn't even a real mod idea. This is just "Hey, maybe these guys would be cool. They should have a cool ability." Also, Nordic generally does not scream Culture traditionally in Civ. While this could change in BE, I feel like they are more likely to have some other ability. Maybe improved specialists? Flooding or freezing forced them to hyperspecialize to survive? Specialists consume half food?

    Weimar Colonies. Germany is part of Franco Iberia IIRC? If not, that is interesting. Need more here before you can call it a true mod idea though.

    Edit: Ah, someone posted before me. Sorry, merging is a better idea
     
  2. Browd

    Browd Dilettante Administrator

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    Moderator Action: Threads merged
     
  3. gunnergoz

    gunnergoz Cat Herder

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    I look forward to a Hollywood Disney faction mod where all the cities are named after Disney characters. A newly cloned Walt Disney can be faction leader. Faction UA will be ability to capture Alien units instead of killing them when HP drop sufficiently, though capturing them still increases alien aggression.
     
  4. Monado

    Monado Chieftain

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    I'm hoping my favorite Civ V mod to get remade for BE. Nutty's "Randomize city names" mod (with Pawel's script to make even the capital name chosen randomly from the civ list). I don't play a game without it. An absolutely simple idea that just keeps gameplay fresh for me. As a small and tall builder, I just get the same 3-4 city names over and over.

    I can see myself getting incredibly tired of seeing the uninspired capital name "Central" for the ARC in so many games.

    EDIT:

    Another mod I would like to see, would be one to allow us to arrive on the new planet randomly like the AI. The staggered start is a new interesting twist to the franchise, and I think it would be fun to be more involved in it!
     
  5. IncessantMace

    IncessantMace Chieftain

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    Siege worms with lasers:cool:
     
  6. cooldude1128

    cooldude1128 Needs More JPG

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    The eventual but inevitable Equestria mod. Bonus to diplomacy, anybody?
     
  7. Acken

    Acken Chieftain

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    I look forward for bc1 to make the same UI improvement mod he did for Civ5 with EUI.
     
  8. Mjalnar

    Mjalnar Kitten Arsonist

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    I don't see why these threads were merged - mine was about my specific intentions, what I plan on making myself once modding is available, so I can get my ideas together, and see what ideas for civilizations, specifically, people want to see. This thread is about arbitrary mod suggestions to the modding community in general.

    It would be tied in with affinities or virtues.

    Spoiler :

    Japan is only mildly involved with PAC, but in reality it's capable of sustaining itself, and wouldn't be likely to join up with the rest of Asia.

    The moment it's an economic civ it's a rip off of the other economic civ? I've said nothing about trade routes, in terms of trade, I was thinking trade with home, a large economic benefit from satellites.

    The political model used by the Scandinavian countries is one of the most innovative ones in the world today, and their Nordic heritage is what connects them, and it's an identity which is still used to identify them today. http://www.economist.com/news/leade...-could-learn-nordic-countries-next-supermodel

    I refer you back to the map. Germany isn't in anywhere. Franco-Iberia is more the places with the Romance Languages - Spain, Portugal, France, and Italy. Mostly the places which are Frankish... And Iberian...
    I found it quite odd that Germany apparently didn't go into space, being a rather large industrial, productive, power with a history for its 'eccentric' personality when dealing with other countries.
     
  9. Greybane

    Greybane Chieftain

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    I am not going and doing research on Japans import/export status right now, given that it is past two a.m. where I live, but I am fairly certain that Japan has to import far more resources than it exports when you look at raw materials and food. Given energy starvation that seems implied with some of the background materials, particularly Samatar Jama Barre's interview, makes Japan being self sustaining seem very unlikely to me. I could have horribly off concepts of course, will have to look when I am more awake.

    Speaking of background sources on BE, where did you get that map? It is very interesting.

    This still doesn't make it a mod idea. What, specifically, would you suggest as a bonus to a Nordic colony? That article doesn't make me think culture, it makes me think economics.
     
  10. Talcove

    Talcove Slayer of Spies

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    A mod that changes the Siege Worms into Graboids from the Tremors series! :lol:
     
  11. jaldaen

    jaldaen Chieftain

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    Here's my idea for an Extra Seeding Options mod, although I'd need a lot of help with coding and art.

