strategyonly
C2C Supreme Commander
I would prefer to keep Alt-Timelines and Custom_Religions as modules until we get a better options screen.
OK that understandable then. I am in no hurry, you are taking over for three months anyways.
I would prefer to keep Alt-Timelines and Custom_Religions as modules until we get a better options screen.
@SO Would it be possible for you to build a civilization for each of the Cultural Groups we have, making them unplayable at the moment? It would allow us to do some exploring of the long term idea of building civs rather than starting with them. They probably only need one leader and that set up for developing leaders at that.
If we are going to go for Evolving Nations then developing leaders and evolving religions would appear to be mandatory for it.![]()
Blockades are not working right. Only pirate ships then not at war can blockade trade routes and ressources aren't blocked.
@SO Would it be possible for you to build a civilization for each of the Cultural Groups we have, making them unplayable at the moment? It would allow us to do some exploring of the long term idea of building civs rather than starting with them. They probably only need one leader and that set up for developing leaders at that.
If we are going to go for Evolving Nations then developing leaders and evolving religions would appear to be mandatory for it.![]()
please fix fighter and bomber promotions , as in v33 they do not work
@SO Would it be possible for you to build a civilization for each of the Cultural Groups we have, making them unplayable at the moment? It would allow us to do some exploring of the long term idea of building civs rather than starting with them. They probably only need one leader and that set up for developing leaders at that.
If we are going to go for Evolving Nations then developing leaders and evolving religions would appear to be mandatory for it.![]()
My suggestion is that totally stop the planning of new things and convey time & effort into bug fixing. Until current package is working and complete, there is no sense adding new stuff that eventually needs fixing too.
Thats a guaranteed way to make a big bug mess.
What Reisk@ said.
This issue also needs addressing!
http://forums.civfanatics.com/showthread.php?t=518057
"Get Real" guys. All this is voluntary and not all the volunteers can work on the things that need fixing. They therefore work on stuff they can do. Suggesting that don't can lead to them leaving altogether which is not what we want.
That may be so, but to be honest a working version with less content is always better than a hodgepodge mess. It doesn't pay to release a "version" if the bugs aren't worked out of it until after new stuff is added (that either contains stuff that a player may not want or has new bugs of its own). Not every player wants to use the SVN, and even those that do use it are never going to get a "finished" version if bugs aren't killed before new stuff is added.
I notice the bug with signs disappearing every time you save is not mentioned. Whether or not you can fix it for v34, a) please don't forget it and b) can I have an update on where it figures in your plans.
That may be so, but to be honest a working version with less content is always better than a hodgepodge mess. It doesn't pay to release a "version" if the bugs aren't worked out of it until after new stuff is added (that either contains stuff that a player may not want or has new bugs of its own). Not every player wants to use the SVN, and even those that do use it are never going to get a "finished" version if bugs aren't killed before new stuff is added.
I did not know it was a problem. IIRC it is a python mod, I have been having some other problems with python where bits stop working for no reason that I can see. I'll add them to the list, maybe they have the same cause.
v34 will fix bugs in v33 and will have new bugs from the new content. Not to release a new version means people who don't use the SVN wont get any fixes.
Main problem is the fact that two people have hopefully temporaly left the mod for real life. Also we don't have anyone working on Civics at the moment as CivPlayer8 seems to have left also.