Did Inflation Offset and Percent get fixed? If not it really should as it's game-breaking not to have done it.
Also I have been thinking a little more on the Inflation rates and I think the Offset's I posted still work but the iPercent might not. This is considering that C2C has just that much longer games than original so to extrapolate the iPercent from the original BTS Epic and Marathon, tweaking a little, and working from there on to fix Snail and Eternal just doesn't do it.
Original BTS has iPercent at 20% and 10% for those speeds, C2C has 14% and 9%.
C2C's Epic is slower than BTS's Marathon so should more be along the lines of 8 or even 7 iPercent while Marathon should be 5 or even 4 iPercent.
That would leave 2 and 1 iPercent for Snail and Eternity.
Because of the tweaks and fixes that have been made to money due to gold issue threads I'm thinking a better iPercent to use would be a mix between speed and consideration of gold available in game, so more along the lines of 12/8/4/2 for iPercent.
I'm no longer surprised some people are having money issues guys, while others don't. I've always played with staying in Civics that grant No Inflation extra long, I also never Rush Buildings (which increases inflation too). Both things because I'm an avid opponent to letting inflation run rampant (and rampant it is in C2C).
Any one NOT following those guidelines will very early on see themselves overrun by inflation even early on in any game. SO's screenies in the Ideas/Discussions thread looks to be a prime example of Inflation taken a stranglehold and forced his tax to 100% before even inventing Paper.
I'm adding this to the list of things I think should be fixed before v25 is released.
Cheers