What needs fixing before we release V25

I cannot reproduce this. Can you provide more details and/or an example save?

All I did to test it was start a new game, go into wolrdbuilder (everything revealed), exitted worldbuilder (back to how it was before). I tested with viewports enabled and default size.

No viewports, I had huge map, any map. Enter worldbuilder, exit worldbuilder, everything is now visible. Save and Load and everything is as it should be. the latter is why I can't give you a save.
 
No viewports, I had huge map, any map. Enter worldbuilder, exit worldbuilder, everything is now visible. Save and Load and everything is as it should be. the latter is why I can't give you a save.

Ok, just tried with viewports off, started a new game from menus (C2C achipeligo, huge). When the first turn came up I entered WB, adn then exitted it (without making any changes). View returned to what it had been before (no spurious reveal). Are you on the current DLL?

Can anyone else reproduce this please - it would be good to know if I am the outlier heer or DH is...
 
Ok, just tried with viewports off, started a new game from menus (C2C achipeligo, huge). When the first turn came up I entered WB, adn then exitted it (without making any changes). View returned to what it had been before (no spurious reveal). Are you on the current DLL?

Can anyone else reproduce this please - it would be good to know if I am the outlier heer or DH is...

Thinking on it, the dll was quite old, I have been working on something and had missed the last 4 days of updates. Sorry.
 
I take this back, Koshling's fix apparently did not work. :(

Works for my test case, so I need a save with a specific case that is not working, and detailed instructions on what needs to be moved where to reproduce it (and stuff like viewport size settings).

Edit - however I regard SO's issue with the vacant AI city as more pressing, so I'll be looking at that first (tomorrow)
 
Diesel punk - you can build that culture before you can research the technology.

Biodome spawns only bears (very rarely), wolves, panthers and lions.

I can confirm both of these. Also, in terms of feadback on the biodome: Gets a bit annoying sacrificing a bear, wolf, panther or lion ever 5 turns for a 5 beaker reward (virtually meaningless at the tech level you get it at). I'd rather have an option to disable the spawning; for that reward, it's not worth the bother.
 
I can confirm both of these. Also, in terms of feadback on the biodome: Gets a bit annoying sacrificing a bear, wolf, panther or lion ever 5 turns for a 5 beaker reward (virtually meaningless at the tech level you get it at). I'd rather have an option to disable the spawning; for that reward, it's not worth the bother.

That is because it is supposed to build Tamed versions which can be used to build enclosures in other cities for a small boost in science and culture in that city. I just have not gotten round to fixing it but I will for v26.

Edit Mind you, that is what you can use the bear etc for now. Extremely useful in war because you can use them to build buildings that reduce the revolutionary sentiment in the conquered city. The only difference is that the tamed versions look cool and upgrade to the police dog unit line.
 
Back
Top Bottom