    Sponsors:

    The North Sea Alliance
    Includes: UK, Scandinavia, and Germany.
    UA:+10% Strength to naval units and +1 movement and vision for embarked units.
    Reason: This would fit a niche in the game that currently isn't being filled (i.e. a naval power) and seems on par with the other sponsors, although I'd like to see some of the late game naval units to know if the bonus Strength is right compared to what you get for Brasilia.

    The Arabian League
    Includes: Arabian Peninsula countries.
    UA: Reduce the energy cost of purchasing in all cities by 10%. Your first trade convoy grants a Free technology.
    Reason: The bonus seems appropriate for a sponsor from an energy-rich area of the world, although I'd need to play the game to know if that is enough of a bonus, especially when compared to Polystralia.

    Antarctic Consortium
    Includes: Fictional corporations who took over Antarctica.
    UA: All land military units have +1 sight and Explorers gain +200% Strength against alien units while defending.
    Reason: I'd love to have an exploration-focused sponsor and this UA would allow explorers to survive limited engagements with aliens rather than dying to them like I've seen in so many playthroughs. Also, I like the idea of having a fictional sponsor that represents something that could eventually happen.

    Liancourt Compact
    Includes: Japan and South Korea.
    UA: Free tech with first, sixth, and eleventh Affinity levels. Free virtue at third, eighth, and thirteenth Affinity levels. Can only gain this benefit once for each level (so you don't gain three free techs for getting level 1 Harmony, Purity, and Supremacy).
    Reason: Although Japan and South Korea have notoriously bad relations someone at Firaxicon mentioned these two nations aren't officially part of PAC so they could indeed be their own Sponsor. I choose the name b/c any alliance between the two countries would need to resolve the Liancourt Island issue. I choose the UA b/c it would be cool to have a Sponsor that gained benefits from acquiring Affinities.

    Colonists:

    Astrophysicists: +3 Orbital range, +1 Science
    Physicians: +2 Health
    Bioengineers: +1 Food, +1 Production
    Soldiers: +1 Production, +1 Health
    Technicians: +1 Science, +1 Production

    Spacecraft:

    Defense Grid: +6 Strength to Capital.
    Iconic Lander: +10 Culture
    Pod Transmitter: Reveals all resource pods. (Probably OP, if so, I'd try to find a way to limit the usefulness, perhaps place 2 resource pods near your capital or limit the range to 20 hexes.)
    Modular: +20 Production
    Continental Surveyor: Reveals all mountains, craters, and canyons.

    Cargo:

    Old Earth Library: Begin with an Old Earth Relic and +10 Science
    Surveying Equipment: Begin with an additional explorer + 1 sight range for Capital.
    Watercraft: Begin with Planetary Survey.
    Satellite: Begin with a free Solar Collector.

    Those are all the seeding options I've currently thought up, although there are a ton that could be created and added over time.

    Best Wishes,
    jaldaen
     
  12. Mjalnar

    Mjalnar Kitten Arsonist

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    The article describes its economic strength, but also the fact that it's because of its political model that it is so successful. Their ability might, say, involve getting a gold bonus when they unlock a virtue which nobody else has unlocked yet, or recieving extra culture towards virtues when cities are healthy but as I specified in the original post, I'm not clear on specifics yet, since I haven't played BE, and so don't know the details of the mechanics, what would work and what wouldn't.
     
  13. gunnergoz

    gunnergoz Cat Herder

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    I really like these. :goodjob:

    How about Soldier colonists give a general city +10% defense or something like that?

    Also am a big fan of the exploration based Sponsor. I'd go +1 sight and maybe one extra expedition module for their explorer units, though. I think Purity I will end up nerfing explorers anyway.
     
  14. darkedone02

    darkedone02 The Suggestor

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    A Total conversion mod.... some team of experienced and dedicated modders that can turn BE into a fantasy setting utilizing the affinity system plus add more affinity systems and special features that nobody has not made yet.

    I also wish to play an alien race that also tries to colonize the planets, unknowingly that they have competition with the humans who also try to colonize the same planets. I don't want a high tech multi-planet owner alien though, I want a alien species that just started colonization other planets like us humans to be an even level.
     
  15. jaldaen

    jaldaen Chieftain

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    A fantasy mod would be very cool. I've always wished Firaxis made a full-blown fantasy version of Civ, I think they could do it very well.

    Anyway, are you thinking of a mod with a similar feel to Beyond Earth as in a bunch of fantasy race factions fleeing a dying world through some kind of portal and trying to rebuild their civilizations on a new world?

    Could be a cool idea, but like you said... a lot of work for modders.
     
  16. jaldaen

    jaldaen Chieftain

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    I like this idea, but as a Spacecraft or Cargo choice (Defense Grid) that would grant +10% City Defense in the Capital. The Colonist choices seem to be very much yield over time oriented whereas the Spacecraft and Cargo ones seem to be one off benefits, which could include a defense bonus of this type, although I don't know how many people would choose a Defense Grid over the other Spacecraft choices.

    I'd probably go with this as a Spacecraft choice because it seems weaker than the other Cargo choices, but unique enough to be tempting as a Spacecraft choice.

    An alternative colonist bonus for Soldiers would be to grant bonus production while working on military units. For example: Soldier colonists would grant +4 Production whenever you are building military units. So it's not quite a "yield" but it does have the overall feel of a yield over time.

    I mainly avoided the extra expedition mod b/c that's a Supremacy perk and I didn't want to step on that bonus' toes. However, if Purity's level 1 perk changes to be something like additional Strength vs. Aliens, then I'd figure something else out for the Antarctic Consortium that is explorer-friendly. ;)

    Thanks for your suggestions, Gunnergoz!
     
  17. Teproc

    Teproc Chieftain

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    Easy : some kind of EUI equivalent.

    For thos who don't know, EUI means Enhanced User Interface and is a great, great mod for CiV. The interface in BE looks... pretty bad. Everything is the same color, especially in city banners and the Tech Web, and I can't wait for someone to put some color in there so that we can actually kinda tell what's going on.
     
  18. gunnergoz

    gunnergoz Cat Herder

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    I'll have to play with the BE Interface for a while and see how my eyes adapt to it, but a mod might really save my bacon if it turns out to be hard for me to discern the UI easily. Part of it is just getting used to the changes, of course, but the other part is also what color/contrast combinations work best with (or work against) my recently impaired vision.
     
  19. darkedone02

    darkedone02 The Suggestor

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    A Large mod is never easy, but people pulled it off and gain some positive glory out of it. Just look at Fall from Heaven 2, and how successful that game became during the era's of Civ 4. I wish to see similar events happen again on Civ: BE because I missed the golden era of modding on civilization... Civilization 5 does not have that many and I was sad about that, and it's also one of the reasons why I was disappointed with civilization 5 is the lack of total conversion mods... the only two ones that I found so far was Faerun and Ea, Fantasy Mod...

    This is why I REALLY REALLY hope that Civilization: Beyond Earth give us more room for modding then Civilization 5, less restrictions so that less features are hard-coded which give us more room for innovation and customization, which help give us plenty of reasons why to Buy Civilization: Beyond Earth when people who the ability to mod can make some fantastic mods, I want to see this forum filled with multiple total conversion mods, some to make this game feels "realistic" or turn this game to a fantasy world, dark, high, or fairy fantasy... or find a way to colonize more planets so that we meet more factions fighting over other worlds, which possibly give us at least 21 or more factions to face against, but only X amount is on one planet at a time.

    There are so many things we can do, all we need is the power, the will, and the ability to do so to make this game the most successful PC game of 2014, and see this game be on the top sells on steam for at least 3-4 months or more...
     
  20. darkedone02

    darkedone02 The Suggestor

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    I can also understand that as well... If we have full reign on designing the UI, everyone be able to actually pick and choose which UI they see fit for people... Almost like World of Warcraft as an example... but the problem that I currently seen with UI's in single-player games as a mod itself from Civilization 5 and Europa Universalis IV, the UI may or may not have conflicts with other mods as long as the developers work together to make a compatibility mod for the present and future modding.

    One thing I wish to have the power to is to "hide" mods that become abandoned or have not updated in months after several updates that rendered the mod unplayable, and "archive them" until an update has happen to the mod or the modder comes back from his/her mysterious hiatus. That what power I wish I can individually do in these forums and not just these forums but on the steam workshop.
     

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